How many people play Rocket League? 2022 player count

Liam Mackay
rocket league cars racing for ball

Rocket League is one of the biggest free-to-play games in the world, but how many people are logging on each day? Let’s take a look at Rocket League’s player count in 2022.

It would come as no surprise that Rocket League is one of the most popular games in the world. Simple to learn but difficult to master, almost anyone can pick up Rocket League and play – and with it being free-to-play with crossplay support, there’s all the more reason.

But just how many people actually play Rocket League? Here’s everything you need to know about Rocket League’s daily and monthly player counts.

Rocket League Season 6 vehicles

Rocket League player count

According to ActivePlayer, Rocket League has almost six million players a day, with over 90 million players logging in across both January and February 2022.

ActivePlayer estimates the concurrent players across every platform Rocket League is available on, ranging all the way from the PS3 to the Nintendo Switch.

Rocket League 2022 player count

February saw 94,985,570 players log in for some vehicular soccer, which is a slight drop from January’s 95 million. Incredibly, even though it fluctuates, Rocket League’s popularity keeps going up, with the average number of monthly players almost doubling since 2019.

It’s highly possible that we’ll see the number rise once again after the Season 6 update drops. Rocket League has maintained over 90 million players since February 2021, and it’s not showing any signs of slowing down.

If you want to see how Rocket League compares to some of the other biggest games out there, you can check out how many people play Fortnite, Apex Legends, and Halo Infinite in 2022.

Image Credit: Epic Games / Psyonix / ActivePlayer

About The Author

Liam is CharlieIntel's Editor. After graduating in Journalism from Edinburgh Napier University, Liam made use of his passion for FPS games, including Call of Duty, by writing for sites such as The Nerd Stash, Red Bull Gaming, and GAMINGbible before joining CharlieIntel in November 2020. You can contact Liam at [email protected].