Capcom’s Resident Evil franchise has produced some of the vilest creatures ever seen in a video game. From gigantic bugs dripping liquid to unyielding psychos brandishing chainsaws, here are nine of the most horrible enemies the series has ever produced.
When people think of Resident Evil, they think of the heroic warriors like Chris Redfield, Leon Kennedy, Jill Valentine… the ones who get business taken care of. They also think of the heinous villains such as Albert Wesker, Nemesis, Mr.X… the ones who are out to unleash evil.
Today, we want to hover the magnifying glass over the enemies that reoccur throughout Resident Evil games – sometimes across multiple titles. We’re not looking at the one-off bosses or sub-bosses that give you a temporary headache.
This is our official ranking of the nine most horrible enemies seen during Resident Evil games ranked from worst to best.
9. Crimson Head – Resident Evil 1
A tame but terrifying entry to kick off this list. The Crimson Heads aren’t as imposing and brutish as other enemies here, but they tick many boxes for being horrible.
Unlike the regular zombies you’ve encountered to this point, the Crimson Head is faster, stronger, and is certain to cause you bother. Worse still, if you don’t have explosive or flammable items, then you won’t be able to put them down for good – allowing them to bite back once more.
8. Hunter – Resident Evil 1
One of the first real, regular tests in Capcom’s Resident Evil games has to be the fearsome Hunter. A big, tanky-like lizard-human that can pounce to close the gap very quickly.
Their unbelievable strength combines nicely with their claws to deliver devastating blows to your characters. If that wasn’t bad enough, it’s green, scaly body is an unsettling sight to endure as well.
7. Garrador – Resident Evil 4
This dude is horrible. The worst part is that unlike the dogs in the original Resident Evil game, you can already see the Garrador before he triggers and tries to turn you into a beef patty.
Their painfully slow, methodical movement is as jarring as it gets as they play off of sound. So as long as you’re quiet, you could easily walk around this murderous maniac with ease. But upset him, and you’re prone to his lightning-quick charge and follow-up Wolverine claw barrage.
6. Drain Deimos – Resident Evil 3 Remake
It makes us nauseous just thinking about these revulsive creatures, but if that’s what Capcom was going for then it worked to perfection.
When Jill first encounters one in the Resident Evil 3 Remake, she is violated by its powerful arms as it force-feeds a parasite down her throat. The idea of this is repugnant, but it adds so much more tension and anxiety as you fear one of them getting a hold of you to do it again.
5. Executioner Manjini – Resident Evil 5
Resident Evil 5 certainly gives you the most hostile welcome imaginable by starting off the game with Chris and Sheva holed up in a contained area, being hounded by Manjini. Then out of nowhere, the big fence separating you from freedom is torn down by this large presence.
His body being showered with blood and sharp things sticking into him his bad enough, but slowly being chased by a menacing giant wielding the world’s biggest weapon is something else. His mobility hinders his scariness, but if he gets to close, then you might want to scarper pronto.
4. Chainsaw Guy – Resident Evil 4
A fan-favorite enemy for many reasons: the shirt and braces, the straw mask, and of course, that death animation. It’s not often a character is lauded for its brutal execution of the player’s character, but Chainsaw Guy comfortably merits these plaudits.
The sound of that chainsaw whirring for the first time is something that you don’t ever forget. His appearance isn’t outwardly grotesque like other enemies, but there’s an unmistakable sense of fear whenever one gets too closer for comfort.
An honorable mention does go to Resident Evil 5’s Manjini version, but there’s nothing quite like the original in this case.
3. Reaper – Resident Evil 5
The fact that Reapers are only normal enemies is insane. These deadly bugs absolutely dwarf Chris and Sheva and they come prepared with two sets of razor-sharp pincers that can puncture any number of holes in you.
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What’s worse is that when it moves towards you it can mask its presence using a weird mist. This causes some annoying depth perception issues and it can actually be a lot closer than it appears. If a Reaper manages to grab you, then enjoy your instant death.
2. Regenerator/Iron Maiden – Resident Evil 4
The Regenerators and Iron Maidens could easily have been number one on our list because we can’t think of one thing we don’t dislike about them.
Is it the chilling piece of music that echoes and sounds like someone struggling to breathe when they appear? Is it the sinister grinning face of the Regenerator that makes you want to cower, or the mangled wreckage that is the Iron Maiden’s face? The fact they can keep coming back if not dealt with properly? Or their ability to take damage, and still pounce at you to inflict damage?
We’ve copped out slightly by including both, but they are both very similar enemy-types with the Iron Maiden differing thanks to its spikey body attack. We hate them…equally.
1. Licker – Resident Evil 2 Remake
The most horrible enemy award in Resident Evil has to go to the Lickers because quite frankly, they’re hideous, unpleasant, and legitimately terrifying. Like the Garrador, Lickers are completely blind as an exposed brain occupies the entire top half of their head.
Their Resident Evil 2 Remake appearance helps to scoop the award as the technology has allowed them to achieve their maximum potential. Oodles of goo dripping from their enormous tongue is one thing, but their ability to go from silent predator to deadly hunter in seconds is stressful.
Their look is grotesque, they can cause big damage, they can hide away in the open, and there’s a reason they’ve appeared in multiple Resident Evil games.
We hope you enjoyed our list, don’t forget to check out every Resident Evil game ranked from worst to best and the top Resident Evil Villains ranked from worst to best.
Image credits: Capcom
FIFA 22 Road to the Knockouts: Team 2, FUT upgrades & prices
FIFA 22 Road to the Knockouts is the latest promotion to hit Ultimate Team, and we’ve got all the details about the event right here.
Road to the Knockouts is FIFA 22’s addition to Road to the Finals cards from previous years of FUT. Here’s everything we know so far about this year’s European promotion, from the players in Team 2 to the upgrade structure and prices.
Ultimate Team’s special cards are one of the key features that keep the mode engaging throughout the long season.
FIFA 22’s next promotion is Road to the Knockouts, based on European football’s top competitions.
Here’s everything you need to know.
- Road to the Knockouts Team 2
- Road to the Knockout start dates
- What is a Road to the Knockouts card?
- Road to the Knockouts upgrades
- Road to the Knockouts Team 2 predictions
FIFA 22 Road to the Knockouts Team 2
Team 2 of Road to the Knockouts is live in FIFA 22, and there are some tasty-looking players that could grow into some of the game’s best if their team performs.
Stars from all three of this year’s European competitions are included, from some of the sport’s biggest clubs.
Every member of Team 2 is available in packs, while others have been added later as Squad Building Challenge or objective players.
FIFA 22 Road to the Knockouts start date
RTTK began on Friday, October 15, 2021, with Team 1 landing in packs at 10 AM PT / 1 PM ET / 6 PM BST.
Much to the surprise of many fans, EA began teasing its next promotion almost immediately after the previous one ended.
We expect Team 2 to release on Friday, October 22, 2021, at the same time as the previous week.
It’s unclear at the moment how long the event will last, as Rulebreakers was originally expected to drop on October 22. We’ll update this page as soon as more details are available.
What is FIFA 22 Road to the Knockouts?
Based on the information released so far, RTTK appears to be an addition to the usual Road to the Finals promotion.
These cards will increase in rating based on the player’s team’s performance in the group stages of the UEFA Champions League, Europa League, or Europa Conference League.
Unlike the Team of the Week, these cards aren’t performance-based. So, even if the player featured on the card doesn’t play, they will still be upgraded if their team makes it through.
EA has already confirmed that RTTK cards are only live for the group stages, and Road to the Finals card will drop later in the year and be completely separate.
How do Road to the Knockouts upgrades work?
Each RTTK player is given an initial boost to their base card, whether it be a plus one in the case of Andrew Robertson, or an upgrade of four to Leroy Sane.
There is then the opportunity to receive two future boosts, based on how their team performs in the group stages of their European competition.
They will be upgraded if their club:
- Qualifies for the knockout stages
- Wins three out of their final four group stage games
If a player qualifies for the Europa League knockout stages by finishing third in their Champions League group, they will not be eligible for an upgrade.
EA is yet to announce how big the upgrades will be, but based on previous years, fans can look forward to an increased overall rating of one or two for each.
FIFA 22 Road to the Knockouts Team 2 predictions
The official second team of RTTK players is yet to be revealed, but there’s plenty of possibilities when you consider the sheer number of players competing across the three tournaments.
Team 1 already has some big names, but some clubs are yet to be represented in the promotion so far.
We’re awaiting the second reveal, so here are our best predictions for who could be part of the second team:
- Jude Bellingham (Borussia Dortmund)
- Timo Werner (Chelsea)
- Ousmane Dembele (Barcelona)
- Yuri Tielemens (Leicester City)
- Gelson Martins (Monaco)
- Moussa Diaby (Bayer Leverkusen)
- Jack Grealish (Manchester City)
- Lorenzo Pellegrini (Roma)
- Karl Toko Ekambi (Lyon)
- Alejandro Gomez (Sevilla)
- Bruno Fernandes (Manchester United)
- Antoine Griezmann (Atletico Madrid)
That was everything we know so far about FIFA 22 Road to the Knockouts, be sure to check back here for all the latest updates as they are announced.
Image credits: EA
Apex Legends Season 11 Storm Point map will feature loads of wildlife
Apex Legends Season 11 will bring a brand new map, Storm Point, which will feature an abundance of wildlife for players to interact with.
The new Apex Legends Season 11 Storm Point map will supposedly contain an abundance of wildlife that players will be able to interact with.
Apex Legends Season 11 isn’t far off for players now, as Respawn has officially revealed the new season through two recent trailers.
The trailer featured a variety of wildlife, from things we’ve seen in the past like Flyers and Prowlers, to new animals we’ve never encountered.
This isn’t the first time a map will feature wildlife, as we’ve seen Prowlers on World’s Edge and Flyers on Kings Canyon.
Having said that, some of the leaks reported by Thordan Smash surrounding the wildlife on Storm Point suggest that the new Season 11 map will have way more variety of these animals, as well as perhaps deeper interaction with them.
Prowlers aren’t new to Apex Legends, however, Storm Point may feature a more tropical version of the creature.
In the video, Thordan states that Prowlers will have their designated area, and will not be free to roam the map. This will most likely be similar to Trials on World’s Edge, where players fight off Prowlers for rewards.
Although it was quite unexpected, the new launch trailer also showed off some new wildlife we haven’t seen before, spiders. For those with arachnophobia, you may not like this, but there will also be a portion of the map in Storm Point where spiders will spawn.
The spiders will not be roaming the map freely and will be restricted to a certain location. There will also be a maximum of twelve spiders allowed in this area so don’t worry about being overrun.
Code has also revealed that players may see spider eggs, which will burst with some of the critters jumping out and chasing players down.
Storm Point will also host a Goliath, a massive animal that is almost like an alien Ape, twice the width of Gibraltar.
Once again, this Goliath will have its own “pit” which the creature will be restricted to. Players will most likely have to fight this beast to gain rewards, and it may not be that easy considering the animal’s size.
Finally, we have the Flyers, which are also not new to Apex Legends. Players have seen Flyers cruising around the skies of Kings Canyon often holding Deathboxes with loot. Players can shoot the Flyers for them to release the Deathboxes.
Perhaps they will be similarly returning to Storm Point, or maybe players will be able to interact with them differently. There will be a maximum of 54 Flyers on the map at one time, which is a hell of a lot!
One thing Thordan is certain about is that players will be rewarded for their interactions with the wildlife, especially when it comes to the Goliath. Players will likely be rewarded with high-tier loot when taking on these creatures, so regardless of your fears it will be worth it!
There you have it, the new Apex Legends Season 11 map, Storm Point, just may have more in store for players than we expected.
Of course, these are all leaks so take this information lightly, but we do expect to see all these types of wildlife in some compacity.
If you’re interested in more about Apex Legends Season 11, make sure you check out our piece on new Legend Ash and her abilities.
Image Credits: Respawn Entertainment
GTA Trilogy Definitive Edition: Where does Grand Theft Auto III take place?
The GTA Trilogy: Definitive Edition is offering a chance to revisit Vice City and San Andreas, but where is GTA 3 set?
Despite being all-time classics, lots of modern gamers won’t be familiar with the original GTA trilogy of games from the PS2 era. Vice City and San Andreas are self-explanatory, but where is Rockstar’s GTA 3 set?
There is some obvious disappointment that GTA VI still hasn’t been announced yet, despite it being eight years since the ever-successful GTA V was released.
However, Rockstar has curtailed this sadness by developing Grand Theft Auto The Trilogy: Definitive Edition.
Celebrating the 20th anniversary of GTA III, Rockstar has decided to create the most complete makeovers of GTA 3, GTA: Vice City, and GTA: San Andreas to date. But these games are still quite new to a whole generation, and it’s left many wondering where GTA III is set.
Which city does GTA III take place in?
Some players may be shocked to know that GTA III took place in Liberty City, meaning that Grand Theft Auto IV wasn’t the first GTA game to be set there.
Yes, Rockstar’s first real foray into a 3D, open-world, sandbox design was in the fictional city based on New York.
We don’t know why it was called GTA III and not GTA: Liberty City – in the style of the other trilogy entries in the franchise. Either way, given that the game originally came out in 2001, it’s understandable that lots of current gamers now might not be privy to this knowledge.
When is GTA III set?
There doesn’t seem to be any official lore or information to give an accurate date, but according to multiple sources, and the GTA Fandom Wiki, the third main entry into the series was set in the year of its release – 2001.
GTA III is part of the aforementioned Grand Theft Auto The Trilogy: Definitive Edition, and we’ve had our first look at the game through its debut trailer.
For more Grand Theft Auto, check out how to get the GTA Online Prize Ride for free.
Image Credit: Rockstar Games
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