// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

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Infinity Ward’s Robert Bowling was interviewed by the Official UK Xbox Magazine in this months newest issue and was talking about what they are doing currently for the MW3 Content Season.

“The goal with these content drops is to do things we’ve never done before, really expand our horizons and our opportunities of what we consider DLC, because traditionally we’ve just done multiplayer maps,” Bowling commented in an interview you’ll read in issue 83, on shelves very shortly. He continued, “So that’s what we are looking at, how we can take different perspectives on different [campaign] missions, give more context to a mission by showing you pretext before it or after it. We’re exploring everything. I can’t give you a specific schedule on it, but that’s the logic behind it.”

Robert also commented on how MW3 maps were smaller and stated, “Since people have been enjoying putting hundreds of hours into the smaller maps, now as we’re moving forward we are looking towards expanding that out, giving you bigger, more sniper-friendly maps with longer sightlines, so that’s what the content drops are going to be focused on – doing something you’re not already doing in Modern Warfare 3.”

In regards to the original map offerings he said, “I think it has been successful in focusing what we wanted – very intense, fast-paced firefights, always keeping you in the fight – but we are looking to expand it, because you always want variety, you always want something different to what you’ve been experiencing.”

SOURCE: Official Xbox Magazine UK

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