The Sea Snipers clan are no strangers to strategy guides, Call of Duty Ghosts marks the 9th strategy guide that they’ve helped work on. A few weeks ago, a lucky few were invited out to Infinity Ward for a whole week to play, test, and strategize every Ghosts multiplayer map and mode. The Sea Snipers played along side others (including Tmartn) to develop the best tips for the Ghosts strategy guide which will be available from Brady Games on November 5th when the game launches. In fact, if you preorder the guide at GameStop you’ll be getting a 23″x16″ Ghosts flag as well.
The clan will also be at few GameStops on launch day for signings too, details coming soon on that.
Day 0 (Prologue)
With Sea Snipers coming from all over the country, we arrived in CA on Sunday to get some sleep before plunging into the newest COD. The first to arrive on the battlefield was [SS]Grunt. He decided to do some recon and scout out the area to see what type of facilities this part of LA had to offer. The answer is…EVERYTHING.
I (Sabotage) was the only member of the guide team on this trip of who hadn’t been on a job. I nervously wandered into the hotel lounge to grab a drink, and overheard the Brady team chatting about video games, so I introduced myself, finding [SS]Rator there just a few minutes later.
Everyone was hanging out in the lounge catching up on what we’d all been up to. [SS]Hobo had been running a little late, but he showed up not long after we had arrived.
As I said, this was my first guide and even though I have met some of my [SS] brothers, I had not met anyone on this trip. The flight down to LA from Sacramento, CA was not a long flight, however I was anxious as hell and the flight seemed to take forever.
I was nervous, I was anxious. These guys were my brothers, but they were also my heroes, so needless to say it took me a little bit to get comfortable around them. I had to nerd out for a minute, before I calmed myself and came down from my fanboy high.
Day 1 (Tour and Game Test)
First day, we all met in the hotel lobby at 0900 and I knew that there was much work to be done over the next week, but forgetting that no one had been to this new studio I asked what I should expect. Without hesitation, everyone started to try and explain the studio they had been to previously.
At this point we were on our way to the IW studio and the team started talking about what we might expect of this new one.
The first thing and the coolest thing I noticed was right next to the front door of the studio, the trophy case containing a plethora of awards from Video Game Awards to E3 awards and signed Modern Warfare 3 Xbox 360s. However, there was one thing that caught my eye and it was truly an honor to see; in the trophy case next to the Xbox 360 prominently displayed was the Sea Sniper throwing knife that we presented to Infinity Ward after a previous trip that the SS attended.
As soon as we got past the front desk we were greeted by Producer Pete Blumel, who pretty much ran everything for the project. Pete gave us the full tour of the entire studio and introduced us to key departments and devs that we would be working with. Before I go into too much detail about the studio and how amazing it is, I’m going to let our friend from Infinity Ward @Teanah show you all around.
After our tour I went right to the caffeine to fuel up and get ready to play the brand new Call of Duty: Ghosts. We were shown where our work area would be and I couldn’t decide whether I was comfortable or not with Captain Price making sure we didn’t slack off.
The whole team jumped on their respective consoles and got straight to seeing what this game had to offer them. Needless to say, we were extremely impressed with the new installment. (don’t ask, we won’t tell!)
The entirety of the first day was dedicated to feeling out the game and getting to play through as much as we possibly could before we could come up with good content for the guide.
Today was the first 12-14 hour day we were going to pull for the rest of the week. Honestly I think it went by too fast, but that’s why I love this job. To end the work day we thought it might be a good idea to actually see if our bodies would move after sitting and working all day, and broke out the ping pong paddles. It was Rator and Hobo Vs. Grunt and Myself, it wasn’t long before Hobo’s ample frame began to hog the table and steal Rator’s shots, bashing his mapping hand in the process. We all had a good laugh while the Fleet Admiral threatened to demote Hobo to recruit. This doesn’t really feel like work, but it was early in the week.
Around 2200 we all headed back to the hotel to decompress and relax before heading to bed. We hung out in the hotel lounge and ordered a few drinks. One of my goals ever since I joined the Sea Snipers was to grab a drink with every one of my brothers, I was happy to scratch three members off of that list.
I started my day with hitting the gym to get some of the jitters out, the hotel had a nice facility, and I think most of us made use of it throughout the week. Except Rator, robots don’t need to work out.
After having breakfast we all ventured out to Infinity Ward for day 2. Without hesitation we sat right down and got straight to work. Each night the studio pushes out all of their changes that they made that day for everyone to re-test the next day. Here’s Hobo waiting for his console to update.
There was much less “playing” to be done today as now it was time to start bringing content to put in the guide and take what we had learned the day before and turn that into text. As the new guy, I was volunteered to go set up the PC systems and take screenshots of everything in the game to be printed in the guide later.
A few hours of work done and I hear this familiar voice walking up behind me. What do you know, it’s the one and only [SS]Wally! Excited to finally meet another one of my brothers I jumped up and straight away began the tour of the new facility. Wally had been to IW for MW2, but being that this was the new studio he was just as surprised as the rest of us. He even got a little friendly with Ghost.
With another member of the team in the building, I added him to my team of virtual models for screenshots. We got our list of shots we needed and started framing and staging our shots.
This took most of the day as there is a ton of new and exciting maps, weapons, and other awesome things to take pictures of. We were very impressed with what we saw and wish we could share with everyone, but unfortunately they are too good to spoil.
On this day we were also joined by YouTube sensations Tmartn. He was a part of the Black Ops II guide team and he was great to work with.
This was the first trip where we had an even amount of players for both sides. There were four Sea Snipers and four guys from the Brady team, so we decided to split the teams accordingly and see what we were made of. The battles ended in fire as we went back and forth for at least an hour or two before wrapping things up and packing it in for the night.
Feeling a little groggy and in major need of a cup of coffee I woke up and headed straight for the Starbucks to get my morning magic brown water. This was just the trick to get me started, so I pulled out the laptop and immediately began working some more right at the hotel.
Promptly at 0900 the crew gathered in the lobby, I noticed that we had yet another addition to the crew. His name was Mike and he was a friend of Jason and Phil’s, he was another writer/programmer and made a great addition to the guide team.
So, the whole crew transported over to the IW studio in almost SWAT fashion, the only thing that would have made this cooler would have been if the two vehicles we had were all black well tinted Chevy Suburban SUVs. As our ever growing platoon of Strategy Guide soldiers entered the building, we were familiar with almost everyone. I walked right in, grabbed my first coffee and sat right at the PC station to immediately get started.
Today was just as busy as yesterday, but instead of focusing on screenshot and building classes we thought would be useful on different modes, maps, etc. we had big changes that needed our full attention.
One cool thing about being placed right next to the MP room was that we had full access to them. Being as we were a fresh set of eyes on this game that the studio had been working on for two years, they seemed to appreciate the feedback.
About midway through the day the two Single Player guiders came into the studio to start on their work. Obviously I had never met these guys, so it was quite interesting to see their side of the work that gets done for a strategy guide. Darren (Single-Player Mapper) and Thom (Single Player Strategy Writer) were they guys that joined us. Thom was a local, so he seemed to really know what he was doing, the moment he sat down, we’ve worked with him (having never met in person) on guides since COD4.
Today went as normally as it could until right after dinner time, when I learned that our new friend Mike was a master Street Fighter player who toured with the US team to battle against the greats. One of the IW Q/A testers was also a big time Street Fighter guy, so a battle royal became our after dinner entertainment for about thirty minutes before heading back to work.
Mike also made one more man for the Brady team for the end of the night COD war, and we had to run a sub-routine to get Rator out of robot mode to come make our teams even. This final battle was the ending ritual of our nights, and tons of fun.
As we ventured back to our rooms Wally decided he wanted to see what the patio situation was like at the hotel, so we joined him and enjoyed a few drinks in the beautiful, warm, LA evening weather.
Somehow Hobo had figured out how to make fire with his thumb.
Today started out without any special events, except there seemed to be something in the air, because they breakfast table was very lively and full of jokes, mostly about my mom.
We walked into the studio, again some of the first guys in the building. We knew where we were going and what we were doing at this point, so again without hesitation we got right to work. As we saw Kate, the studio’s Administrative assistant, we all said hi and thanks since she had been taking extremely great care of all of us during the visit. Kate is the one who ordered all of our meals, helped keep our snack supply fully stocked, plus we never saw her not smiling.
Today was the hardcore strategic mode day. After pushing the daily builds to all of your machines, we broke out the laptops and started to pick apart every part of the game that we could, finding anything that might be used to take advantage of any situation we found possible.
As the days became greater, my max energy level got lower and lower, so I made more and more visits to what I called the extreme zone. The extreme zone was where everything energy was located; Mountain Dew, Coffee, Clif bars, candy, and anything else you could think of, it was there in the extreme zone.
Testing and writing, testing and writing, it seemed to never end, but neither did the cool features in the game. This was day four of five for me, and I felt like I could still spend another couple weeks here drawing as much information possible out of this game for our readers to use, hopefully that tells you the kind of content we found on this trip.
We went back to work until our ritual final battle of the night. Four nights had gone by and we got used to playing modes and setting that we were not quite familiar with(core), that the other Brady guys were really well versed in. On this night, we figured out what their strategy was and with some minor adjustments we evened the battlefield and managed to get some pretty honorable wins out of what we thought to be not of our territory.
Final day of my trip, I was ready to make this day one to remember. I got up and hit the gym bright and early; being sure to have all the energy I could to take it all in.
We always like to take care of those that take care of us. In order to show our appreciation we made an order at a local flower shop and got them to bring in a great bouquet for Kate as a gift from the Sea Snipers.
You can follow the clan on Twitter HERE.
SOURCE: Sea Snipers Clan
How much are COD Points? How to buy, price, how to spend & more
COD Points are the currency of Call of Duty. Here’s a guide on their price, how you can buy them, where to spend them, and what you can buy.
COD Points have become an integral part of Call of Duty games as they can buy some great items for you to show off. So here’s a quick guide to tell you how much points cost, how you can buy them, where you can spend them, and what you can get.
The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. Call of Duty offers its own huge palette of extra goodies you can add to your game and requires COD Points to do so.
So with our detailed guide today we’re going to run through the basics of COD Points to help you understand them, tell you what they do, and more.
What is the price of COD Points?
There are different amounts and bundles you can opt for when buying COD Points that are tailored to different needs.
Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas some need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.
Here are the different prices for the various COD Points bundles:
- 200 COD Points for $1.99
- 500 COD Points for $4.99
- 1,000 (+100 Bonus) COD Points for $9.99
- 2,000 (+400 Bonus) COD Points for $19.99
- 4,000 (+1,000 Bonus) COD Points for $39.99
- 7,000 (+2,500 Bonus) COD Points for $74.99
- 10,000 (+3,000 Bonus) COD Points for $99.99
How do I buy COD Points?
You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.
These are the various ways you can procure COD Points.
This method is only for PC players.
A quick visit to the Battle.net shop will take you to the aforementioned COD Points bundles, and you can take your pick.
This method is only for PlayStation players.
Head to the PlayStation Store either on your PS4, PS5, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or PSN credit.
Xbox Microsoft Store
This method is only for Xbox players.
Head to the Microsoft Store either on your Xbox One, Xbox Series X, Xbox Series S, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or Xbox Gift cards.
Online or select physical retailers will have copious amounts of COD Points vouchers and gift cards for you to purchase. There will be no difference between official sales and retails sales as they will all sell the same bundles.
Where do I spend my COD Points?
Now that you have a nice bundle of COD Points, where do you actually go to spend them? Well, the answer is rather simple: head to the in-game store for the game you’re playing, browse, and buy.
What can I buy with COD Points?
Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.
A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.
Black Ops Cold War and Warzone are currently in Season Two of their respective lifecycles at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.
It features 100 Tiers for players to smash their way through the course of Season 2, and if players are committed enough, they can actually earn enough COD Points, through leveling up the pass, to get the next one for free.
You can buy the Cold War & Warzone Season 2 Battle Pass via a couple of different methods:
- Purchase it from the Official Call of Duty website
- Buy it from the in-game store on your respective platform
The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.
The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.
For a full look at every bundle in Black Ops Cold War and Warzone, be sure to check out our detailed guide.
Image credits: Activision
5 best Call of Duty games ever ranked: Full tier list
We’ve gone through every single Call of Duty game ever and created a full tier list of them all, and then ranked our top 5 as well.
We’ve taken the difficult task of sifting through every CoD game ever, and not only are we compiling a full tier list of every game, but we are ranking our top five as well.
It’s been nearly 20 years since Call of Duty released in 2003 and what a journey it has been. The franchise has explored many different eras in history and undergone countless changes. However, when you release so many games, some are bound to become lost, and some become legendary.
So it’s time to dig through a history of Call of Duty games to assign them our verdict and then select the absolute cream of the crop – and rank them.
Also, check out our 10 best guns in Black Ops Cold War: Weapon Tier List
Call of Duty: Best games tier list
So many factors have gone into the decision-making process here such as the game’s respective campaigns, multiplayer, side modes, themes, guns, and a lot more. With all this in mind, we were able to grade each game.
Here is our Official tier list of all of Black Ops Cold War’s weapons:
- S-Tier: CoD 4: Modern Warfare, CoD: World at War, CoD: Modern Warfare 2, CoD: Black Ops, CoD: Modern Warfare (2019)
- A-Tier: CoD: Classic, CoD: Modern Warfare 3, CoD: Black Ops 2
- B-Tier: CoD 2, CoD 3, CoD: Advanced Warfare, CoD: Black Ops 3, CoD: Black Ops 4, CoD: Black Ops Cold War
- C-Tier: CoD: Ghosts, CoD: Infinite Warfare, CoD: WW2
Just to explain the system, our S-Tier games are the must-have, must-have played CoD titles, the A-Tier are superb CoD games that were just missing a certain something, B-Tier games are decent CoD games with some redeeming qualities, and C-Tier Call of Duty games just didn’t cut it for us.
Ranking the Best Call of Duty games of all time
5. Call of Duty: Modern Warfare 2019
Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created. It encompassed all that had made the series great to this point and made it feel as crisp as ever.
The campaign reintroduced classic characters, interspersed with memorable new ones, and a new storyline. The fresh but familiar feeling was sprinkled with an unsettling terrorist attack in Picadilly Circus, fights through a burning mine, and other horrifying scenes.
For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. We got exhilarating new modes such as Cyber Attack and even got the return of the much-loved Spec Ops Mode.
In March of 2020, Activision released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It since become one of the premier experiences for battle royale with Warzone now well into its second season.
4. Call of Duty: World At War
With the evolution of the Call of Duty engine during the development of CoD 4: Modern Warfare, Treyarch had the opportunity to make the most detailed World War 2 shooter experience yet. The first three Call of Duty games are rather unheralded compared to anything post CoD 4, but World at War restored that feeling and improved on it.
World At War delivered a chilling ride across the Pacific Theatre and Russian front. Gore mechanics made the game feel visceral and real, making the experience much more intense and realistic. The game’s fabulous campaign crescendos into an incredible final stretch, storming the Reichstag.
The multiplayer was a great extension of the new formula the series had discovered and transferred all those properties to World at War. The most incredible aspect of World at War though has to be the sleeper-hit, now must-have feature, Nazi Zombies.
The addition of Nacht Der Untoten, a post-campaign mini-game, revolutionized the multiplayer experience even more. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty game since.
3. Call of Duty: Modern Warfare 2
Needless to say, the anticipation and excitement of a Modern Warfare sequel reached unprecedented heights. The follow-up more than surpassed expectations by delivering another jaw-dropping campaign featuring iconic figures like Captain Price, Commander Shepard, Ghost, and a playable Soap. The game become notorious for its “No Russian” mission and other controversial moments.
The multiplayer formula was in full-swing now and Modern Warfare 2 introduced a brand new set of 15 selectable killstreak rewards – including the game-changing nuke. Maps like Terminal and Rust would go onto be celebrated in CoD folklore, and the era of the 360 no-scope was born.
If all this wasn’t enough, we also got “Special Ops”, a mode for 1-2 players that recreated and expanded upon many scenarios from the first two Modern Warfare games, and challenged the players to get maximum stars.
2. Call of Duty: Black Ops
Instead of doing a direct sequel to World at War like Infinity Ward was doing with Modern Warfare, Treyarch slapped on a new title: “Black Ops”.
In order to bring a unique experience, they set their first Black Ops game during the Vietnam era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe. We got the historic “What do the numbers mean?” and the return of fan-favorite Viktor Reznov – played by Gary Oldman.
Zombies delivered another round, or 100, of intense undead-killing action, and introduced another new concept to the series in the form of Dead Ops. A top-down, arcade twin-stick shooter with power-ups, up to 4 players, and hours of fun.
The multiplayer front continued to deliver months of unforgettable action with a litany of unmistakable maps: including one of the most divisive maps in Call of Duty history – Nuketown.
1. Call of Duty 4: Modern Warfare
The game that started it all and began a revolution in the first-person shooter industry. After years of companies generally churning out different variations of World War games, Infinity Ward ripped up the playbook and started from scratch with a hot new take on the modern-day conflict.
The campaign was one spellbinding encounter after another taking the player on a violent journey of death, destruction, and even nuclear devastation. The one-two salvo of All Ghillied Up and One Shot, One Kill is as good as two missions come in an FPS game, and it all culminates in breathtaking fashion.
Even more remarkable than Soap’s fruit-killing skills is the way in which Infinity Ward single-handedly reshaped online multiplayer as we know it. Seamlessly blending together class systems, satisfying weaponry, all-time great maps, and more.
The game would cement Call of Duty as one of the most successful video game franchises in history and is still hotter than ever thanks to Black Ops Cold War and Warzone.
Every Call of Duty creator code: Streamers, pros, more
Call of Duty’s Support a Creator program allows players to support their favorite content creators and pros, so here’s every code you can use.
Activision is enabling fans to support their favorite Call of Duty pro players and content creators with the ‘Support a Creator’ program, so here’s everyone you can support through the Store.
With some of the biggest names in gaming playing and promoting Call of Duty, Activision has launched the ‘Support a Creator’ program. Here, CDL pro players, streamers, and YouTubers receive a cut of the profits made from purchases in the Call of Duty Store.
Across Modern Warfare, Warzone, and Black Ops Cold War, these creators and pros will receive $5 for every 10,000 CoD Points spent with their code inputted.
How to use CoD Support a Creator code
To support your favorite Call of Duty content creator or pro, you need to enter their code in the Store.
After purchasing CoD Points, make sure you have inputted one of the creator codes below before purchasing any bundles from the Store.
To select a creator to support:
- Launch Modern Warfare, Warzone, or Black Ops Cold War
- Navigate to the Store tab
- Select “Support a Creator”
- Input one of the creator codes below
- Purchase a Bundle or Battle Pass with your CoD Points
- Your selected creator or pro will now receive a portion of the profits from your purchase
These codes will expire after two weeks, so make sure to double-check you have a code inputted before making a purchase.
And as a reminder, enter these creator codes in all caps.
Twitch and YouTuber creator codes
The Support a Creator program was released in August 2020, and as it continues to develop, more and more creators are receiving codes.
Here are the creator codes for some of the biggest and most recognizable names in Call of Duty:
- FaZe Swagg: “SWAGG”
- TimTheTatman: “TIMTHETATMAN”
- TeeP: “TEEP”
- Spratt: “SPRATT”
- Symfuhny: “SYM”
- NuFo: “NUFO”
- NoisyButters: “BUTTERS”
- ShawnJGaming: “SHAWNJ”
- Vikkstar123: “VIKK”
- Michi: “MICHI”
- GoldGloveTV: “GOLDGLOVE”
- NICKMERCS: “MFAM”
- Drfit0r: “DRIFT0R”
- JackFrags: “JACKFRAGS”
- MarleyThirteen: “MARLEY”
- CouRage: “COURAGE”
- Chaos: “CHAOS”
- HusKerrs: “HUSKERRS”
- PrestigeIsKey: “PRESTIGE”
- KRNG Espresso: “ESPRESSO”
- Tejbz: “TEJBZ”
Call of Duty League players creator codes
A selection of “all-star” CDL pros have received creator codes. With the program continuing to develop, expect more players to be added as the 2021 Season develops.
Here is a list of the 2020 and 2021 Season’s CDL pro players creator codes:
- aBeZy: “ABEZY”
- Apathy: “APATHY”
- Arcitys: “ARCITYS”
- Attach: “ATTACH”
- Blazt: “BLAZT”
- Crimsix: “CRIM”
- Cammy: “CAMMY”
- Cellium: “CELLIUM”
- Clayser: “CLAY”
- CleanX: “CLEANX”
- Dashy: “DASHY”
- Denz: “DENZ”
- Enable: “ENABLE”
- Envoy: “ENVOY”
- FormaL: “FORMAL”
- GodRX: “GODRX”
- Huke: “HUKE”
- iLLeY: “ILLEY”
- KiSMET: “KISMET”
- Kuavo: “KUAVO”
- Mack: “MACK”
- Methodz: “METHODZ”
- Octane: “OCTANE”
- Scump: “SCUMP”
- Seany: “SEANY”
- Shotzzy: “SHOTZZY”
- SiLLY: “SILLY”
- Simp: “SIMP”
- Skrapz: “SKRAPZ”
- Skyz: “SKYZ”
- SlasheR: “SLASHER”
- Vivid: “VIVID”
- Owakening: “WAKE”
- Wuskin: “WUSKIN”
- ZooMaa: “ZOOMAA”
If you have a creator code and aren’t included here, please Tweet us @CharlieINTEL, and we’ll be delighted to add you to this list.
Image Credit: Activision / Zippo / Vikkstar / NICKMERCS
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