UPDATE – Aug 28: Here’s what the team at SHG are aware of and working on in WWII after the feedback from Weekend 1:
- It has come to our attention that some users are seeing an incorrect error message saying servers are down when they are not.
- We have identified a rare bug where users are seeing a false message about players being kicked from their parties. We have identified and fixed the issue.
- We are aware of a bug that prompts you to “Unlock and Equip” an item, but it only unlocks the item and does not equip. We are working on fixing this. (It’s annoying to us too)
- Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.
- There is a bug that is causing some party members to lose connection with the lobby host.
SHG is also working on the following updates for launch, and want to hear our feedback on:
- Adjusting Dom kills to 100pts, from 50.
- Increasing TDM end match score to 100.
- Hit feedback improvements, including better audio and more obvious headshot indicator
- Reducing Molotov to x1 per Scorestreak.
- Sprint out to ADS time refinement.
- Incendiary Shells as default off, and perhaps need to be nerfed.
- Paratrooper strength / cost balancing.
- Recon Aircraft too vulnerable to rifle damage.
- Color Blind support option.
- Bumper Jumper and other key controller configs.
UPDATE – Aug 27: Following Day 3 of the WWII Beta, Condrey has posted another update on Reddit on what the team at SHG is working on fixing after our feedback:
- Some users are being put into a ghost lobby after being pulled out of a post-War lobby by a party leader. We are currently investigating a fix.
- We’ve fixed the collision issue, as well as the mobility issue with the Paratroopers Scorestreak on Gibraltar. We believe some of these edge case issues are resolved now. We’re also looking at the difficulty of these troopers. Perhaps the scorestreak needs to be cheaper, or maybe the troopers need to be more deadly. We’ll keep watching this closely.
- We’ve solved the Expeditionary Division level 2 progression issue, and players are now able to equip a second grenade.
- With respect to the level 2 Infantry Division issue, we have fixed this as well. Players are now able to equip a third primary attachment.
- We identified some issues with the German language battle chatter and have resolved these concerns.
- There is a rare bug that has caused some users to spawn out of the map on Gibraltar. We are actively looking into this issue.
- We’ve identified a bug where the user successfully explodes a bomb in Overtime, and the overtime HUD element will stay on the user’s screen for the rest of the game and incorrectly display that the user is in OT. We are currently investigating solutions.
- There is a rare bug where adding a suppressor on an SMG removes the ability to cancel reload. We are currently investigating.
UPDATE – Aug 26: Following Day 2 of the Call of Duty: WWII Beta, Michael Condrey has shared another update on what the team at SHG is working on fixing after our feedback thus far. Condrey says more updates and fixes to the WWII beta will roll out today.
- We love the positive reactions to the new overhead camera eSports feature. In response to feedback about visibility of objectives, especially Hardpoints, we are currently working on solutions for launch.
- Some players are reporting getting trapped in an update loop after they are prompted to restart their game to complete an update of the client. We have been resolving these through basic troubleshooting and are investigating further steps.
- You have asked about a color blind setting in the menu. While not in the Beta, we have been working to have this for launch.
- In response to all the requests for bumper jumper configuration, we also plan to support this for launch.
- We’ve heard your feedback regarding playlist variety, and have made some adjustments to improve this. You know what else would improve it? More maps and modes.
- We’ve heard your feedback on the Paratroopers Scorestreak having some edge case issues. We made some adjustments today, but they didn’t address the core issue in the way we wanted. We’ve got new fixes coming soon.
- We are investigating a bug that causes some players to be kicked back to the Main Menu after accepting an invite from the load screen of any map.
- There is a bug causing the title to crash when an invitee accepts an invite while entering a match when the inviter is also entering the match.
- Some of you have noted that the incendiary shells feel too strong. We’re looking into data to determine if a nerf is needed.
- Improvements to Party UI / UX are underway. Implementation date is still TBD, but know that we are actively working on it.
Stay tuned for the latest info!
In a new Reddit post, Michael Condrey has shared an update on what the team at Sledgehammer Games is currently aware of in terms of issues that players are experiencing in the WWII beta.
Condrey says they will be rolling out updates to the beta over the next 24 hours to address some of the issues.
- We are aware that some strict Nat types and firewall combinations may experiences issues going into a match with a party.
- There is a collision issue with the paratrooper scorestreak on Gibraltar that can cause the troopers to fail to drop into the match due to a bad landing zone.
- When the Expeditionary Division is leveled up to rank 2, the player may be unable to equip a second grenade.
- When the Infantry Division is leveled up to rank 2, the player may be unable to equip a third primary attachment slot.
- The Activision code redemption site was offline briefly today due to site issues. All issues were resolved by early afternoon.
- A couple of our dedicated servers auto-installed an OS patch today. This caused a short period of higher than expected latency hits to in-progress matches on those servers. Most were minimal, however some game play artifacts were noticed for a brief period.
- We’re investigation a rare bug where motion blur does not reset correctly.
- Occasionally, extended time to access the After-Action Report can result in the countdown clock being too short between matches.
Stay tuned for the latest information on the WWII Beta!
Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War
This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.
For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.
Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.
Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.
The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.
In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.
Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.
Evolution of Zombies video
Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.
Some of the classic maps showcased include:
- World at War’s Nacht der Untoten
- Black Ops’ Five
- Black Ops 3’s Shadows of Evil
- Black Ops 4’s IX
Of course, there are many other maps shown in the video, but we don’t want to spoil it all!
If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.
Image Credits: Treyarch / Activision / Evolution List
Call of Duty players want a Battlefield Portal inspired mode in the future
After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.
Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.
Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.
This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.
Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.
Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.
“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”
His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.
Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”
“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”
With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.
If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.
Image Credit: Activision / EA
Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3
It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.
One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.
Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.
Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.
However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.
The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.
Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.
Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.
The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.
This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.
Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.
He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”
Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.
Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.
Image Credit: Activision / TomPhantasy
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