// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Activision has announced that Raven Software is the studio that is developing the Call of Duty 4: Modern Warfare Remastered. Raven Software studio has worked on Call of Duty since Call of Duty: Black Ops; they collaborated with Infinity Ward on Modern Warfare 3 and Call of Duty: Ghosts. Most recently, they are working on Call of Duty Online for China.

“The original Modern Warfare raised the bar on video games and forever will be remembered as one of the best. It’s an honor to be developing the remaster and we are committed to faithfully remastering this classic for Call of Duty fans,” stated Brian Raffel, studio head of Raven Software.

Activision has also revealed three out of the 10 multiplayer maps that will be available in the MW Remastered’s MP mode: fan favorites Crash, Backlot, and Crossfire are confirmed to be returning.

More details on what Raven has updated has also been revealed in the press release:

Call of Duty: Modern Warfare Remastered boasts vibrant current generation visuals, with fully improved texture resolution and detail, high-dynamic range lighting, lit and shadowing VFX particles, revamped animation and audio, stunning sound, and much more. Fans will relive the full, iconic campaign as they’re transported around the globe with Capt. Price, Gaz and Soap across all the missions from the original game, including “All Ghillied Up,” “Charlie Don’t Surf,” and “Crew Expendable.” Players will also experience the online multiplayer mode that redefined Call of Duty by introducing killstreaks, XP, Prestige and more, and battle head-to-head in 10 fan-favorite maps from the original multiplayer mode, including classics such as “Crash,” “Backlot” and “Crossfire.”

Original game for comparison (not remaster):

Call of Duty: Modern Warfare Remastered is included with select editions of Call of Duty: Infinite Warfare. More information is here.

Modern Warfare Remastered

comments below