// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

On Monday, Feb 11th, we asked you all about your favorite Black Ops 4 multiplayer weapons. Let’s take a look at what you voted on.

The poll on Monday consisted of every weapon in Black Ops 4’s multiplayer including melee weapons and DLC guns.

The 31 weapons were led by pretty obvious choices due to their power since the beginning of the game’s life cycle. The Top 3 favorite weapons for the community are the Maddox RFB, Saug 9mm, and ICR-7. All three of these weapons are widely used and considered the three best weapons in the game.

After this we had the Spitfire, a decent contender to the Saug’s crown. The SWAT showed up at fifth place as the better of the two DLC weapons.

You can see the full list of votes embedded down below (you can still vote if you choose to).

The Titan, the monstrous LMG, fell down all the way to 9th place. This is important to note as the gun is considered to be the best weapon in the game. We suspect this to be due to the weapon’s notoriety. We hope, as much as you, that the weapon is nerfed soon.

The Rampart 17 and KN-57 took 6th & 7th respectively. We thought we point this out as the weapons are less powerful than other ARs, but still managed to place quite high. The Rampart can equip double High Calibers, but still falls short of the ICR-7’s and Maddox’s power. This shows a want among the community for additional gun variance and better balance.

We’ll do a new weapon poll a week or so after the big multiplayer balance patch that has been promised by Treyarch. There is no date set for the update as of this time.

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.