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Call of Duty: Warzone

Raven dev explains how ideas for the Gulag in Warzone came to life

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Raven Software’s Creative Director Amos Hodge was part of an interview recently with GameSpot, where he discussed how the studio came up with the idea to have a Gulag respawn system for Call of Duty: Warzone.

Hodge says that as they were developing Warzone, Infinity Ward was also working on the 2v2 Gunfight for Modern Warfare. Ideas emerged from the Gunfight mode about giving fans a chance to control their own ways to come back into action where relying exclusively on teammates.

He says that they knew from the start of their development on Warzone that they wanted to ensure there was a way for players to have a chance to come back to life in the game.

We knew from the beginning that we wanted a way for players who had been eliminated to get an extra shot at coming back. Single life game modes do a fantastic job of adding tension to the gameplay.

First, we didn’t want a mechanic that was dependent on your teammates. Not all players have a full squad working together as a well-oiled machine. And there is a certain poetry to a player earning their own way back into the game. Second, we wanted to focus on what CoD does best, and that is gun play.

At the time, 2v2 Gunfight in Modern Warfare was being developed and was showing strong signs of promise. With our high-level goals in mind it was a small jump to prototype a mechanic where players had to fight their way back into the game.

Raven tested numerous versions of the Gulag, including how players were brought back into action. They had versions where players returned with their full loadout or with the loadout they had in the Gulag, but ended up with a pistol for everyone.

We also iterated quite a bit on what players have equipped when they came back from Gulag. We tried giving them their full loadout, we tried letting them keep the Gulag loadout, we tried giving them nothing, and eventually we settled on a pistol. The pistol was enough so the player wasn’t defenseless, but wasn’t so strong that the Gulag player could drop onto active players for easy kills.

Hodge also notes in the interview with GameSpot that they knew the wait time in the Gulag would be too long if they only had one Gulag in each match, so they decided to add six Gulag locations in a map to allow matches to occur at a faster pace. And, to avoid repetitiveness they added three different layouts to keep players on their toes.

We decided to create six different Gulag locations, so we could spread players out and shorten the wait time. As time went on Gulag started to feel a little repetitive. It was a small simple map and you saw it every game. We created three different Gulag layouts to keep things feeling fresher longer. In total, we have six Gulag locations with three different layouts.

Lastly, Hodge confirms that the studio plans to refresh the loadouts in the Gulag with new content so that players can get different action.

We are looking at changing up the Gulag starting weapons for future updates to keep things fresh. The goal is to maintain a small set of weapons so players can get familiar with them.

As always, stay tuned for the latest news on Call of Duty: Warzone.

SOURCE: GameSpot

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Call of Duty: Modern Warfare

Modern Warfare & Warzone Sept 25 Update: Double XP

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Infinity Ward has released the latest playlist update for Call of Duty: Modern Warfare and Call of Duty: Warzone.

This playlist update is the final new playlist update for Season 5 of the game.

As part of this being the final weekend for Season 5, Infinity Ward has activated the following in game:

  • Double XP
  • Double Weapon XP
  • 2X Tier Progression

Double XP, Double Weapon XP, and 2X Tier Progression will end with the end of Season 5, which is set for September 29.

In addition, there’s an updated playlist option in Warzone. Infinity Ward has added Warzone Mini Royale mode for the weekend. In case you need a refresher, here’s what Mini Royale is:

This weekend only, battle in Warzone Mini Royale Trios. A short, sweet, and intense variant, Mini Royale likens the experience to the first and final minutes of a standard Battle Royale match. Other Warzone playlists available throughout the week include Battle Royale Solos, Duos, Trios, and Quads and Plunder Quads.

Drop in and finish up those Season 5 Battle Passes before it ends!

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Call of Duty: Warzone

Warzone Season 6 Subway system detailed

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Activision has officially provided more information how the new Subway system in Call of Duty: Warzone will work.

The new Subway will be added to Warzone with the start of Season 6. Season 6 is set to begin on Tuesday, Sept. 29.

Here’s a quick overview of accessing the new Metro station:

The platform itself is broken up into two halves, with each side dedicated to a different direction of the subway line. Both sides have a small room, such as an employee break area or equipment closet, that can be accessed via double doors. Nearly every one of these rooms also has a near escape ladder, which leads up to a hole on the surface a few dozen meters from the main subway staircase entrance.

Whether it’s in these rooms, on the platform, or even back at the previously accessible ticket office landing area, there is the potential for items, Supply Boxes, and Contracts to populate these otherwise abandoned subway stations. 

Metro System – Stations & Locations:

The new Verdansk Metro Service is fully operational in Season 6 of Warzone. There are the following stops:

  • Verdansk International Airport
  • Lozoff Pass
  • Verdansk Center
  • Downtown/Tavorsk District
  • Barakett Shopping District
  • Verdansk Train Station
  • Torsk Bloc

Per the Call of Duty Blog, the subway system will not move if there is any fighting happening on the train itself or on the railways. The blog also states that the subway will not go to station where the circle collapse in taking place already.

Specifically, a subway train will not move to a station that is under the effects of the circle collapse. This avoids a situation of a squad hopping aboard a subway that leads to an untimely death… unless, of course, it’s at the hands of another squad waiting at the next station.

Speaking of fighting, there is no room for roughhousing onboard the Metro. In fact, the subway will not move at all if there is any conflict on board, or between the train and the platform, so keep fighting to the platform, stairwells, and outside the station.

Stay tuned for more information to come as Sept. 29 approaches.

More information on the new Season, including the latest Operators, is here.

SOURCE: Call of Duty Blog

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Call of Duty: Modern Warfare

Modern Warfare & Warzone Season 6: Date, Subway, & Operators

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Activision and Infinity Ward announced that Season 6 for Modern Warfare and Warzone begins on Tuesday, September 29.

The company released a new cinematic trailer for Season 6, unveiling the new operators coming including Farrah and Nikolai.

The trailer also revealed the new Subway system coming to Warzone, allowing players a new way to traverse the map as they play.

Here’s a look at the Subway system:

Trailer:

The Call of Duty blog has provided more details on what to expect from the two new Operators, who are part of the upcoming Season 6 Battle Pass.

Farah

“This occupation must end. That we can all agree on, yes?”

The founder and Commander of the Urzikstani Liberation Force, Farah, grew up a fighter after surviving imprisonment by Roman Barkov. She’s an exceptional soldier and leader that’s known a lifetime of war. Her skills have been further honed with additional training with the SAS, and she’s led dangerous missions to fight off Al-Qatala forces and other regimes stationed in her country. 

Following the events of Campaign, Farah joins the Chimera of the Allegiance reuniting with Iskra, a former scout of hers. Farah is instantly unlocked at Tier 0 of the Season Six Battle Pass. In addition to Farah’s base skin, players can earn additional skins and other rewards by completing her Operator Missions. 

Nikolai

“Nikolai, you’ve been a bad boy.” “From you that’s a compliment.”

Nikolai is the leader of the Chimera, a PMC within the Allegiance. A long-time friend to Captain Price, Nikolai initially worked with Price, Kamarov, and Kate Laswell to build the Armistice to stop the rise of a new AQ. After the Armisitice collapse, Nikolai now takes the battle in his own hands to stop Zakhaev. 

Nikolai is a Russian patriot at heart with a deep love for his country only matched by his love for weaponry. He’s known as a fixer and can acquire most anything, anywhere. Despite his murky background, he’ll always choose what’s right when it counts. Nikolai is unlocked at Tier 100 of the Season Six Battle Pass. Players can complete Operator Missions to earn additional skins for Nikolai and other rewards. 

Season 6 will begin on Sept. 29 on PlayStation 4, Xbox One, and PC. Alongside the new content teased in the trailer, there will also be more to come in MP.

Stay tuned for the latest on Season 6.

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