// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Last week, we tested some of your Blackout knowledge in a short twelve question quiz. The quiz primarily focused on location and navigation along with a little weapon trivia.

Now, let’s take a peak at how you did. We’ll take a look at the most interesting results.

The question that portrayed the most variation in answers was “What named location is directly to the east of Factory?.” 32.3% of the community answered correctly with “Nothing,” 42.3% voted for “Turbine,” 20.5% for “Lighthouse,” and 4.9% said “Fracking Tower.”

Lighthouse is located directly to west of Factory and Turbine is located slightly northeast, not “directly east.”

From our analysis, the question that caused the most trouble due to poor wording was “What type of buildings occupy the area surrounding Firing Range?.”

The majority split between Trailers (26.7%) and Barns (64.6). While Barns is the correct answer, the question could be taken to mean the immediate area surrounding the range inside Firing Range, which is actually surrounding by a few trailers.

Another question which had a surprising amount of incorrect guess was “Which map location is named after a Black Ops 1 map?.” While the overwhelming majority (80.9%) answered Array, Hijacked came in at 9.4% and Cargo Docks at 6.1%

For future reference, Hijacked is the name of a Black Ops 2 map and Cargo Docks is not the name of a map. However, Cargo was a Black Ops 2 base game map.

Below, you can find a gallery of all questions with a breakdown of answers by percentage of votes. They are presented in the order of the quiz (questions are not fully displayed).

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.