Activision recently announced what could be described as a game changing move for the future of the Call of Duty franchise.
Call of Duty 2014, a title we still know very little about is currently in development by Sledgehammer Games, a development team who aren’t new to the series. Prior to this announcement they aided Infinity Ward during the development of Modern Warfare 3 and were also working on a Call of Duty project said to be in 3rd person.
The introduction of a further development team will grant both Treyarch and Infinity Ward an additional year to develop their next title. With next generation systems containing more powerful internals, the development of games has become a more sophisticated process than ever before. More time will allow the developers to exploit the hardware in new and better ways to ultimately deliver a better game.
Such news has lead to mixed reactions, mostly due to the fact many people associate Sledgehammer Games directly with Modern Warfare 3, a game which had a shaky reception within the Call of Duty community. Realistically speaking Sledgehammer Games merely assisted in the development due to a reduced workforce at Infinity Ward of whom many left to form Respawn – developers of Titanfall.
It would be fair to assume that Infinity Ward was leading the development of what was their vision – to create Modern Warfare 3, and therefore the overall state of the game cannot be “blamed” on the assistance they received.
With many years of experience making games, 120+ employees and involvement with such franchises as Dead Space, Sledgehammer Games are more than capable of delivering a next generation Call of Duty title.
Activision merges Vicarious Visions into Blizzard Entertainment
Activision owned Vicarious Visions will now be part of Blizzard Entertainment division.
Activision has announced that one of their wholly owned studios, Vicarious Visions, will no longer be part of the Activision Publishing division.
The company has revealed that Vicarious Visions will be fully merged into Blizzard Entertainment division of the company effective immediately.
Vicarious Visions has worked on many titles and projects for Activision, including Skylanders, Destiny franchise, supported development of select Call of Duty games, and more. Most recently, the studio developed and released remasters of Tony Hawk Pro Skater 1+2. The studio was listed as a support developer of Call of Duty: Infinite Warfare.
In a statement to GamesIndustry, Blizzard says the studio becomes a “natural fit” after working on several Blizzard projects behind the scenes for the last several years.
“After collaborating with Vicarious Visions for some time and developing a great relationship, Blizzard realized there was an opportunity for [Vicarious Visions] to provide long-term support,” a representative explained to us.
It’s not truly clear how long Vicarious has been supporting Blizzard projects.
Vicarious Visions’ studio head Jen Oneal has been promoted to be Executive VP of Development at Blizzard Entertainment as part of the merger. She will report directly to Blizzard President J. Allen Barrack. All 200 Vicarious Vision employees will be part of Blizzard and work on Blizzard projects.
Her role is being replaced by Simon Ebejer, who was previously the Chief Operating Officer of the studio. It’s not clear what projects within Blizzard they are working on. Blizzard has multiple projects in the works, including Overwatch 2, Diablo 4, and more.
Clever Warzone tricks lets you land without a parachute
A few players have discovered a fun little trick in Call of Duty Warzone that allows them to touch down on Verdansk without a parachute.
There is a useful trick that you can use in a Call of Duty: Warzone match to break your fall while in mid-air. This will allow you to land safely in Verdansk without worrying about deploying your parachute.
Call of Duty: Warzone will pit you against a ton of other players in a highly competitive Battle Royale match. The instant you land in Verdansk, you’ll have to find ways to get ahead of your enemies through different weapons or gear, scoring killstreaks, and even making use of glitches.
Players have discovered many different maneuvers in the game since its release in March 2020. These grant you an advantage over your opponent, including one that has you take out enemies by firing in mid-air.
This will have you deploy your parachute when you’re near the ground, and is a great way to score kills in mid-air. Now a neat new trick has been discovered that removes the need for a parachute altogether.
How to land in Warzone without a parachute
This trick was pointed out by Reddit user Thexer0, who posted a clip of them dropping into Verdansk in the Call of Duty: Warzone subreddit. Here they showed that you are able to land on different surfaces without deploying your parachute.
- Read more: Best Warzone Rebirth Island landing spots
Al you need to do is try hitting certain edges and surfaces in mid-air to break the fall before landing on your feet. In the clip, the player used a Satellite dish for this purpose, and slid off the curved edge before taking out their weapon.
While this trick is useful, it’s not guaranteed to work unless you’re precise with your landing. If you don’t hit the right type of surface, then you’ll find yourself in a world of hurt. The player pointed this out and mentioned that you should try this “at your own risk.”
That said, this trick is absolutely worth trying out. Other players also commented on the thread about their own attempts at this neat little exploit, and many of them reported that it worked out successfully for them.
One Reddit user said “You can do it as well with some of the telephone/electrical towers,” and another mentioned “It works on stones and stuff too. You gotta land on the edges, something around 45 degrees.”
Parachutes are a vital component in Warzone matches, so you should definitely go for this trick. All it takes to succeed in pulling it off is some practice, along with a ton of patience. You can learn some more helpful tricks in our Warzone tips and tricks guide.
Image Credits: Activision
Treyarch dev Tony Flame’s Twitter account hacked
On this Christmas morning, Treyarch’s Lead Designer, Tony Flame, has had his Twitter hacked.
A user hacked Tony Flame’s Twitter account in the early morning hours of December 25, and has gone on a posting rampage, including posting racial slurs and more across the account. The hacker is @wixyV3.
We’re not going to showcase posts here with any racial slurs. The Twitter account has been locked by Twitter for the amount of slurs the hackers have posted, per images sent around in Discord servers.
One of the hacked tweets that has gone viral is about SBMM, asking Activision to remove it from his “game” he “worked hard to make.”
The account still remains hacked at this hour, but it does appear that tweets are being blocked from posting at this time. Twitter locked the account due to the content being posted.
Tony Flame’s account is not verified on the platform.
Flame has been active in posting since Black Ops Cold War’s alpha launched back in September. He’s been posting updates and thoughts around what the team is doing in terms of balancing and content updates.
The last tweet from Flame himself was a Merry Christmas post on the night of December 24.
Activision has not stated anything yet on this hack.
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