// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

In an interview with VG247, Sledgehammer Games’s Michael Condrey has stated that the studio is looking at “opportunities” to bring back fan favorite maps to Call of Duty: Advanced Warfare in future DLC offerings.

“One new piece of feedback we have heard in Havoc is the fan desire to see some classic maps make their way to Advanced Warfare, and we’re taking a look at some opportunities to really highlight the vertical gameplay mechanics in some reimagined franchise favorites moving forward, like we did with Atlas Gorge,” said Condrey.

“Verticality is a key component of the new movement set in Advanced Warfare, and we’ve doubled down on that for Havoc,” he added. “We’re about to drop some news on how we’re pushing even further into that space in the coming DLC offerings, so stay tuned for more soon.”

Sledgehammer Games has also stated that the fan feedback on Havoc maps have been “well received.”

“The avalanche dynamic event in Drift is a fan favorite, as is the more sinister flavor of Sideshow with its creepy clowns and wide open sight lines. The AE4 is also hit, bringing the benefits of a directed energy weapon to the AR class for the first time.”

There’s no information as of now as to what maps they may be re-imagining, but we’ll keep you posted.

Which maps would you like to see return in Advanced Warfare? Let us know in the comments below!

We also discussed the subject in a recent video here:

SOURCE: VG247

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