// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Activision and Sledgehammer Games have now revealed new teasers and easter eggs surrounding Call of Duty: WWII. The newest teaser comes in the form of Spotify bar codes on maps in the Call of Duty: WWII beta. Three of the bar codes were already discovered during Weekend 1 of the beta, and now a fourth audio file has been found on the new map Aachen by YouTuber OGXRAYZ.

The four audio files are:

Each of the audio files are small teasers for the Call of Duty: WWII campaign mode. At the end of each of the Spotify clips, there’s actually morse code for the last 10 seconds or so. Each clip provides a different letter, with Intercept Dog having 2 letters.

The letters end up being UWBGH. These can be entered onto the Classified Call of Duty site, where a new file is shown, alongside all of the older teasers.

Here’s the new Prosper file:

The file makes references to a “Panthera Pardus,” and the image below that appears to be from WWII’s campaign, with a distinct panther’s logo on top of it.

The second file shows a top-secret file for “Operation Prosper” and features a map of parts of Europe, with what looks like some sort of trail of this “Panthera Pardus” plotted. It’s not clear why this is being tracked.

These new audio files and Call of Duty site files appear to be our latest teasers at the Call of Duty: WWII campaign. Activision and Sledgehammer Games have not really shown off much of the game’s campaign since the initial reveal.

comments below