// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

PC dataminers have continued to dig into the Call of Duty: Modern Warfare game files to see what unreleased content they can find inside.

Now, in a new Reddit post, a user has found 38 unreleased maps that are in development for Call of Duty: Modern Warfare.

We should caution, as always, that PC files has developmental things that may never see the light of day as the developers test many new features, maps, and more for games, with some never releasing.

The files also had images of just some of the maps within. All images embedded below are hosted on Reddit’s site and not on CharlieIntel servers.

Gunfight:

  • Cage (mp_m_cage)
  • Cargo (mp_m_cargo)
  • Hook (mp_m_hook)
  • Exclusion Zone (mp_m_exclusion)
Post image
Exclusion Zone Gunfight Map Image
  • Shoot House (mp_m_speed)
Post image
Shoot House Gunfight Map Impage

6v6/10v10:

  • Aniyah Tac (mp_aniyah_tac)
  • Crash (mp_crash2)
  • Dam (mp_dam)
  • Krovnik Farmland (mp_farms2)
  • Gulag (mp_gulag)
  • Hospital (mp_hospital)
  • Layover (mp_layover)
  • Lowline (mp_lowline)
  • Lumber (mp_lumber)
  • Malyshev (mp_malyshev)
  • Milbase (mp_millbase)
  • Oasis (mp_oasis)
  • Port (mp_port2)
  • Prison (mp_prison)
  • Rivne (mp_rivne)
  • Shipment (mp_shipment)
  • Shipmight (Day) (mp_shipment_am)
  • Shipment (Night) (mp_shipment_pm)
  • Slums (mp_slums)
  • Stadium (mp_stadium)
  • Sub Base (mp_subbase_lm)
  • Super (mp_super)
  • Urzikstan (mp_syrkistan)
  • Torez (mp_torez)
  • Transit (mp_transit)
  • TV Station (mp_tvstation)
  • Faridah (mp_faridah)
Post image
Faridah MP Map Image 1
Post image
Faridah MP Map Image 2
  • Rust (mp_rust)
Post image
Rust
  • Takedown (mp_takedown)
Post image
Takedown
  • Borderline (mp_borderline)
Post image
Borderline

Ground War:

  • Smetna Farms (mp_farms2_gw)
    • Callouts: Hay Storage, Launchers, Central Barn, Silos, and Windmills
Post image
Smetna Farms Map Overview Image

Other:

  • Gun Course (mp_t_gun_course)
    • Make your way through the course as fast as possible while clearing all enemy targets and avoiding civilian casualties.
Post image
Gun Course
  • Marksman Range (mp_t_sn_reflex)
Post image
Marksmen Range

Infinity Ward has not provided a roadmap yet of when to expect new MP maps or content for Call of Duty: Modern Warfare. All post launch MP maps for the game are free for every player and will release on all platforms on the same day.

SOURCE: Reddit

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