Sliding mechanics updated for Black Ops Cold War at launch

Nicholas Sakadelis

In the day one patch coming for Black Ops Cold War, Treyarch adjusted sliding in the game using feedback from the beta.

Movement in any FPS is key when maneuvering combat situations and traversing the map. In the Call of Duty franchise, sliding has been a mechanic players have used to move quickly between places.

However, in the Black Ops Cold War beta, players used sliding as a mechanic to engage enemies and even win gunfights, rather than a mechanic to traverse the map.

In the Alpha, this mechanic was very prominent. You can see an example of slide canceling – done by spamming slide, in the video below by Lunchtime.

To combat this, Treyarch released adjustments to sliding in the beta, and now more aggressive measures have been taken for the final release. Here’s the changes.

Sliding

  • Shortened slide length.
  • Reduced slide speed.
  • Sliding is intended as an escape mechanic or quick entrance into crouch or cover. It’s not intended to be over-used during engagements or to be too advantageous in close quarters. We’ve shortened the slide length and reduced its speed to address these goals.
  • Ending a sprint to fire is now faster than sliding to fire.

“In the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster.” – Treyarch

With these sliding changes implemented, the flow of combat on launch should be more manageable and more based on well timed and calculated movements vs spamming slide.

Source: Treyarch