// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Last week, Treyarch finally released the long-awaited League Play mode for Black Ops 4. The game mode was described as “unlike any League Play you’ve seen from us before” by developer Tony Flame and he was certainly correct.

The game mode doesn’t include a visible active MMR ranking system like most popular ranked modes from across the industry. Siege’s Copper to Diamond, Black Ops 2’s Iron to Masters, and League of Legends Iron to Challenger are examples of visible MMR systems.

Instead the game mode contains a hidden MMR used for matchmaking to keep matches competitive. The visible rank only tracks long term performance by tracking event wins (events last 3-4 days). This would have a great been additional rank to traditional MMR, but alone it only rewards play-time and long-term grinding.

We asked you about your initial impressions for the game mode last week as it came out. You responded and the opinions were quite split. The majority of readers who voted gave League a “50-50” feeling. The game mode provides something for the competitive player, but lacks true skill tracking. A majority voted for either “I moderately like League Play” or “I love League Play.”

Fortunately for Treyarch, the bottom two options in our poll ended up being “I hate League Play” & “I moderately dislike League Play.” The overall opinion seems to be positive leaning, but it seems everyone is looking for Treyarch to do a little more with the mode.

We published an article with suggestions for League Play’s expansion. We suggest you check it out and tell us what you would like to see added to the mode. You can find it here: Opinion: League Play could be significantly improved with these additional features

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.