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Retired Lt. Colonel Hank Keirsey talks about his role as military advisor on Call of Duty



Retired Lt. Colonel Hank Keirsey spoke to a gaming website called Stevivor at E3 where he talked about his role as military advisor on Call of Duty. Colonel Keirsey joined the Infinity Ward team first in 2003, where he gave his advice on the first Call of Duty game.

Keirsey helped them understand what really happens in war situations:

“Well, I’m the one guy who’s actually been on the ground,” he said. “In the various parts of their development process, they [Infinity Ward or Treyarch] can filter their grand scheme through me. I just look and say, ‘that doesn’t look quite right,’ or ‘rock on’.”

Back in 2003, Keirsey had his work cut out for him. “In the early days, I always noticed dialogue that was sounding off, or was correcting improper radio procedures. They [Infinity Ward] would listen to cop shows and have the usual ‘copy me?’, ‘copy that.’ An ice cream truck driver would use that shit.”

“Soldiers would use ‘roger.’ ‘Over.’ ‘Out.’ ‘Wilco,’ which means ‘I will comply,’” he clarified. “These are sacred words that are used by military forces, so I – we– really wanted them to be in there correctly.”

For the first Call of Duty, the dialogue wasn’t the only issue he found when he saw that game. It was also the tactics and strategies used by soldiers. He say that the game had soldiers who just went “running in the middle of the street.”

“Oh, they [Infinity Ward] would have guys running in the middle of the street, instead of hugging the corners and crevices of houses,” he continued.

Keirsey also helps the team at Treyarch on developing their Call of Duty games. Most recently in Black Ops 2, he didn’t really understand the futuristic stuff.

“Well, I wasn’t very good at the future stuff,” he laughed. “I’d look at that stuff and ask, ‘why is that gun looking through a four foot pillar?’ and they’d say, ‘Well, we’ve taken this radiation magnet technology, and it’s advanced so far and…’, and I’d just go, ‘I don’t think so.’”

So instead, he helped with the levels that took place in the Cold War era.

“I advised more on the Afganistan level, the Nicaraguan level, the Panama level. The future stuff? Well, I was a bit in awe with those levels, I’d say.”

Keirsey is also working with Infinity Ward on Call of Duty: Ghosts. He also stated that the dog is based off of the real Navy Seal dogs and do the same actions in real battles.

“The dog is modeled on an actual SEAL team dog that they brought into studio, and you can see the actual scars he’s got on his muzzle from running through barbed wire,” he said.

He went on to talk about how detailed the developers are in every situation of the game; even just a small water drip matters to the developers.

“Here’s the deal. The developers have an enormous amount of passion to get the authenticity of the weapons, the authenticity of the scenarios, the authenticity of brick and mortar structures spot on. They’ll spend hours and hours just working on it. I remember looking at an animator working on a building, and I asked what he was doing. He said, ‘look here, where the water drips? It’s producing mold on the bottom six layers of this building’s brick, and I’m making it.’ And I just asked, ‘who’s going to notice that?’

SOURCE: Stevivor


Report: Activision Blizzard HQ & Treyarch offices set to relocate



A new report states Activision Blizzard will no longer lease its office space in Santa Monica and are actively searching for a new HQ location.

DoTEsports reports that Activision Blizzard and Treyarch have ended their lease at their Santa Monica HQ offices. The company has had the office under their lease for more than a decade.

Per the new report, the teams that work in those spaces will work from home until further notice.

The company is reportedly in search of a new space. An internal memo, which was sent to staff and obtained by DoTEsports, states the company is actively looking for a new office space in the Santa Monica area.

We have narrowed down the search for our next office location to several properties in the Santa Monica area and we hope to finalize our plans in the coming weeks,” the internal company communication said.

Activision employees have been working from home since March 2020. As of now, the company says they’re on track to return to office by September 1, 2021. The timeline remains unchanged.

Activision’s main headquarters was located in the Santa Monica office on Ocean Blvd in California. Treyarch’s studio space was located right next door to Activision Blizzard HQ in Santa Monica on the first floor of an office building. The two used those buildings for over 10 years now, and are now up for rental and purchase.

Activision has not commented on this information as of now.

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Investment group calls out Activision for CEO payout

Activision Blizzard’s CEO continues to rake in bonus after bonus, and now investment firms are questioning the decisions.



An investment firm, CtW, issued a statement report directed at Activision for upcoming bonus pay for their CEO, Bobby Kotick, which is valued at a remarkable $200 million.

The report states that an SEC filing and agreement between Activision Blizzard CEO and the board of directors of the company will allow the CEO to receive a bonus pay of $200 million at the end of this year.

Per the investment group, as released to GameSpot, a loophole created within Bobby Kotick’s employee agreement allows him to claim full bonus payout for previous years regardless of the company’s performance. This loophole is described in the “Shareholder Value Creation Incentive” provision in Kotick’s employment agreement. He can receive a full performance equity payout from previous years – 2017 and on. That is valued at almost $200 million, which is set to be paid out in cash upon the end date of the incentive provision.

Investment group CtW issued a scathing statement over this, as the company just this week laid off less than 2% of its workforce, which is less than 190 people for “restructuring” purposes. The lay offs impacted Activision Blizzard esports department, alongside the company’s King division.

While the increase in Activision’s stock price is somewhat commendable, as we stated last year and continue to assert, this achievement alone does not justify such a substantial pay outcome for the CEO,” director of executive compensation research, Michael Varner, said. “There are many factors that may contribute to a rise in this particular company’s stock price that may not be directly attributable to Robert Kotick’s leadership. The use of video games as one of the few entertainment options available amid the COVID-19 pandemic, for example, has been a boon to many companies in the gaming industry irrespective of executive talent or strategic decisions.

Bobby Kotick already makes $30 million a year from Activision thanks to his base salary and bonus yearly pay. He’s one of gaming’s highest paid executives. Activision continues to report record profits with 2020 being the company’s biggest year yet.

Activision has not commented on the latest developments on this payout.

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Activision Blizzard sued over Modern Warfare & Warzone Operator Mara



Activision Blizzard has been sued by a writer and photographer over using his model photography design for the Call of Duty: Modern Warfare & Warzone Operator Mara.

The new lawsuit, as noted by Polygon, was filed in a California court against Activision Blizzard on Tuesday, Feb 2.

Clayton Haugen filed a copyright infringement lawsuit against Activision alleging the company used and modeled Mara’s look after one his own characters, Cade Janus. The character is played by the same model used for Mara, Alex Zedra. He posted an image of the character on his Instagram.

Haugen first debuted Cade Janus character is his novel, November Renaissance. “The central character in November Renaissance is Cade Janus, a female vigilante and pariah figure. Haugen created this distinct and multidimensional female protagonist for his story because he believed that November Renaissance could be a successful film and the unique female lead would distinguish it from an over saturated market of action and science fiction movies.

The lawsuit argues that Activision and Infinity Ward used the same model and photographer to create the Mara character in game, without ever asking for his permission. The complaint also states that Janus’ photography was shown in the studio’s walls during the Call of Duty: Modern Warfare photo-op.

“In addition to hiring the same talent, they also hired the same makeup professional who had prepared the talent for Haugen’s Cade Janus Photographs,” the complaint reads. “They instructed the makeup professional to prepare the talent exactly as she had done for Haugen’s Cade Janus Photographs. They instructed her to style the talent’s hair exactly as she had done for Haugen’s Cade Janus Photographs, even using the same hair piece extension.”

The Operator Mara was introduced into Call of Duty: Modern Warfare in December 2019 as part of the Season One Battle Pass. The lawsuit alleges that Activision, without permission, used this character in all of their marketing material for Season One, including the Season One roadmap.

In the extensive filing of the copyright infringement, Haugen showcases the similarities between his character and the Operator Mara’s look and feel, as seen below:

Activision Blizzard has not commented on the lawsuit at this time. It’s not clear when this will go to trial.

You can read the full lawsuit here.

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