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Call of Duty: Black Ops Cold War

Players complain about horrific Black Ops Cold War hit-registration issues

Black Ops Cold War’s hit-detection has come in for criticism from players after evidence showed how horrific and bugged it can be.

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cod bocw hit detection broken

Some players have complained after a shocking video has shown how bug-ridden hit-registration can be in Black Ops Cold War.

Unstable internet connections and the classic “lag” are usually big inconveniences in online multiplayer games. They can cause many unfair and unavoidable deaths.

But they can also be the culprit for the loss of points as well. This is the case for our unfortunate Call of Duty player who was deprived of a rightful kill by weird happenings or unknown technical difficulties in BOCW.

bocw the pines gameplay

BOCW hit-detection broken?

There’s nothing that disillusions a player more than bullets clearly hitting your opponent on your screen, but not registering.

One or two bullets being deemed as a stray is infuriating enough. But when it’s five Sniper rounds to the middle of the head, we have a problem.

LightningBlehz showed the worrisome nature of Black Ops Cold War’s detection issues as they posted a video to Reddit showing just how haphazardly they can behave.

In a game of Nuketown, they spawn and run towards one of the houses. They notice an enemy lying completely prone in the middle of the room, line up the perfect shot to the skull, and pull the trigger – awaiting those kill points.

But they never arrive. Our befuddled player quickly turns and heads back to the same spot and repeats the same action. Line-up the headshot, pull the trigger, but no-kill.

This time they take dead aim and unleash three more rounds to the head and the enemy camper survives. Not only that, but LightningBlehz is then killed by the other team.

The player doesn’t get any indication that their connection is being interfered with and the game seems to run normally.

It’s a very strange case and one that if you’re watching will probably have happened to you at some point. If there have been more instances of this, hopefully, it can be fixed.

Image credits: Treyarch

Call of Duty: Black Ops Cold War

Black Ops Cold War Feb 27 patch notes: stability & UI fixes

The latest game settings update for Black Ops Cold War is live.

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Treyarch has released a new Game Settings Update for Call of Duty: Black Ops Cold War on all platforms on February 27
.

The Game Settings update follows this week’s release of Season 2 in Black Ops Cold War and another settings update on February 26 on all platforms, which brought a variety of new content across MP & Zombies.

This game settings update address some performance issues on all platforms since the Season 2 launch, alongside makes a few adjustments to MP, League Play, and Zombies.

Catch up on what’s new in the game settings update with the patch notes below.

GLOBAL

UI

  • Addressed various UI issues with tooltips and metadata not appearing correctly.

After Action Report

  • Addressed an issue with the Naga animated Calling Card displaying incorrectly.

MULTIPLAYER

Operators

  • Addressed a rare issue where a player’s Operator model could unintentionally appear invisible.

LEAGUE PLAY

UI

  • Player rank can no longer display as “Rank 0” after completing Placement Matches and processing rank.

ZOMBIES

Outbreak

  • Stability
    • Added various stability fixes for issues with Objectives, the Krasny Soldat, and the Dragon Relic.
  • Gameplay
    • Closed an exploit where the player could exit the Holdout Objective prematurely in Golova.
  • Enemies
    • Addressed an issue where the Mimic would teleport away after spawning from a Loot Chest.
    • Addressed an issue where the HVT Megaton would not split if hit by a vehicle.

SOURCE: Treyarch

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Guides

How to use Black Ops Cold War weapons in Warzone Season 2

To dominate Battle Royale with weapons from the 1980s, here’s how to use Black Ops Cold War weapons in Warzone Season 2.

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Warzone was integrated with Black Ops Cold War in Season 1. Here’s how to use the new Season 2 weapons in the Battle Royale.

It’s an exciting time to be a Call of Duty fan as Treyarch & Infinity Ward now have both of their main games working in conjuncture with each other.

The main menu of these respective CoD titles allow you to freely switch between Warzone, Black Ops Cold War, and Modern Warfare. With Warzone now working in tandem with Cold War, it means that there are now more guns to be used to achieve a Warzone victory.

rebirth island in cod warzone

Black Ops Cold War weapons in Warzone

When you load up Warzone now, at some point you will encounter a loadout update informing you that you can “Unlock weapons from Black Ops Cold War and Modern Warfare. Equip weapons from both titles in your Warzone loadout.”

The idea is that it creates one seamless integration of all three games into Warzone so that you have the full range of weapons to pick from. Given that Black Ops Cold War released much later than Modern Warfare, it’s understandable that people are eager to try out some of their new favorites in Warzone.

So in order to do that, here’s what you’ll need to do.

  1. Load up Warzone
  2. Switch to the Weapons tab
  3. Click on Edit Loadout
  4. Choose any Create-A-Class
  5. Go to Primary or Secondary weapons
  6. Select a class of weapon
  7. Scroll through until you see a weapon with the “Black Ops” logo next to it
bocw weapons in warzone

Once you’ve seen that logo, then you know what to do. Instead of having a separate category or section for BOCW weapons, Warzone just bundles them all together in Edit Loadout.

The cool thing is that it also has different variations of the same gun e.g Warzone has the AK from Modern Warfare and the AK from Black Ops Cold War. New attachments have been included as well as Warzone aims to become an encyclopedia of Call of Duty.

So if there’s any cool loadouts from Black Ops Cold War you want to bring over from the MAC-10 to the Krig-6, then you can do so with Warzone and use them to earn more victories.

Image credits: Treyarch, Infinity Ward

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Call of Duty: Black Ops Cold War

Black Ops Cold War Feb 26 patch notes: 2XP, Prop Hunt, and more

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Treyarch has released a new Game Settings Update for Call of Duty: Black Ops Cold War on all platforms.

The Game Settings update follows this week’s release of Season 2 in Black Ops Cold War on all platforms, which brought a variety of new content across MP & Zombies.

This game settings update address some performance issues on all platforms since the Season 2 launch, alongside makes a few adjustments to MP, League Play, and Zombies.

Catch up on what’s new in the game settings update with the patch notes below.

GLOBAL

Events

  • 2XP + 2WXP Weekend
    • Double XP and Double Weapon XP now live in Black Ops Cold War and Warzone through 10AM PT Monday, March 1st.

Performance

  • Addressed framerate performance issues on all platforms since Season Two launch.

MULTIPLAYER

Maps

  • Raid
    • Addressed an issue that allowed players to stand outside of the intended play space outside of the basketball court.
  • Checkmate
    • Addressed an issue that allowed players to capture the P3 Hardpoint zone outside of the boundary.

Modes

  • Prop Hunt
    • Added Prop Hunt to Featured Playlists (Feb. 25).
    • Added Apocalypse to Prop Hunt map pool.

After Action Report

  • Addressed an issue where both teams would display the same score in the After Action Report.

LEAGUE PLAY

Menus/Lobby

  • Added the Outbreak Event tab to League Play.
  • Added the Challenges tab to League Play.
  • Re-enabled the Calling Cards tab in the Player Identity list in League Play.
  • Addressed an issue where Tokens could not be redeemed from the League Play lobby.

UI

  • Addressed an issue with the Rank 1 emblem being present in multiple locations before a player had completed Placement Matches.

ZOMBIES

Outbreak

  • Stability
    • Addressed stability issues related to Objectives, Hellhounds, Plaguehounds, Trials Machine, and Dragon Relic.
    • Added various crash fixes.
  • Progresssion
    • Addressed an issue that was resulting in lower-than-intended Outbreak Match bonus XP totals.
  • Gameplay
    • Addressed various enemy pathing issues.
    • Addressed an issue that caused a loss of functionality for the parachute after going down from a fall.
  • Field Upgrades
    • Addressed an issue where the Aether Shroud Field Upgrade could lose its initial full charge during the Retrieve Objective.
  • Support
    • Closed an exploit that allowed the Death Machine to be used indefinitely.
  • UI
    • Addressed a UI error that would appear when pinging the Trials Computer.

Weapons

  • Ray Gun
    • Added a cap to the amount of splash damage the Ray Gun and other weapons can inflict on the player.

SOURCE: Treyarch

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