When Activision announced Call of Duty: Modern Warfare Remastered, they also announced that Raven Software would be leading development of the title, with assistance from Infinity Ward.
Infinity Ward’s studio head, Dave Stohl, revealed to Forbes that the decision to hand it off to another studio came because they did not have enough resources to dedicate to making a remaster alongside Call of Duty: Infinite Warfare.
“Part of it is a resource thing. As you bring the old game over to new tech,” Stohl says, “you want to make sure you don’t lose the feel, the vibe, the look even though you’re using all this modern technology with physically based rendering pipelines and stuff like that. So the game’s gonna look terrific, but you want to make sure you don’t lose that vibe or that feel of the original game.”
Infinity Ward and Raven Software have worked together in the past, on Call of Duty: Ghosts and Modern Warfare 3, so they were excited to collaborate again on this together.
Raven Software’s Studio Director David Pellas spoke with Forbes about some of the ways they are improving the title to look great on current-gen consoles. While making these updates, Pellas reiterated the fact that, while they are updating the graphics, they are being very careful to not adjust or alter the core gameplay of Call of Duty 4.
“So what we did for multiplayer, for example, is we worked on the map Overgrown and we used that as our beautiful corner, our proof of concept of what we’re aspiring to get,” says Pellas. “And we worked on the foliage, we worked on the grass, we worked on the wind, the sky, the buildings, the textures. So much love went into crafting Overgrown and making it just an amazing experience, amazing visuals, that we then used that as kind of our temperature gauge on the other maps that we were working on.”
“Our directive at the beginning, and we believe this to be an important aspect of the remaster, is to remain true to the tenets that made modern warfare the game we all remember it to be. So we’re not looking to reinvent the wheel, we’re really trying to stay true to that game experience.”
Pellas described in detail some specific updates they look for to bring to the maps; specifically, they are working on bringing more attention to details on maps, which the 2007 original release did not have because of old technology at the time:
“Things like clouds moving over and being able to have that shadow of the cloud as it moves over the sun, is just a really impressive thing to see. The dynamics of the water effects as you’re splashing through the ravine in Overgrown, for example, is another one of those features that we wouldn’t have been able to do seven years ago, but the new generation of hardware pulls it off without a hitch.
“So there’s a lot of little things like that added to it,” he continues, “just to add a sense of realism and give you a real presence within the world that, as good as the first one was, these little tweaks just take it to another level.”
Raven Software was asked by Activision if they wanted to make the Mastered, and Pellas said there was no hesitation from the team: they wanted to do it.
“When this came across our desk as an opportunity, we leapt at it,” Pellas says. “There was no question. This product would not have been possible without the fans asking for it,” he adds. “We’ve seen petitions online. Activision really did listen, and this is the fruit of that labor. So very much this is a community project, and we’re just really proud to be able to bring it to [fans.]”
Raven Software’s Studio Head, Brian Raffel, stated that their goal was to make sure that they honor the legacy of Call of Duty 4: Modern Warfare in making the remastered. They did not want to alter what made that title great in the first place.
“We wanted to make sure we hit every note as far as audio and the visual quality, and texture density, the visual effects so the whole experience was true to the original, but amplified in a way that was showing the next-generation quality.”
“Our goal is to make the fans happy that we were respectful to the original and did it honor,” Raffel says. “That’s really what’s important to us. Or to me at least.”
Raven Software has been working on Call of Duty since Call of Duty: Black Ops 1, where they made DLC for that title; they also worked on Call of Duty: Modern Warfare 3’s DLC season, and Call of Duty: Ghosts, Advanced Warfare, and Black Ops 3. The team also developed Call of Duty Online, the free to play title, available only in China.
Be sure to follow the Raven Software team on Twitter!
Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War
This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.
For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.
Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.
Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.
The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.
In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.
Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.
Evolution of Zombies video
Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.
Some of the classic maps showcased include:
- World at War’s Nacht der Untoten
- Black Ops’ Five
- Black Ops 3’s Shadows of Evil
- Black Ops 4’s IX
Of course, there are many other maps shown in the video, but we don’t want to spoil it all!
If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.
Image Credits: Treyarch / Activision / Evolution List
Call of Duty players want a Battlefield Portal inspired mode in the future
After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.
Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.
Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.
This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.
Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.
Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.
“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”
His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.
Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”
“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”
With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.
If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.
Image Credit: Activision / EA
Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3
It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.
One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.
Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.
Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.
However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.
The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.
Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.
Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.
The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.
This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.
Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.
He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”
Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.
Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.
Image Credit: Activision / TomPhantasy
Best CR-56 AMAX loadout for CoD: Warzone Season 4
The CR-56 AMAX is one of the best Assault Rifles in Warzone Season 4, so make sure to use the...
FIFA 22: Stadiums, teams, leagues & commentators so far
FIFA 22 is the next entry in the popular sports franchise, and we have all of the latest on the...
Destiny 2 Palindrome god roll perks for PVE and PVP
The Destiny 2 Palindrome Hand Cannon is one of the game's best weapons, and we have the god roll perks...