// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

According to posts by /u/MrEarthboundFan on Reddit, there is more hidden content that has now been discovered in the Modern Warfare Remastered files on PC.

Previously, these individuals leaked originally the codes for a supply drop system and possible new melee and ranged weapons.

In today’s leak, they have revealed that the previously rumored KAM 12 and XMLAR weapons now have Weapon Kits associated with them, meaning development of these weapons have progressed. Alongside this, they posted images of the two new weapons in a certain Kit.

In addition to the weapons, they have also found references to possible new attachments that could be coming to Modern Warfare Remastered. Some of these attachments appear to be from Modern Warfare 2, including “akimbo” and “heart beat” sensor.

  • akimbomwr
  • heartbeatmwr
  • holosightmwr
  • longbarrelmwr
  • reflexvarmwr
  • tacknifemwr
  • thermalmwr
  • varzoommwr
  • xmagmwr

Lastly, they also found new references to dual wielding pistols in the files, including left and right hand separate animations for Deagle, M9, and USP.

As always, these are all unconfirmed, and some of these items can be in the files just for testing with no release.

Raven Software’s Amos Hodge has stated that a “big update” is planned to come soon to Modern Warfare Remastered with bug fixes, which could possibly include new content, but there’s no confirmation as of now.

We will update as we learn more.

SOURCE: Reddit

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