// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

In this post, we are recapping all of the different information that Sledgehammer Games revealed about Call of Duty: WWII during their Reddit AMA on r/WWII.

  • Supply Drops confirmed, plan is for weapon variants/gear to all be cosmetic. No info about how DLC weapons will work. 
  • Ranked Play and Game Battles are “important” to their feature set. More esports info coming later this summer
  • SHG will be at Comic-Con. Details on what they will be showing will be announced later.
  • Zombies info is ‘coming sooner than you may think.’
  • No Nintendo Switch version.
  • The team at SHG is very dedicated to MLG/esports.
  • There’s no Clan Wars support in WWII
  • With War, HQ, and all of MP, “this is the largest amount of content we’ve created for MP at launch.”
  • Campaign is 1 player only, not co-op.
  • Scorestreak progress will reset on death. There is a basic training perk that will allow it to continue, but scorestreak will then require additional points to earn in match.
  • Details on PC version are coming soon
  • Game server tick rate is 60Hz
  • MP maps will be featured in ‘variety of different locations.’ Specific details coming later.
  • Focus is on having historical gear/uniforms for characters at launch

SOURCE(s): r/WWII, u/SHG_Hammer, u/MCondrey

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