// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

One of the biggest announces alongside the reveal of Call of Duty: Modern Warfare last week was that the game will support cross play between the platforms when it launches on October 25.

Since that announcement, there has been a lot of confusion and some inaccurate information about how exactly matchmaking will work with cross play. An Infinity Ward developer on Twitter has shared a link to a Forbes’ article to describe how exactly cross play will work in Call of Duty: Modern Warfare.

Cross Play will work in this game similar to that of Fortnite. Players will be matched with other players across PlayStation 4, Xbox One, and PC that have similar input devices (using controllers). Cross Play will work between PlayStation 4, Xbox One, and PC, and if you are using a controller, you will be placed in lobbies with players using controllers.

And, similar to cross play games like Fortnite, in Modern Warfare, if you are on PS4 or Xbox One and team up with a player on PC using a keyboard and mouse, you will then be placed in lobbies with all players — regardless of input devices.

Here’s how Forbes describes it:

Fortnite-style “input matchmaking” will help avoid PC players stomping everyone, as is a common concern. You match with other players with your style of input, controller or M+K, and only go “out of your league” if you’re partied with a PC friend on console, which will get you into mainly PC games.

Activision’s official press release announcing the game only mentioned that “we plan for Modern Warfare to be played together across PC and console through cross-play support” but did not provide specifics exactly.

This is all subject to change as launch on October 25 approaches, so stay tuned.

SOURCE: Forbes

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