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Ranking the GTA games from worst to best

We’ve gone through and ranked all of Rockstar’s GTA games from best to worst, and assigned them a tier too.

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It doesn’t get much bigger than Rockstar’s Grand Theft Auto when it comes to video games, and its legacy is untouchable. So we’ve gone through the main games in the series, ranked them from worst to best, and given them an official tier too.

GTA is the franchise that single-handedly popularized open-world sandbox games, and has had nearly as much controversy as it’s had sales – a lot. Rockstar’s violent and grim take on crime has sold several hundred million units with the mega-successful GTA V selling 140 million copies as of February 2021.

Every game has been accompanied by an engrossing story filled with memorable characters, missions, and insane activities to complete. They are all unique in their own way, which is why it makes it a difficult task to rank them all from worst to best. But we have done so and given each one a tier too.

Also, check out our ranking of the Resident Evil and Far Cry games too!

grand theft auto 5 franklin

Grand Theft Auto games tier list

Before we delve into the official ranking, here’s a quick summary of each game with an assigned grade.

Here is our official tier list of all the GTA games in alphabetical order:

  • S-Tier: GTA 4, GTA 5, GTA: San Andreas, GTA: Vice City
  • A-Tier: GTA 3, GTA: Liberty City Stories, GTA: Vice City Stories
  • B-Tier: GTA 2, GTA 1, GTA: Advance, GTA: Chinatown Wars, GTA: London
  • C-Tier:

Just to explain the system, our S-Tier games are undisputed greats, the A-Tier titles are great, the B-Tier games are just missing something, and C-Tier ones are not worth your time.

Main GTA games ranked worst to best

8. Grand Theft Auto

gta 1

For newer gamers, it’s hard to imagine that Grand Theft Auto 5 started here. Even by PS1 standards, the graphics were extremely primitive, and the in-game camera jerked around more than a rocking horse.

However, it introduced people to the idea of vehicular homicide, killing for money, and various other gameplay elements that would become scrutinized by the media, making the series so well-known. GTA 1 also received some healthy expansions in the form of the GTA: London spin-offs.

7. Grand Theft Auto 2

gta 2

Grand Theft Auto 2 expanded upon a few ideas that its predecessor had introduced such as an improved save system, better missions, more NPC randomness, and open-world unpredictability.

GTA II essentially laid the foundation for the third major game in the franchise, and its modern setting allowed additional benefits over GTA 1 such as weapons and vehicles.

6. Vice City Stories/Liberty City Stories

gta liberty city vice city stories

Whilst both games are great additions to the series, Liberty City Stories and Vice City Stories are essentially extended DLC of the original games.

Liberty City is more noteworthy for its story as it serves as a prequel to GTA III, as evidenced by its changes to the city. Whereas Vice City Stories went a bit more gung-ho and added a whole new gameplay element, Empire-Building, both to the benefit and detriment of the game.

5. Grand Theft Auto III

grand theft auto 3 claude

It may be the third official entry in the Grand Theft Auto, but GTA III is arguably where the name really got started. Rockstar went big and bold for GTA III and changed the camera perspective to fully third-person.

Completely 3D rendered character models brought the world to life, as did GTA’s take on New York City. There was an incredible amount of content for players to enjoy with Rampages, Stunt Jumps, and Hidden Packages to find. GTA III was unlike any other game on the market, and a silent Claude pretty much kickstarted the craze that many others would follow.

4. Grand Theft Auto: Vice City

grand theft auto vice city

Vice City took everything that was great about GTA III and went bigger and better. It still retained all the weird and wonderful activities that made the third game a breakout hit, but it added properties, helicopter missions, and much more.

Vice City is Rockstar’s tribute to the 1980’s film Scarface with most of its aesthetic being influenced by the famous gangster film starring Al Pacino. To many, the game features the best GTA soundtrack and has had requests for years to revisit it – which we may do with GTA 6.

3. Grand Theft Auto IV

grand theft auto 4 niko belic

There was incredible pressure on Rockstar to successfully transition GTA to the PS3 and Xbox 360 after a spellbinding run of games on the PS2 and Xbox. They did so admirably with GTA IV, delivering a realistic, immersive playground in Liberty City once more.

Grand Theft Auto 4 had a tonal shift towards realism, and this was reflected in its vehicle handling and physics. It had arguably the most powerful story in the franchise, following the rise of lowly immigrant – Niko Bellic.

This did also mean that there were fewer zany activities like Rampages though. Nevertheless, the game was well supported by its Multiplayer which served as a great template going forward.

2. Grand Theft Auto: San Andreas

gta san andreas bike riding

The only thing holding San Andreas back from first place is the outdated moving and shooting mechanics, otherwise, this might have featured even higher.

San Andreas was so far ahead of its time in terms of different activities you could do. GTA was continuing to innovate by giving players endless side missions: Driving Schools, Burglaries, Races, more collectibles than ever before, and even freestyle Lowrider contests.

CJ’s story was tremendous and San Andreas’s creativity made for some truly crazy missions to partake in. Plus, you could fill him up with junk food, make him look like Hulk Hogan, or turn him into an Olympic athlete of fitness.

1. Grand Theft Auto 5

gta 5 los santos

There’s a reason as to why GTA 5 is the biggest selling piece of media ever – including video games, cinema. Rockstar took a huge gamble by altering the protagonist structure of previous games and allowing players to switch between three main characters instead.

The move was a stroke of genius and made a game packed full of content even more diverse and enjoyable. The enormous map contained Scuba Diving, Base Jumping, Golf, Pool, Darts, and a vast array of other activities. The main game is stacked with hundreds of hours of content, and Rockstar decided to add GTA Online to make the package of quite frankly ridiculous value.

Generating billions of dollars within itself, GTA Online has experienced unprecedented success and taken the franchise to new heights. The game’s longevity is bullet-pointed by the fact it’s coming to a third generation of game consoles, and all this makes GTA 5 the best game in the series.


Do you disagree with any of our selections? Be sure to let us know on our Charlie INTEL Facebook Page and Charlie INTEL Twitter Page!

Image credits: Rockstar

Apex Legends

Apex Legends Season 14 Battle Pass: All rewards & details

For those interested in the Apex Legends Season 14 Battle Pass, here’s our guide on how to get it and every reward up for grabs.

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apex legends season 14 vantage caustic wraith bangalore

A new season means a brand-new Battle Pass for Apex Legends players in Season 14. Here are all of the details you need to know about the Season 14 Battle Pass, including every reward.

Apex Legends Season 14 brings some exciting new content to the battle royale. As well as Vantage, who looks to introduce a unique Sniper-focused playstyle to the roster, players will also have a new meta to get to grips with thanks to various buffs and nerfs mentioned in the Season 14 patch notes.

A new season of Apex Legends also means a brand-new Battle Pass with 110 tiers of cosmetics and rewards. For those interested, here’s how you can get the Apex Legends Season 14 Battle Pass as well as every reward included.

How much does the Season 14 Battle Pass cost?

Every season the Apex Legends Battle Pass has a free version and a Premium version that will cost Apex Coins to unlock.

The Apex Legends Season 14 Premium Battle Pass will cost players 950 Apex Coins ($10), providing a significantly higher amount of rewards compared to the free version.

Players can also purchase the Premium Battle Pass Bundle for 2,800 Apex Coins, which boosts players straight to Tier 25.

Apex Legends Season 14: Hunted Battle Pass rewards

Just like every season’s Battle Pass in Apex Legends, the Season 14 Battle Pass comes with 110 Tiers. Players will be unlocking a variety of cosmetics including weapon and Legend skins, Banner Frames, Emotes, and more in this Battle Pass.

Premium Battle Pass rewards

With the Premium version of the Apex Legends Season 14 Battle Pass, players will be unlocking a variety of cosmetics that range from Rare to Legendary rarity.

Let’s take a look at some of the most impressive premium rewards players will be unlocking in the Season 14 Battle Pass.

  • Wraith skin
  • Caustic skin
  • Bangalore skin
  • Horizon skin
  • Vantage skin
  • Wingman skin
  • Tier 100/110 Triple Take skin
apex legends season 14 premium battle pass rewards

Free rewards

For those who would rather not spend money on Apex Legends, luckily there are a variety of free rewards that players can earn by leveling up:

  • Wattson Character Skin
  • 7 Apex Packs, 11 Weapon Skins
  • 4 Load Screens
  • Trackers for all Legends
  • 2 Music Packs
  • 200 Apex Coins
  • Season Badge

That’s all for the Apex Legends Season 14 Battle Pass, for more, check out why there will be no new weapon coming to the game according to the devs.

Image Credits: Respawn Entertainment

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Apex Legends

Apex Legends Season 14 patch notes: Release date, Vantage, Kings Canyon, Level Cap, more

Apex Legends Season 14 is on its way so here’s everything we know, including the start date, new Legend, map changes, and more.

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Apex Legends Season 14 is on the way, and here’s everything that you need to know about it, including the release date, new Legend, map changes, level cap increase, and more.

Apex Legends players have enjoyed all the content that arrived in Apex Legends Season 13, but it’s time for a new update and perhaps even a meta change.

Players are eagerly awaiting the arrival of the next seasonal update, and we’ll go over everything we know about Apex Legends Season 14, including when it’s set to go live, who the new Legend is, and the balance changes.

apex legends hunted

When is Apex Legends Season 14?

Apex Legends Season 14, titled Hunted, has been officially confirmed to begin on August 9, 2022. At that point, Season 13’s Battle Pass will come to end, so you’ll need to hurry if you want to progress through all the remaining tiers.

Once Apex Legends Season 14 arrives, players will have access to a ton of fun new content, including a brand-new Legend as well as some major changes to the King’s Canyon map.

Apex Legends Season 14 new Legend Vantage

apex legends vantage

Vantage is the brand-new Season 14 Legend and we got a first look at her in the Stories from the Outlands episode released on July 25 titled “Survive.” This character is from Pagos, a “barren ice planet” where she learned how to become the “ultimate survivalist.”

Vantage uses her Sniper Rifle to mark enemies for her squad to finish off. Her ability set allows her to launch herself toward a helpful winged companion known as Echo.

Apex Legends Season 14 King’s Canyon map update

apex legends kings canyon relic poi season 14

Aside from adding a new Legend, the Apex Legends developers also confirmed that the fan-favorite King’s Canyon map will be receiving a major overhaul and will be known as King’s Canyon Reforged.

A teaser from EA states: “Time changes everything, and Kings Canyon is no exception. What will rise from the ashes of the past?” At the time of writing, it remains to be seen exactly what changes the reworked map will feature.

For more on Kings Canyon Reforged, check out our guide on all of the Apex Legends Season 14 Kings Canyon changes.

Apex Legends Season 14 Level Cap increase

EA have officially confirmed that the new Level Cap for Apex Legends is effectively 2000. Players will be able to reach level 500 four times, and for more information on how this will work, check out our guide on the new Apex Legends Level Cap increase.

Apex Legends Season 14 patch notes

SEASON 13 RANKED RESULTS

For Split 1 of Season 13, we have the following max tier distribution among players who played more than 10 hours of Ranked (versus Season 12’s Split 1):

  • 10.80% Bronze (0%)
  • 28.78% Silver (3.78%)
  • 44.45% Gold (25.12%)
  • 14.60% Platinum (39.52%)
  • 1.25% Diamond (26.63%)
  • 0.10% Master & Apex Predator (4.95%)

As of August 2nd 2022, we have the following max tier distribution among players in Split 2 who played more than 10 hours of Ranked (versus Season 12’s Split 2):

  • 2.22% Bronze (0.01%)
  • 15.22% Silver (4.28%)
  • 41.50% Gold (25.48%)
  • 32.57% Platinum (42.80%)
  • 8.05% Diamond (23.56%)
  • 0.45% Master & Apex Predator (3.87%)

14.0 Ranked Changes

  • Entry Cost: +5 to all.
  • Kill RP: Removed diminishing returns on eliminations.
  • Rank Reset: No change. Resuming ranked reset of 6 divisions.

BALANCE UPDATES

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased. 
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed. 
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Hop-Ups

  • Double Tap
    • Adds burst fire mode to EVA-8 and G7 Scout.
  • Skullpiercer
    • 35% headshot damage increase on Longbow, Wingman and 30-30 Repeater.
  • Removed Deadeye’s Tempo & Shatter Caps from floor loot.
  • Boosted Loader has been reduced to Epic quality from Legendary.

Backpack Gold Perk

  • New Perk: Deep Pockets.
  • Deep Pockets: Large medical supplies stacks higher in your inventory.
    • Batteries and Medkits now stack to 3 in inventory.
    • Phoenix Kits now stack to 2 in inventory.

Knockdown Shield Gold Perk

  • New Perk: Guardian Angel (Previous Backpack Perk).
  • Self Revive removed from the game.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

Explosive Holds

  • Added Blue attachments to possible spawns.
  • Added Laser Sights to the pool.
  • Reduced spawn rate of gold magazines.

LEGENDS

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.
  • Wrecking Ball: 
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

CRAFTING UPDATE

  • Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials..
  • Removed Shatter Rounds from crafting.
  • Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.
  • Heavy, Energy, and Sniper mags price increased from to 35 from 25.
  • Laser Sight added to crafting: 25 materials.
  • Stock and Barrel price reduced to 25 from 35.
  • Added Skullpiercer Rifling Hop-Up to crafting.
  • Added Double Tap Trigger Hop-Up to crafting.
  • Added Kinetic Feeder Hop-Up to crafting.
  • Increased Shotgun Bolt price from to 30 from 25.
  • Reduced 2-4x ACOG optic price to 30 from 35.

MAPS

The maps rotating for public matches during Hunted are; Kings Canyon, World’s Edge, and Storm Point.

ALL BATTLE ROYALE MAPS

  • Replicators and Crafting Materials have been rebalanced across the maps.
  • Ring Adjustments:
    • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
    • Ring 1 Preshrink Time decreased from 180s to 60s.
    • Ring 1 Closing Time:
      • Kings Canyon – 4:10 -> 4:32
      • World’s Edge – 3:42 -> 4:32
      • Storm Point – 4:15 -> 4:35
      • Olympus – 4:10 -> 4:32

WORLD’S EDGE

  • Removed some frustrating final rings at Staging that were causing heal offs.
  • Fragment East Loot buffed from Low Tier to Medium. . 
  • Added OOB to west rocks at Lava Siphon.

QUALITY OF LIFE

  • New Mode/Map name UI element on load screen and start flow.
  • “Winning” and “Champion” tags added to the scoreboard.
  • Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).
  • Added flourish to the crafting materials in the top right of the HUD when they increase.
  • Added a flourish to items if they become craftable while in the crafting station UI.
  • Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)
  • When dropping from the dropship, the location of the POI player lands in is now displayed.

BUG FIXES

  • Hipfire reticles now change size based on the FoV
  • Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline. 
  • Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads.
  • Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.
  • Crypto’s Ultimate now destroys Wattson’s Pylon.
  • Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.
  • Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting.
  • Fixed bug where players could not unlock the “Fully Kitted” badge.
  • Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.
  • Fix for bug where players could not switch ammo types for the C.A.R. SMG.
  • Newcastle – fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline.
  • Newcastle – fixed bug where throwables placed on a Mobile Shield would start floating after the Mobile Shield disappears.
  • Newcastle – fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s barrels when positioned between a Tactical Shield and its drone.
  • Newcastle – fix for bug where throwable abilities placed on a Mobile Shield could float away after the Mobile Shield disappears. 
  • Wraith – fix for bug where Wraith would still take damage in the Ring while phasing.
  • Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished.
  • Fixed bug where Crypto’s melee animations wouldn’t show his heirloom while in third person.
  • Vending Machines in Big Maude now have buyer protection.
  • Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S.
  • Fix for bug where the Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where Heat Shields would disappear when placed under a respawn beacon, or mobile respawn beacon, and then the beacon was used.
  • Fixed a bug where Pathfinder’s zipline would be destroyed if placed on top of a respawn beacon and then the beacon was used.
  • Fix for cases when a Heat Shield could disappear when set under a Respawn Beacon that is activated.
  • Fix for a bug where Mirage decoys would not show up on scan for a few Legends.

For more Apex Legends, you can check out the best PC settings in Season 13, as well as how to check the server status.

Image Credit: Respawn Entertainment / EA

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Apex Legends

Apex Legends Season 14 buffs & nerfs: All Legend & weapon changes

Every season Apex Legends brings buffs and nerfs to Legends and weapons. Here are all the changes players can expect for Season 14.

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apex legends vantage on kings canyon

Apex Legends Season 14 will bring a plethora of changes to the game. As well as new content, the update will also bring buffs and nerfs, so let’s get into what players can expect.

Apex Legends Season 14 is bringing exciting new content to the game, including Vantage, an overhaul to Kings Canyon, and the new Laser Sight attachment.

While some may be disappointed to hear that Season 14 will not be bringing a new weapon, there are a variety of changes coming to the game to spice up the meta for both Legends and weapons.

As well as a change to the Care Package guns, the devs are also bringing buffs and nerfs to existing content. With that said, let’s get into the details for all of the buffs and nerfs coming to weapons and Legends in Season 14.

apex legends Vantage looking down her sniper

Apex Legends Legend buffs and nerfs

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.
  • Wrecking Ball: 
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

Apex Legends weapon buffs and nerfs

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased. 
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed. 
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

That’s all for the Apex Legends Season 14 buffs and nerfs. For more, check out what the devs had to say about a new Apex Legends gifting system being in the works.

Image Credits: Respawn Entertainment

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