When Activision announced Call of Duty: Modern Warfare Remastered, they also announced that Raven Software would be leading development of the title, with assistance from Infinity Ward.
Infinity Ward’s studio head, Dave Stohl, revealed to Forbes that the decision to hand it off to another studio came because they did not have enough resources to dedicate to making a remaster alongside Call of Duty: Infinite Warfare.
“Part of it is a resource thing. As you bring the old game over to new tech,” Stohl says, “you want to make sure you don’t lose the feel, the vibe, the look even though you’re using all this modern technology with physically based rendering pipelines and stuff like that. So the game’s gonna look terrific, but you want to make sure you don’t lose that vibe or that feel of the original game.”
Infinity Ward and Raven Software have worked together in the past, on Call of Duty: Ghosts and Modern Warfare 3, so they were excited to collaborate again on this together.
Raven Software’s Studio Director David Pellas spoke with Forbes about some of the ways they are improving the title to look great on current-gen consoles. While making these updates, Pellas reiterated the fact that, while they are updating the graphics, they are being very careful to not adjust or alter the core gameplay of Call of Duty 4.
“So what we did for multiplayer, for example, is we worked on the map Overgrown and we used that as our beautiful corner, our proof of concept of what we’re aspiring to get,” says Pellas. “And we worked on the foliage, we worked on the grass, we worked on the wind, the sky, the buildings, the textures. So much love went into crafting Overgrown and making it just an amazing experience, amazing visuals, that we then used that as kind of our temperature gauge on the other maps that we were working on.”
“Our directive at the beginning, and we believe this to be an important aspect of the remaster, is to remain true to the tenets that made modern warfare the game we all remember it to be. So we’re not looking to reinvent the wheel, we’re really trying to stay true to that game experience.”
Pellas described in detail some specific updates they look for to bring to the maps; specifically, they are working on bringing more attention to details on maps, which the 2007 original release did not have because of old technology at the time:
“Things like clouds moving over and being able to have that shadow of the cloud as it moves over the sun, is just a really impressive thing to see. The dynamics of the water effects as you’re splashing through the ravine in Overgrown, for example, is another one of those features that we wouldn’t have been able to do seven years ago, but the new generation of hardware pulls it off without a hitch.
“So there’s a lot of little things like that added to it,” he continues, “just to add a sense of realism and give you a real presence within the world that, as good as the first one was, these little tweaks just take it to another level.”
Raven Software was asked by Activision if they wanted to make the Mastered, and Pellas said there was no hesitation from the team: they wanted to do it.
“When this came across our desk as an opportunity, we leapt at it,” Pellas says. “There was no question. This product would not have been possible without the fans asking for it,” he adds. “We’ve seen petitions online. Activision really did listen, and this is the fruit of that labor. So very much this is a community project, and we’re just really proud to be able to bring it to [fans.]”
Raven Software’s Studio Head, Brian Raffel, stated that their goal was to make sure that they honor the legacy of Call of Duty 4: Modern Warfare in making the remastered. They did not want to alter what made that title great in the first place.
“We wanted to make sure we hit every note as far as audio and the visual quality, and texture density, the visual effects so the whole experience was true to the original, but amplified in a way that was showing the next-generation quality.”
“Our goal is to make the fans happy that we were respectful to the original and did it honor,” Raffel says. “That’s really what’s important to us. Or to me at least.”
Raven Software has been working on Call of Duty since Call of Duty: Black Ops 1, where they made DLC for that title; they also worked on Call of Duty: Modern Warfare 3’s DLC season, and Call of Duty: Ghosts, Advanced Warfare, and Black Ops 3. The team also developed Call of Duty Online, the free to play title, available only in China.
Be sure to follow the Raven Software team on Twitter!
Woods Operator Bundle for Modern Warfare & Warzone leaked
With the release of the latest patch update for Modern Warfare and Warzone, data miners have been able to find some new content coming up for the game, alongside content that is tied to Black Ops Cold War.
The newest leak gives us the very first look at the Woods Operator Bundle for Call of Duty: Modern Warfare and Warzone.
First found via Battle.net references, the in-game PC files now have additional details on the Woods Operator Bundle.
Here’s a video of Frank Woods:
The bundle includes the Frank Woods operator to use in Modern Warfare & Warzone for all who purchase any edition of Black Ops Cold War. Details on the different editions are here.
Stay tuned for more news.
Poll: Which Modern Warfare Remastered map is your favorite? – Final Results
Modern Warfare Remastered contains many iconic maps and you voted for your favorites earlier this week.
Earlier in the week, we asked what you favorite Modern Warfare Remasted map is. We included every single map within our poll including the new Daybreak and Beach Bog experiences.
For us, MWR contains so many great experiences that its actually quite hard to pin down our absolute favorites. The potential for both casual and competitive mapsets is quite an anomaly among the Call of Duty, especially the more modern ones.
Among your votes, Crash came in 1st. The map has been reintroduced a few times over the years and remains one of the best small team maps in CoD history.
Shipment came very close behind as one might suspect. The map may have a simple design, but that’s where the fun is. Absolute chaos and mayhem with tons of kills to go around. The map certainly isn’t a strategic experience, but it makes up for it with speed.
Finishing out the Top 5, we had Vacant, Bog, and Backlot. We were a little surprised to see Bog at first, but we understand that the map is a favorite among snipers due to very long sightlines and linear design.
Now, let’s go to the bottom of the pack.
Daybreak, Creek, and Downpour are our bottom 3 choices. This means Downpour actually appears twice…Daybreak is the daytime version of Downpour. We tend to agree that the map feels one-sided, misshapen, and a little too unpredictable for teamplay.
Creek is a ghille-suit nightmare with more grass and leafy piles of dirt than one can count. The map also features very asymmetrical design and a cave which players absolutely love to camp inside. The map can be visually pleasing, but not much else.
You can still vote in the ranked list below if you so choose.
You can find more polls and news on CharlieIntel daily. Make sure to follow us on Twitter at @CharlieIntel.
Detailed statistical breakdown of all customization items in Modern Warfare Remastered
In continuing with our Modern Warfare Remastered content, let’s take a look at just how many customization items there are in Modern Warfare Remastered.
For those who would ask “Why are you doing Modern Warfare Remastered content in 2019?”: MWR just released as a free game for PS Plus’ March titles. So, we’re going back and taking a look at all the game has to offer.
Now that we got that out of the way, let’s really dive into the bigger picture of customization in MWR. There’s quite a lot of items, way more than most other Call of Duty games. It’s a real testament to Raven’s Software dedication to the game.
In all, MWR holds 1504 items in its Collections. That’s a huge amount of additional customization content. “DLC” weapons are not included in this number.
Item Statistics Breakdown
Naturally, you will immediately ask how much of this 1504 number is “junk items?” We consider junk items to be anything really does not bring a whole lot to your experience ie. Stickers in Black Ops 4.
Well, in MWR, there are 337 Emblems, 313 Calling Cards, and 99 Combat Uniforms. Keep in mind that there is no Emblem Editor in MWR so Emblems are bit more sought after than Black Ops 4 (and they are arguably better quality in MWR). Meanwhile, Combat Uniforms are patterns that very slightly change your uniform with most being unnoticeable in combat.
|Operation||Combat Uniforms||Calling Cards||Emblems|
|Days of Summer||4||12||12|
|Shamrock & Awe||2||10||2|
That puts us at 749 “junk items” which is about 50% of the total items.
20.8% of items are Calling Cards, 22.4% are Emblems, and 6.6% are Combat Uniforms.
Alright, let’s move onto the more satisfying items ie. Characters, Weapon Kits, and more.
|Item Type||# of items||% of total|
These four item classes make up the rest of customization items in the game. 6.38% are Characters, 4.19% are Weapon Kits, 22.94% are Camos, and 16.69% are Reticles.
Now, we have to look at one more thing to get the whole picture. The rarities of the items and how these breakdown within the 1504 total. The rarities in MWR are as follows: Common (Grey), Rare (Blue), Legendary (Purple), Epic (Gold), and Bounty Rewards (Collection completion rewards).
Here’s the breakdown of rarities:
|Rarity||# of items||% of total|
Parts Costs Breakdown
Each item can be either received in a Supply Drop or purchased directly with Parts. Parts drops from duplicates and Rare Supply Drops. Bounty Rewards cannot be received from either (you must complete a Collection to receive the Bounty Reward).
Here’s the required Parts per Rarity for each type of customization item in the Depot:
|Rarity||Characters||Uniforms||Calling Cards||Emblems||Weapon Kits||Camos||Reticles|
Note: All Days of Summer and Shamrock & Awe items cost double the regular amount of Parts.
As you can see, if you were to buy everything with only Parts (which is impossible) it would take a massive amount. Thankfully, most items will be received directly from crates and the Parts merely serve as safety to ensure players can finish out Collections without running into horribly bad luck.
While it is fair & factual to say that the Common and Rare items make up most of the items, the spread is quite even in terms of the average loot system. In addition to this, many of the Rare items are actually rather exquisite gun camos.
Some players may not enjoy the Supply Drop system present in MWR, but the game does effectively reward players who spend time playing the game. If you play a lot of MWR, you WILL get a lot of cool customization gear.
This is quite a nice refreshment from the somewhat impossible grinding of Black Ops 4 loot. MWR’s Depot Supply Drop system constants churns out content to those players that put in time with the game and the rewards come at reasonable intervals. The game even lets you choose between Common and Rare Supply Drops (like Black Ops 3) which gives you a choice on when to receive your rewards.
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