// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

SuperData has released their full review of the gaming industry results from 2018 and revealed how much revenue some of the most popular games made in 2018.

There’s a separate list for revenue earned from Free to Play games and paid games. In the free to play category, Fortnite was the champion with over $2.4B earned in 2018 through battle pass and cosmetic revenue.

In terms of paid games, two Call of Duty games appeared on the top 10 list in terms of revenue earned throughout 2018 across consoles and PC. Call of Duty: Black Ops 4 came in at #4, earning $605 million in 2018. Call of Duty: WWII also appeared on the list at #6 earning $506 million 2018. Combined, Call of Duty titles generated over $1.1 billion in revenue across consoles and PC in 2018.

SuperData also stated that Activision’s decision to include battle royale mode in Black Ops 4 paid off as the company saw player base in Black Ops 4 roughly the same as Call of Duty: WWII during the launch period. Call of Duty: WWII remains one of the best selling Call of Duty games of this generation.

The decision to give Call of Duty: Black Ops 4 a battle royale mode paid off for publisher Activision Blizzard. The game’s launch-month player base was roughly the same as predecessor Call of Duty: WWII on console, but PC user numbers more than doubled (1.4M versus 594K).

Here’s the top 10 list for revenue earned by paid games. Call of Duty: Black Ops 4 generated more revenue in 2018 than Red Dead Redemption 2 according to SuperData’s results:

SOURCE: SuperData

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