// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Sledgehammer Games has shared their latest weekly update for Call of Duty: WWII and has provided a teaser of a new in-game event for the title.

The image shown says ‘Halloween Scream’ with a re-designed Headquarters for the Halloween Season. SHG just says ‘Trick or Treat’ with no date provided for when this event could start in Call of Duty: WWII.

In addition, their weekly update has revealed some of the upcoming fixes for the game.

Here’s some of the MP fixes coming:

  • Issue where players are kicked to Find Match menu when redeeming an Order or Contract
  • Issue where Flak Gun event is not occurring regularly on XB1
  • Issue where paratroopers could be placed in locations that would cause players to be stuck floating in the air

Here’s some of the Zombies updates coming:

  • Master Prestige Rewards. That’s right, folks. These are coming for Nazi Zombies! We’re working on a few cool new items for Master Prestige players to show off to fellow slayers.
  • Survival Maps Unlocked. These will be unlocked for anyone who owns DLC3! No need to complete the full Easter Egg to unlock the DLC 3 Survival Maps.
  • Upcoming Fixes:
    • Issue where XB1 players are crashing while playing Nazi Zombies
    • Issue where the Orb of Lu’Roth cooldown is not instantly resetting if the teleport fails
    • Serious God King overhaul!



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