// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Infinity Ward has confirmed during the YouTube E3 show that Spec Ops is the Co-Op mode for Call of Duty: Modern Warfare.

Infinity Ward had only mentioned during the reveal that it was a elite operation mode, but now it is confirmed to be Spec Ops — returning to Call of Duty for the first time since Modern Warfare 3 in 2011.

They mentioned on stream that it is “Spec Ops like you’ve never seen before” and is cranked up to 11th power with features and how the new mode works in Call of Duty: Modern Warfare. The campaign of the game will tie into and carry over into the Spec Ops mode.

Here’s what Infinity Ward said on the YouTube E3 show:

Co-Op is going to be the same thing. In the previous Modern Warfare games, there was a mode called Spec Ops, and we’re going to have Spec Ops in the new Modern Warfare as well. But its Spec Ops like you’ve never seen before; Spec Ops to the 11th power. Crank the knob off, break it, and then throw it away.

It can have a narrative this time. The narrative goes across all the modes. It’s one universe. We have a saying at the studio, “consistency and continuity” in all modes. So, the story continues in all modes.

All the weapons, equipment, and more are the same across all modes in Call of Duty: Modern Warfare.

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