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Sea Snipers Clan invited to IW for a week to help on strategy guide

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The Sea Snipers clan are no strangers to strategy guides, Call of Duty Ghosts marks the 9th strategy guide that they’ve helped work on. A few weeks ago, a lucky few were invited out to Infinity Ward for a whole week to play, test, and strategize every Ghosts multiplayer map and mode. The Sea Snipers played along side others (including Tmartn) to develop the best tips for the Ghosts strategy guide which will be available from Brady Games on November 5th when the game launches. In fact, if you preorder the guide at GameStop you’ll be getting a 23″x16″ Ghosts flag as well.

The clan will also be at few GameStops on launch day for signings too, details coming soon on that.

The Sea Sniper’s clan daily log:

Day 0 (Prologue)
With Sea Snipers coming from all over the country, we arrived in CA on Sunday to get some sleep before plunging into the newest COD. The first to arrive on the battlefield was [SS]Grunt. He decided to do some recon and scout out the area to see what type of facilities this part of LA had to offer. The answer is…EVERYTHING.

I (Sabotage) was the only member of the guide team on this trip of who hadn’t been on a job. I nervously wandered into the hotel lounge to grab a drink, and overheard the Brady team chatting about video games, so I introduced myself, finding [SS]Rator there just a few minutes later.

Everyone was hanging out in the lounge catching up on what we’d all been up to. [SS]Hobo had been running a little late, but he showed up not long after we had arrived.

As I said, this was my first guide and even though I have met some of my [SS] brothers, I had not met anyone on this trip. The flight down to LA from Sacramento, CA was not a long flight, however I was anxious as hell and the flight seemed to take forever.

I was nervous, I was anxious. These guys were my brothers, but they were also my heroes, so needless to say it took me a little bit to get comfortable around them. I had to nerd out for a minute, before I calmed myself and came down from my fanboy high.

Day 1 (Tour and Game Test)
First day, we all met in the hotel lobby at 0900 and I knew that there was much work to be done over the next week, but forgetting that no one had been to this new studio I asked what I should expect. Without hesitation, everyone started to try and explain the studio they had been to previously.

At this point we were on our way to the IW studio and the team started talking about what we might expect of this new one.

The first thing and the coolest thing I noticed was right next to the front door of the studio, the trophy case containing a plethora of awards from Video Game Awards to E3 awards and signed Modern Warfare 3 Xbox 360s. However, there was one thing that caught my eye and it was truly an honor to see; in the trophy case next to the Xbox 360 prominently displayed was the Sea Sniper throwing knife that we presented to Infinity Ward after a previous trip that the SS attended.

As soon as we got past the front desk we were greeted by Producer Pete Blumel, who pretty much ran everything for the project. Pete gave us the full tour of the entire studio and introduced us to key departments and devs that we would be working with. Before I go into too much detail about the studio and how amazing it is, I’m going to let our friend from Infinity Ward @Teanah show you all around.

After our tour I went right to the caffeine to fuel up and get ready to play the brand new Call of Duty: Ghosts. We were shown where our work area would be and I couldn’t decide whether I was comfortable or not with Captain Price making sure we didn’t slack off.

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The whole team jumped on their respective consoles and got straight to seeing what this game had to offer them. Needless to say, we were extremely impressed with the new installment. (don’t ask, we won’t tell!)

The entirety of the first day was dedicated to feeling out the game and getting to play through as much as we possibly could before we could come up with good content for the guide.

Today was the first 12-14 hour day we were going to pull for the rest of the week. Honestly I think it went by too fast, but that’s why I love this job. To end the work day we thought it might be a good idea to actually see if our bodies would move after sitting and working all day, and broke out the ping pong paddles. It was Rator and Hobo Vs. Grunt and Myself, it wasn’t long before Hobo’s ample frame began to hog the table and steal Rator’s shots, bashing his mapping hand in the process. We all had a good laugh while the Fleet Admiral threatened to demote Hobo to recruit. This doesn’t really feel like work, but it was early in the week.

Around 2200 we all headed back to the hotel to decompress and relax before heading to bed. We hung out in the hotel lounge and ordered a few drinks. One of my goals ever since I joined the Sea Snipers was to grab a drink with every one of my brothers, I was happy to scratch three members off of that list.

Day 2
I started my day with hitting the gym to get some of the jitters out, the hotel had a nice facility, and I think most of us made use of it throughout the week. Except Rator, robots don’t need to work out.

After having breakfast we all ventured out to Infinity Ward for day 2. Without hesitation we sat right down and got straight to work. Each night the studio pushes out all of their changes that they made that day for everyone to re-test the next day. Here’s Hobo waiting for his console to update.

There was much less “playing” to be done today as now it was time to start bringing content to put in the guide and take what we had learned the day before and turn that into text. As the new guy, I was volunteered to go set up the PC systems and take screenshots of everything in the game to be printed in the guide later.

A few hours of work done and I hear this familiar voice walking up behind me. What do you know, it’s the one and only [SS]Wally! Excited to finally meet another one of my brothers I jumped up and straight away began the tour of the new facility. Wally had been to IW for MW2, but being that this was the new studio he was just as surprised as the rest of us. He even got a little friendly with Ghost.

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With another member of the team in the building, I added him to my team of virtual models for screenshots. We got our list of shots we needed and started framing and staging our shots.

This took most of the day as there is a ton of new and exciting maps, weapons, and other awesome things to take pictures of. We were very impressed with what we saw and wish we could share with everyone, but unfortunately they are too good to spoil.

On this day we were also joined by YouTube sensations Tmartn. He was a part of the Black Ops II guide team and he was great to work with.

This was the first trip where we had an even amount of players for both sides. There were four Sea Snipers and four guys from the Brady team, so we decided to split the teams accordingly and see what we were made of. The battles ended in fire as we went back and forth for at least an hour or two before wrapping things up and packing it in for the night.

Day 3
Feeling a little groggy and in major need of a cup of coffee I woke up and headed straight for the Starbucks to get my morning magic brown water. This was just the trick to get me started, so I pulled out the laptop and immediately began working some more right at the hotel.

Promptly at 0900 the crew gathered in the lobby, I noticed that we had yet another addition to the crew. His name was Mike and he was a friend of Jason and Phil’s, he was another writer/programmer and made a great addition to the guide team.

So, the whole crew transported over to the IW studio in almost SWAT fashion, the only thing that would have made this cooler would have been if the two vehicles we had were all black well tinted Chevy Suburban SUVs. As our ever growing platoon of Strategy Guide soldiers entered the building, we were familiar with almost everyone. I walked right in, grabbed my first coffee and sat right at the PC station to immediately get started.

Today was just as busy as yesterday, but instead of focusing on screenshot and building classes we thought would be useful on different modes, maps, etc. we had big changes that needed our full attention.

One cool thing about being placed right next to the MP room was that we had full access to them. Being as we were a fresh set of eyes on this game that the studio had been working on for two years, they seemed to appreciate the feedback.

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About midway through the day the two Single Player guiders came into the studio to start on their work. Obviously I had never met these guys, so it was quite interesting to see their side of the work that gets done for a strategy guide. Darren (Single-Player Mapper) and Thom (Single Player Strategy Writer) were they guys that joined us. Thom was a local, so he seemed to really know what he was doing, the moment he sat down, we’ve worked with him (having never met in person) on guides since COD4.

Today went as normally as it could until right after dinner time, when I learned that our new friend Mike was a master Street Fighter player who toured with the US team to battle against the greats. One of the IW Q/A testers was also a big time Street Fighter guy, so a battle royal became our after dinner entertainment for about thirty minutes before heading back to work.

Mike also made one more man for the Brady team for the end of the night COD war, and we had to run a sub-routine to get Rator out of robot mode to come make our teams even. This final battle was the ending ritual of our nights, and tons of fun.

As we ventured back to our rooms Wally decided he wanted to see what the patio situation was like at the hotel, so we joined him and enjoyed a few drinks in the beautiful, warm, LA evening weather.

Somehow Hobo had figured out how to make fire with his thumb.

Day 4-6
Today started out without any special events, except there seemed to be something in the air, because they breakfast table was very lively and full of jokes, mostly about my mom.

We walked into the studio, again some of the first guys in the building. We knew where we were going and what we were doing at this point, so again without hesitation we got right to work. As we saw Kate, the studio’s Administrative assistant, we all said hi and thanks since she had been taking extremely great care of all of us during the visit. Kate is the one who ordered all of our meals, helped keep our snack supply fully stocked, plus we never saw her not smiling.

Today was the hardcore strategic mode day. After pushing the daily builds to all of your machines, we broke out the laptops and started to pick apart every part of the game that we could, finding anything that might be used to take advantage of any situation we found possible.

As the days became greater, my max energy level got lower and lower, so I made more and more visits to what I called the extreme zone. The extreme zone was where everything energy was located; Mountain Dew, Coffee, Clif bars, candy, and anything else you could think of, it was there in the extreme zone.

Testing and writing, testing and writing, it seemed to never end, but neither did the cool features in the game. This was day four of five for me, and I felt like I could still spend another couple weeks here drawing as much information possible out of this game for our readers to use, hopefully that tells you the kind of content we found on this trip.

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We went back to work until our ritual final battle of the night. Four nights had gone by and we got used to playing modes and setting that we were not quite familiar with(core), that the other Brady guys were really well versed in. On this night, we figured out what their strategy was and with some minor adjustments we evened the battlefield and managed to get some pretty honorable wins out of what we thought to be not of our territory.

Final day of my trip, I was ready to make this day one to remember. I got up and hit the gym bright and early; being sure to have all the energy I could to take it all in.

We always like to take care of those that take care of us. In order to show our appreciation we made an order at a local flower shop and got them to bring in a great bouquet for Kate as a gift from the Sea Snipers.

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You can follow the clan on Twitter HERE.

SOURCE: Sea Snipers Clan

Call of Duty

Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War

This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.

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Call of duty zombies evolution

For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.

Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.

Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.

Call of Duty Zombies Evoltuion List

The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.

In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.

Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.

Evolution of Zombies video

Call of Duty Zombies

Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.

Some of the classic maps showcased include:

  • World at War’s Nacht der Untoten
  • Black Ops’ Five
  • Black Ops 3’s Shadows of Evil
  • Black Ops 4’s IX

Of course, there are many other maps shown in the video, but we don’t want to spoil it all!

If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.

For more on Zombies, especially the latest Black Ops Cold War map, Mauer der Toten, be sure to stay tuned on Charlie INTEL.

Image Credits: Treyarch / Activision / Evolution List

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Battlefield

Call of Duty players want a Battlefield Portal inspired mode in the future

After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.

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Battlefield Portal and Modern Warfare 2

Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.

Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.

This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.

Battlefield Portal vehicles

Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.

Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.

“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”

His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.

Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”

“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”

With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.

If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.

Image Credit: Activision / EA

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Call of Duty

Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3

It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.

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black ops 3 nacht der untoten

One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.

Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.

Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.

However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.

The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.

Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.

Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.

The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.

This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.

Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.

He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”

Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.

Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.

Image Credit: Activision / TomPhantasy

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