The entire staff here at Charlie INTEL HQ have been discussing Call of Duty Ghosts non-stop since it’s reveal this past Wednesday. We thought we’d open up the discussion to our readers to see what they think about what little is known on the next Call of Duty title.
Victor (Admin, Editor, Creator of C.I.)
Based on the teaser trailer and marketing images of a war torn urban enviroment, my best guess is that Ghosts is set in “post-apocalyptic” or a “post-lost war/occupation scenario”. Fans have been tossing around “Guerrilla Faction” which is what I believe the Ghosts are. They’re possibly a group of rebel or freedom fighters who wear masks as symbol to inspire hope in civilians and fear in their enemies.
My gut says it will have zero ties to the MW series for fear of people branding it MW4, however Infinity Ward’s Mark Ruben did describe it as “sub-brand” in the official press release which makes me think it’s branching from the MW series with possible cameos. Either way, we’re looking at a military shooter in a modern (or very near future) setting like MW was….
It sounds like Microsoft is still on board with marketing based on the timing of the full reveal. I think it’s a good bet that DLC is coming first to Microsoft consoles.
Keshav (Co-lead and writer)
Watching the teaser trailer, it comes to show that Infinity Ward is trying to revolve Call of Duty: Ghosts around a game based on “stealth.” As the title would presume, Ghosts would most likely be a game based upon stealth missions, and a team of people asked to do the dirty work for the government. The team could possibly be like the “Navy Seal 6” team that’s known for their operation with Bin Laden. This team is all about stealth with quick and fast missions to get the job done. I would think that Infinity Ward is trying to make this a futuristic game with the environment shown in the teaser, but it could also be a modern setting.
As they confirmed, Ghosts is running a “new-engine” and I hope that the engine is actually brand-new. All previous Call of Duty games have used the same engine, but slightly updated and been called “new.” Hopefully, Activision and Infinity Ward use a new “new” engine that completely changes how Call of Duty looks and feels to make it a better game.
Even though Call of Duty: Ghosts is coming to the PS4/PS3, we should all just expect everything shown from now till release to be on Xbox 360 or “the new-Xbox” gameplay. As the game is being revealed at the MS event, it again seems that ATVI/MS have renewed their contract between the two companies.
James (Bravo INTEL writer)
The biggest part of the Call of Duty: Ghosts teaser trailer that stood out to me was the dog, presumably a German Shepherd, over the center character’s left shoulder. From what little we saw, we can tell that the dog was wearing a tactical harness, and his handler was holding the leash. There’s alot of speculation running around as to what it might mean, but what we do know is that dogs have been featured as both non-playable assisting-role characters as well as the devastating Killstreak from Call of Duty: World at War.
Using the information we saw from the teaser trailer, we can translate it to real world scenarios. Many of you might not know that a dog by the name of “Cairo” was used during the Osama Bin Laden raid in Pakistan. Dogs have been used in combat for decades in a multitude of jobs such as Special Operations, EOD (Explosive Ordinance Disposal) Tracking Teams, and SRT (Search and Rescue Teams).
What does this mean for Call of Duty: Ghosts though? Will we be seeing the return of a devastating dog-based Killstreak? Or does Infinity Ward have something special planned more on par with something like Dead to Rights: Retribution where you can actually control the dog and he helps you during combat? Nevertheless whatever Infinity Ward decides to do, we’re curious to see what the dog in the teaser trailer actually means for Call of Duty: Ghosts.
Though many are disregarding the fact that in “Modern Warfare 2: Ghost” that tells the back story of Simon “Ghost” Riley as being relevant to Call of Duty: Ghosts, we cant rule out the fact that they described multiple “Ghosts” and not just one. This leads me to believe that Call of Duty: Ghosts is actually a prequel to the Modern Warfare series and that we may just in fact see the return of Simon “Ghost” Riley although Infinity Ward has stated that they will be using new characters. If I was a betting man, I would say we will see the return of “Ghost” in his pre-Modern Warfare days, maybe even before he actually became the “Ghost” we know him as.
Matthew (European Corespondent)
From the teaser trailer I got the idea that Ghosts would be based around a small group of Special Forces who are protecting their people. It seems the environment or setting for Ghosts will be dull with destruction creating the best possible scenario for both stealth and skill within a Call of Duty title yet.
It appears that the game doesn’t continue as a sequel to Modern Warfare 3 (although I actually wanted it to be), the reason being is that the current marketing and trailer did not link or reference it whats so ever and it’s obviously not part of the title. I get the feeling that its going to be something rather new and its going to be more focused on stealth and tactics as far as gameplay is concerned.
The media seems to be predicting that Black Ops 2 sales numbers couldn’t be beaten by any other game, but from the hype I saw the other day as the trailer was released I believe they’re wrong. With the strong positive vibe and attitudes shown from the community I’m hoping that both Infinity Ward and Activision will feed that back into the community by making the reveal very community based in a way that everyone can get involved (take the mosaic as an example).
Derek (C.I. Clan Leader)
The teaser trailer and marketing art we’ve received so far gives only enough to speculate on. I personally feel that while Ghosts is set to become a new sub-series (in line with Modern Warfare and Black Ops), it will pay homage to the character Simon ‘Ghost’ Riley in a subtle, yet significant way. It seems clear to me that the group of individuals at the end of the teaser are a band of revolutionary force (be it professional or not), and they’re on a mission to fix something.
The teaser hints at how masks are used to stick up for one’s beliefs, to invoke fear into the enemy, and to protect us all. These “Ghosts” seem to be some sort of rebellious group looking to cause change. I would equate them and their skull balaclavas to the modern-day hacktivists Anonymous and their Guy Fawkes masks.
Drift0r gave us the interesting concept of being forced to revert to previous weaponry (our current-gen weaponry, presumably M4s, AK-47s, etc.). If we’re forced to revert to such equipment which require no electricity or power (in comparison with BO2’s near-future style equipment), I can only wonder what would cause us to revert. The only thing that comes to mind is an EMP or something equally destructive of technology. The teaser was set in ruins.
With Ghosts being revealed at the Xbox Event on May 21st, I can only assume that Microsoft is yet again going to have the upper hand on Call of Duty this year. I’m pretty glad the whole storyline hasn’t been leaked this year (yet) as it actually gives me a reason to look forward to a reveal.
Let us know in the comments below if you agree on anything or just to share your thoughts too…
All Black Ops 4 Prestige emblems & how to get them
Here’s every Black Ops 4 Prestige emblem across multiplayer, Zombies, and Blackout – and how to unlock them to show off your accomplishments.
Black Ops 4 was the last Call of Duty title to feature a traditional Prestige system, so here are all the emblems and how to get them.
In every Call of Duty game since the original CoD 4: Modern Warfare, players have been able to flex their skill and time put in my Prestiging.
This resets your rank back to level 1, giving you a new grind and rewards to show for it. One of these rewards is a cool-looking new emblem to show everyone in the lobby that you’re a serious competitor.
2018’s Black Ops 4 was the last Call of Duty to feature the classic Prestige system, so we’re taking a look at how to Prestige and every emblem in BO4.
How to Prestige in Black Ops 4
To Prestige in Black Ops 4, you need to hit the max level in the game. Once you’ve done that, you can Prestige and start unlocking new items as you continue to do so. And once you’ve Prestiged 10 times, you can hit Prestige Master and get another unique emblem.
The max level in Black Ops 4 is 55 in multiplayer and Zombies and 80 in Blackout, so you need to hit this level 10 times to be Prestige Master.
Here’s a simple guide to Prestiging in Black Ops 4:
- Play Black Ops 4 multiplayer, Zombies, or Blackout until you reach max level
- Press the ‘menu’ button and you’ll see a prompt saying, “Prestige mode available”
- Follow the prompt to the Progress & Unlocks screen
- Press ‘Enter Prestige Mode’ in the top right corner of the screen
You’ll have now Prestiged, so keep doing this until you hit Prestige Master!
All Black Ops 4 multiplayer Prestige emblems
There were 10 Prestige levels in Black Ops 4’s multiplayer, with a unique emblem available for players who reached Prestige Master.
Here’s every Black Ops 4 multiplayer Prestige emblem in order.
All Black Ops 4 Zombies Prestige emblems
Black Ops 4 offers separate Prestige emblems for the Zombies grinders. Again, there are 10 Prestige levels to climb through, and a special Prestige Master emblem for those who went above and beyond.
Here are Black Ops 4’s Zombies Prestige emblems.
Black Ops 4 Blackout Prestige emblems
As part of Operation Grand Heist, Call of Duty 4’s battle royale, Blackout, got its own Prestige system. This acts the same as multiplayer and Zombies, with those hitting level 80 being able to Prestige.
Here are all of Black Ops 4’s Blackout Prestige emblems.
And those are all of the Prestige emblems in Black Ops 4! For more on this Call of Duty title, check out how many people play it in 2021.
Image Credit:Treyarch / u/Swiiifto via Reddit
How many people play Black Ops 4? 2021 player count
Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.
If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.
Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.
The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.
Here’s how many people are still playing Black Ops 4 in 2021.
What is Black Ops 4’s player count in 2021?
Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.
According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.
Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.
From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.
Black Ops 4 player count comparison
Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.
According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.
Image Credit: Activision
Black Ops Zombies fans are begging Treyarch for a standalone game
Call of Duty fans are once again calling on Activision to create and develop a massive standalone Zombies game.
Zombies is one of the most popular facets of any Call of Duty game, and fans are once again calling for a standalone game to create the biggest Zombies experience ever.
When Zombies was first added to Call of Duty: World at War back in 2008, few could have predicted the juggernaut it would become among fans of the legendary FPS series. Since then, Zombies has been a staple in Treyarch CoD games, while Sledgehammer and Infinity Ward have dabbled in it too.
Black Ops Cold War‘s take on the game is certainly one of the most ambitious, with the open-world Outbreak mode a fan favorite. While Cold War has plenty of undead action, fans are still calling for even more: a standalone Zombies game developed by Treyarch.
There’s definitely interest from the community around this idea, with Reddit user ‘shweba16’ posting their idea about how it could work on the CODZombies subreddit, while asking others for their thoughts on whether it was a good idea.
“What would you guys think if Zombies became its own separate game like Warzone with Treyarch [as] developers?” they asked. “What if this game had all the maps, running on BO3 mechanics, while also having the upgradeable features from Cold War?”
“The game gets a constant stream of updates, season after season, with Wonder Weapons and maps being added. I’m only saying this since there’s a huge disparity between how much time I’ve put into Zombies compared to multiplayer this year.”
Zombies fans were definitely into the idea, with some saying they “only play CoD games for Zombies anyway,” while others discussed the possibility that they could turn it into a true campaign too, like other popular horror games such as Resident Evil or Days Gone.
Unfortunately for those who love this idea, it definitely won’t be happening any time soon. Sledgehammer Games have already confirmed that Treyarch have built and developed Vanguard’s Zombies mode, which will continue Cold War’s Dark Aether storyline.
Image Credits: Treyarch / Activision
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