// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

A user on Reddit has shared a list of new weapons that they found inside of the Call of Duty: WWII game files. These are all currently in the game files, which means they are still under testing and may not make it to the game at all.

Here’s a list of all of the weapons found. Each of the weapons found also contain their own cosmetic-based variants, as well as a 500 kills Calling Card reward.

  • Gewehr 43
  • Type 5
  • Volkstrumgewehr
  • Beretta 38
  • Sten
  • Breda 30
  • M1919
  • MG81
  • Arisaka
  • Winchester 94 Lever Action
  • Enfield No. 2
  • Walther P38
  • Reichsrevolver
  • Icepick
  • Combat Knife
  • Trench Knife

Alongside the weapons, three new Supply Drops were found in the game files.

  • Legendary Supply Drop
  • Epic Supply Drop
  • Weapon Supply Drop

It’s not clear how Sledgehammer Games will add these weapons into Call of Duty: WWII. They could make it similar to MWR, where you have to complete a collection to earn a weapon; similar to IW, where if you have the Season Pass, you get the base variant, if you don’t have the season pass, you complete a challenge to get it; or like Black Ops 3, where all weapons were locked behind Supply Drops. SHG has not stated what their plans are as of now, so stay tuned.

These are all items in the Call of Duty: WWII game files, and we want to caution that it is all subject to change and not all weapons listed above may make it into the game. SHG has not confirmed any of the details above.

SOURCE: Reddit

comments below