As many Warzone players know, the M1 Garand and STG44 from Vanguard were officially added to the Season 6 Battle Pass. For those wanting to know how good they are and where they fit in the meta, JGOD’s latest video details just that.
In JGOD’s latest video, he looks into these weapons, breaking their stats down to decide whether they will be high in the weapon meta for Season 6.
The STG44 and M1 Garand are now available for players to unlock in the Season 6 Battle Pass, but one thing that’s important to note is that they are only available as weapon blueprints.
This means that players will not be able to customize the weapons to their best potential fully, so this is, of course, going to reflect on their viability in the Season 6 weapon meta.
JGOD’s video shows off the blueprints available for both the M1 Garand and STG44, presenting details such as their damage profiles, bullet velocity, and recoil.
M1 Garand stats
The M1 Garand blueprint, called “White Obsidian,” has some pretty strong visual recoil, but the actual recoil is minimal. This means you will be able to stay on target with this weapon pretty easily, as long as you can look past the visual recoil.
JGOD says that the bullet velocity for the M1 Garand is “kinda slow” but would probably be much better with “the right attachments.” As for the RPM, the M1 Garand is trigger capped at 411, which isn’t bad.
The damage profile for the M1 Garand is pretty competitive, even without customizing the attachments. All in all, the M1 Garand will take three to five shots to kill, and with headshots, JGOD says the M1 Garand can have some pretty “insane TTKs.”
JGOD feels the M1 Garand will be a great medium to close range semi-automatic weapon in Warzone, but as for the weapon blueprint currently available, it won’t be at the top of the weapon meta.
As for the STG44, players get two different builds in the Battle Pass. One longer ranged and one for short range. JGOD used the “Warning Tracks” blueprint to test as this will give more accurate stats for the weapon being used as an Assault Rifle, whereas the close-range build is more of an SMG/Sniper Support build.
Overall, the STG44 has an RPM of 600, taking around “five to seven-shot to kill up close, and six to eight at range.” JGOD says that the stats for the STG44 are “almost exactly like the AK-47,” with pretty strong TTK numbers.
Having said that, once again, these weapons are blueprints, and the “Warning Tracks” STG44 weapon blueprint only has a magazine size of 30 rounds, which is not great for Warzone.
So, it seems these weapon blueprints aren’t too bad, and the weapons themselves may be pretty competitive when they release, and players can tweak the attachments.
For more Call of Duty: warzone, here’s our guide on how to create the Squid Game loadout in Warzone.
Image Credits: JGOD/ Raven Software / Sledgehammer Games / Activision
First Perk in CoD: Vanguard Zombies revealed
A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.
The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.
The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.
Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.
When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.
Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.
It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.
Here is a sneaky glimpse of it in one of the official screenshots.
The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.
It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.
As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.
Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.
Image Credit: Activision / Treyarch
CoD Zombies players furious over no round-based Vanguard map at launch
Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.
Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.
The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.
Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.
Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.
Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.
“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.
They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”
The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”
He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.
This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.
It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.
Image Credits: Activision / Treyarch
CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map
Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.
The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.
The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.
Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.
As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.
During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.
One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.
In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.
Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.
This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.
For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.
Image Credits: Activision / Sledgehammer Games
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