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The top 5 best Halo maps of all-time

Halo has a variety of great areas for players to battle in. We’ve listed the top 5 best multiplayer maps in the series.

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Best Halo maps of all time

Halo has some of the most popular multiplayer modes of all time, with many different and unique maps for players to duke it out on. Some of these stand out more than others, and we’ve gone over the best Halo maps.

After a series of delays, we’ll see the official release of the highly-anticipated Halo Infinite during fall 2021, and fans are tremendously excited. Halo players have differing opinions regarding which games are the best, but they’re still eager about its release.

While the franchise also gets love for its story, gameplay, and characters, Halo’s multiplayer maps are some of the most iconic and popular ones in video game history. Many of them offer unique scenarios for competition, and some are more beloved than others.

This is why we’ve gone through every title in the franchise to decide our picks for the 5 best Halo multiplayer maps of all time.

The best Halo maps of all-time

The entire Halo franchise is filled with a wide selection of multiplayer maps that are suited for different types of combat, with many standouts like Warlock and Midship that have received wide acclaim.

We’ve put together this list by judging them based on a variety of factors like their overall popularity among fans, the versatility of combat, how iconic they’ve become in the series over the years, and our personal preferences.

5. Hang ‘Em High (Halo: CE)

This iconic Halo map is well remembered by many fans and often finds its way onto lists like this for good reason. If you want to battle your buddy in a 1v1 fight, then this is the perfect map to settle the score.

The area has a giant open space in its center, with a series of tunnels and walkways for you to make your way through during close combat situations. This makes the map perfect for playing with both small and large groups of players.

Hang ‘Em High’s versatility has made it commonplace for objective game types, especially Capture The Flag. This is because the towers in the area are difficult to reach, which makes them an ideal hiding spot for the flag.

4. Guardian (Halo 3)

Halo fans often engage in game modes like Oddball and Team Doubles on Guardian. This is because the map has consisted of multiple levels with a variety of different narrow and tight spaces in which you can battle your opponents.

As you make your way through the different hallways and levels, you’ll encounter enemies around every corner and will have to respond quickly. That’s a recipe for an intense and fast-paced match of Halo, in which you must constantly check your corners.

There is even a circular arena in the center of this map, and a few Gravity Lifts that you can use to get across the area quickly. Plus, you can get yourself out of an ambush by using any of the various escape routes that available.

Not to mention, you can find the Gravity Hammer and active camouflage when exploring Guardian, which adds incentive to play more competitively. That solidifies it as one of the best Halo multiplayer maps of all time.

3. Zanzibar (Halo 2)

Zanzibar is another iconic location that players fondly remember from Halo 2. You’ll find wide-open spaces, vehicles, and a giant spinning wheel in the middle that is visible from almost anywhere on the map.

This is one of the most interactive locations in the game as you can ride the aforementioned wheel and gain access to the Energy Sword and Rocket Launcher, which are two of the best Halo weapons. You can also press several buttons to alter the map’s environment.

You’ll find opportunities for intense mid-range combat due to the wide-open spaces and vehicles. Some players will spawn at the beaches and others will chase objectives during defend and attack game modes.

Halo 2: Anniversary introduced an improved version of this area which is called Stonetown, but most players still consider Zanzibar to be the superior location.

2. Blood Gulch (Halo: CE)

This entry isn’t surprising in the slightest, as you’ll find Blood Gulch in many other lists. It’s one of the most easily recognizable maps in entire the Halo series and is one that many fans would frequently visit.

The reason this map is so memorable is because of its simplicity and open spaces. While many other areas are filled with complex machinery, terrains, and tight corners, it’s refreshing to play in a location that doesn’t bother with that.

You can enjoy the simplistic but beautiful scenery while driving around the spacious grounds in your vehicle. The map’s overwhelming popularity even led to its recent inclusion in Fortnite Season 5 as a playable location.

Overall, this map makes up for its simplicity with its memorability, and it has definitely earned this spot on our list of the best Halo maps of all time. Hopefully, we’ll see it return in Halo Infinite.

1. Lockout (Halo 2)

The number 1 spot on this list goes to Lockout, which is one of the most revered maps among the Halo community at large, and for good reason. While this isn’t the largest area to compete in, it has the versatility and an added element of danger.

It’s easy to fall off the edge of the map if you’re not careful, and other players can also knock you off when you’re not looking. You can also take advantage of the location’s narrow corners to engage in close-quarters combat.

You should get your hands on the Energy Sword as soon as you can since it will help you absolutely dominate your enemies during close-quarters encounters, and you will find Swords-only Slayer to be ridiculously fun.

Lockout was remade in Halo 3 as Blackout, but it doesn’t hold a candle to its predecessor. Lockout is not only the best Halo map of all time, but it’s also one of the best competitive FPS multiplayer maps of all time.

That covers our picks for the best Halo multiplayer maps of all time. This series is filled with some truly amazing locations to battle on, with a few other close contenders like The Pit and Midship almost making this list.

Hopefully, you agreed with some of the maps we picked. Keep in mind that this was simply our opinion. If we’ve missed any map that you would put on your own list then be sure to let us know!

Image Credits: Bungie / 343 industries

Apex Legends

Apex Legends Season 14 brings massive change to Battle Pass challenges

Apex Legends Season 14 is bringing a huge quality of life upgrade to Battle Pass challenges that gives players more freedom.

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The Apex Legends Battle Pass challenges will be getting a major change in Season 14 that allows players to complete them freely.

Apex Legends Season 14‘s brand-new Battle Pass has been revealed by the devs, showing off a collection of rewards that players will be grinding for.

While players get to grips with Vantage and Kings Canyon map changes, they will be attempting to complete challenges in order to level up their Battle Pass and unlock rewards.

That said, sometimes players attempt challenges for game modes that they don’t want to play, leaving them demotivated to level up their Battle Pass. Luckily, the devs have decided to change the system to alleviate this issue in Season 14.

Starting from August 9, the Apex Legends Battle Pass challenges will now feature a Battle Royale and non-Battle Royale option, so that no matter what game mode players choose they can complete their challenges.

For example, a player could have a Battle Royale challenge that requires the player to deal 500 damage in a single match. However, this challenge will have a non-Battle Royale counterpart that requires the player to get 750 damage in a single match, which could be through Arenas or perhaps an LTM.

Jordan Rapp, the Game Designer for Apex Legends, presented the change on Twitter, showing off some examples and expressing his excitement to have helped bring this change.

The dev states that they hope the change allows all players to “have more fun and flexibility” when completing the Battle Pass in Season 14.


For more on Apex Legends Season 14, check out all of the weapon and Legend changes coming in the new season.

Image Credits: Respawn Entertainment

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Apex Legends

Apex Legends Season 14 buffs & nerfs: All Legend & weapon changes

Every season Apex Legends brings buffs and nerfs to Legends and weapons. Here are all the changes players can expect for Season 14.

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Apex Legends Season 14 will bring a plethora of changes to the game. As well as new content, the update will also bring buffs and nerfs, so let’s get into what players can expect.

Apex Legends Season 14 is bringing exciting new content to the game, including Vantage, an overhaul to Kings Canyon, and the new Laser Sight attachment.

While some may be disappointed to hear that Season 14 will not be bringing a new weapon, there are a variety of changes coming to the game to spice up the meta for both Legends and weapons.

As well as a change to the Care Package guns, the devs are also bringing buffs and nerfs to existing content. With that said, let’s get into the details for all of the buffs and nerfs coming to weapons and Legends in Season 14.

Wingman & Spitfire changes

Arguably the biggest changes to weapons coming in Apex Legends Season 14 are for the Spitfire and Wingman.

Starting in Season 14, both the Wingman and Spitfire will no longer be Heavy weapons. The Wingman will become a Sniper weapon, taking Sniper ammo and attachments, while the Spitfire will become a light gun.

Wingman

  • Wingman now uses sniper ammo and magazines.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

Valkyrie nerfs

Due to her rise in popularity, it’s no surprise to see Valkyrie take some nerfs in the Season 14 patch notes, and they’re pretty significant too, targeting all parts of her kit.

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Apex Legends Legend buffs and nerfs

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.
  • Wrecking Ball: 
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

Apex Legends weapon buffs and nerfs

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased. 
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed. 
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

That’s all for the Apex Legends Season 14 buffs and nerfs. For more, check out what the devs had to say about a new Apex Legends gifting system being in the works.

Image Credits: Respawn Entertainment

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FIFA 22

FIFA 23 Pro Clubs: Cross-play, Leveling changes, skill games, more

FIFA 23’s Pro Clubs mode introduces several new features, like skill games, season progression changes, and new Perks.

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Here’s everything you need to know about FIFA 23’s Pro Clubs mode including the latest news on cross-play inclusion, changes to leveling and progression, as well as the new skill games feature.

EA Sports are set to deliver new features across each of FIFA 23’s game modes including Career Mode, Ultimate Team, and Pro Clubs. As the final iteration of the iconic franchise to boast the FIFA branding, expectations are high for FIFA 23.

While Ultimate Team tends to receive the bulk of the attention from players, Pro Clubs is a well-liked mode with a passionate community that enjoys teaming up with friends online.

FIFA 23 is set to deliver some changes and improvements when it comes to Pro Clubs, and here’s a breakdown of what you should expect.

FIFA 23 Pro Clubs post-launch cross-play

Fans of Pro Clubs were shocked and appalled when they discovered that FIFA 23 would exclude the highly requested cross-play feature from impacting the mode’s gameplay. It’s the first time that a FIFA game will have cross-play and Pro Clubs players were furious with the exclusion.

The backlash from the decision to exclude Pro Clubs from cross-play functionality has led to a statement from EA.

The statement confirmed that EA “recognize what cross-play functionality could mean to the Pro Clubs mode with the potential for improving matchmaking and allowing friends from different platforms of the same generation to play together. “

It’s a positive sign to see the devs address player concerns. They reaffirmed that while FIFA 23 will not have cross-play for Pro Clubs at launch, it is something they’re working on: “As we look at our cross-play future, we’re focused on matchmaking in Pro Clubs, VOLTA, and FUT Co-op, as well as cross-platform lobby invites and ultimately cross-platform Pro Clubs.”

However, there’s no confirmation if the future they refer to is one that will affect FIFA 23 post-launch or rather the next footballing title they produce.

Pro Clubs leveling changes & new Perks in FIFA 23

EA have amended the method to level up your player in FIFA 23 Pro Clubs. After continuous player complaints of slow progression over the years, EA have finally decided to make the grind a more simple and rewarding task.

You’ll receive more XP after a match to ensure “fair distribution of XP for supporting players who contribute to success without putting the ball in the back of the net themselves.”

Here are the changes to leveling you will experience in FIFA 23 Pro Clubs:

  1. The amount of XP required to move from level to level has decreased considerably.
  2. The amount of XP required to reach the maximum level has been decreased.
  3. The maximum level has been increased from 25 levels to 100.
  4. Players can earn a maximum of 185 Skill Points.
  5. All Perks will be unlocked through the course of the first 25 levels. Beyond level 25, players will continue to unlock more perk slots, and earn more Skill Points.

These changes have been implemented to reduce the effort needed to max out your level.

In addition to these leveling changes, EA are also introducing four new Perks to Pro Clubs. Perks can be utilized to alter your performance on the pitch so unlocking valuable ones can lead to more success.

Here are the four new Perks and what they do:

Attacking Perks

  • Poacher – Increases your all-around finishing (including boosts to Volleys, Finishing, and Heading Accuracy) when inside the box.

Chance Creation Perks

  • Light Passes – Increases your teammates’ ability to trap and control your passes.

Defensive Perks

  • Interceptor – Improves your ability to intercept & disrupt your opposition’s passes & shots when defending and in close proximity to the ball.
  • Chase Down – Increases your pace when defending immediately following a loss of possession. The perk will deactivate after 40 in-game seconds if you have not regained possession.

Pro Clubs & Volta shared seasonal progression

For the first time, Pro Clubs will adopt a season progression system in FIFA 23. This new seasonal system will share its progress with the Volta experience. Playing either mode will level up your player and you’ll earn shared seasonal progress as a result.

Furthermore, players will be able to earn rewards in Volta, such as player cosmetics, and bring them back to equip in Pro Clubs matches. This is great news for FIFA 23 players as you’ll have more chances to progress through the six-week season.

FIFA 23 Pro Clubs skill games

The new skill games feature will give players something to do while waiting for their Pro Clubs teammates to come online. Completing these skill games will contribute to your player’s growth.

You can also compete with your teammates for bragging rights within your club as you attempt to land the highest score possible in each of the mini-games.

Ultimately, you’ll experience less wasted time than ever in FIFA 23 Pro Clubs as there will always be a method to earn XP even when your teammates are offline.


For more, check out FIFA 22’s 5 players who are most deserving of an upgrade in FIFA 23.

Image Credit: EA Sports

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