World at War to Black Ops 4, these are the five best Call of Duty Zombies Maps.
From Nacht der Untoten to Zombies in Spaceland, over the past ten years players have been introduced to new features, new locales, and new characters. With the newest Zombies map, Dead of the Night, dropping this month for Black Ops 4 players, I thought it’d be appropriate to take a look at the past.
With more than 40 Zombies maps over eight games and three studios, there are a handful that stand the test of time and are regarded as the best. A couple of things go into consideration when coming up with these top maps, however the most important factors are replayability and fun.
A great map isn’t just great the first time you play it. A great map continues to be great the 100th, 300th, and 500th time you play it. In the same vein, a great map has to be fun to play. There are many maps that have amazing environments, exotic Wonder Weapons, and unique ideas, but if the map isn’t fun, those things are meaningless.
While fun is of course extremely subjective, I base the fun of a map on its ability to balance complexity and simplicity. Getting set up on a great map shouldn’t feel tedious, rather you should feel like you’re accomplishing something with each door-buy and buildable you craft.
That said, here are my top five Call of Duty Zombies maps (in no order):
Der Riese (The Giant)
The final DLC map in 2008’s Call of Duty World at War, Der Riese is the first map to fully embrace the Nazi Zombies vibe. Nacht der Untoten could’ve been a bunker anywhere and while Verruckt definitely had a spooky Nazi atmosphere, Der Riese leaned heavily into the sci-fi nature of the mode.
This map introduced players to both teleporters and the Pack-a-Punch machine, which would go on to become core features of every future map. Without teleporters (or some equivalent form of travel) large Zombies maps wouldn’t exist. And with no machine to upgrade your guns, high rounds would go by at half speed.
Der Riese has seen many iterations, its original form in World at War, an updated version in Black Ops 1 with different Mystery Box guns and Mule Kick, and most recently appearing as The Giant in Black Ops 3. However, since all three retain the same core layout, I bundled them into this spot on the list.
Kino der Toten
Kino der Toten is easily the best Call of Duty Zombies map to launch on-disc. The maps beauty lies in its simplicity. With only eight doors and a power switch, Kino manages to remain fun and engaging every time you jump in. Easy enough for new players to survive for a while with no prior knowledge, yet deep enough for hardcore fans to maximize their strategies for high rounds.
Whether you were rocking the new Thundergun or the classic Ray Gun, Kino der Toten served as the test bed for Black Ops 1’s new armory. Classics like the Galil and RPK sat alongside unique special weapons like the upgraded Ballistic Knife and Crossbow.
This is also the first map that doesn’t require any unlocking or DLC to play, which makes it sort of an introduction to the mode for most modern Zombies players.
Der Eisendrache takes some of the best concepts and ideas from the maps before it and refines them to perfection. Right off the bat, you’re greeted with familiar animal heads, in this case dragons, that you need to feed. While in Mob of the Dead, feeding three wolf heads grants you the Hell’s Retriever, feeding the dragon heads in Der Eisendrache is just step one to crafting some of the greatest weapons in Zombies history – the Bows.
Although the base level bow, Wrath of the Ancients, is easy to get and not half bad, only when upgraded does this map truly start to shine. Following in Origins footsteps, Der Eisendrache has four unique, powerful, elemental Wonder Weapons that require some work to craft, but well worth the effort.
Colloquially known as the Storm, Ice, Void, and Fire bows, every player has their favorite, and even close friends often get into fights over who called which bow first. But it’s not only the weapons that make this map great.
The layout is gives enough breathing room for four players to comfortably form their own hordes of zombies, which still keeping everything relatively close in case someone goes down. This means that teams don’t get over run too early on, and that mistakes mid-game can be easily corrected and the match can continue.
With Black Ops 3 and Black Ops 4 sticking with the same perks they’ve had since launch, a DLC map bringing two new perks with it seems unimaginable. Yet that’s exactly what Ascension did. While Stamina-Up is still with us today and is a go-to for many players, fans had to say goodbye to PHD Flopper after Black Ops 1.
What makes PHD Flopper so special in relation to Ascension, is that it’s a perk perfectly fit for the map. With all the high staircases and tall ledges, players were encouraged to dolphin dive off everything they could creating huge explosions. But that’s not all! PHD Flopper grants immunity to explosive damage therefore turning the Ray Gun into a fun get out of jail free card.
Getting to the map itself, a Soviet Cosmodrome provided a very fresh take on Zombies, with Space Monkeys, rocket ships, and lunar landers creating a coherent atmosphere. Camping spots are plentiful and weapon selection is superb.
Ascension is also the first map to include an easter egg main quest, setting the community on a rigorous hunt every time a new map is released.
Origins took us back. Way back. Not only did this map bring together the original crew for the first time in Black Ops 2, we were also introduced to a new, younger version of the gang. Seeing a spry Tank, Nikolai, Takeo, and Richtofen for the first time in the opening cutscene would’ve been enough, but then the Giant Robots showed up.
I still can’t think of a map that has a grander scale than Origins. Yes, there are maps that are bigger, but no other maps include three towering Giant Robots strolling across the map. Between that and the dig site that just keeps going down, this map is LARGE yet still accessible. Thanks to the portals underground and the Mark IV Tank, smart players can zip around this map pretty fast.
Giant Robots, Tanks, and a young crew doesn’t even scratch the amount of things Origins has to offer. Between the Maxis Drone, G-Strike grenades, Elemental Fists, and shield, this map set a precedent for future maps when it comes to buildables and secret weapons.
Lastly, there are the four Elemental Staffs and their upgrades. Tranzit and Die Rise both had their own buildable Wonder Weapons that couldn’t simply be found in the box, but these Staffs are so much more than buildables. They’re part of the map and its environment. Digging up parts, shooting things out of the sky, placing them in medieval statues of yourself, even collecting them from inside Giant Robots, all helped give the feeling that you were playing a part in the map rather than simply playing on the map itself.
Some notable maps that didn’t make the list include Mob of the Dead, Gorod Krovi, IX, and Die Rise, yet those are still fantastic maps and worthy of praise.
Do you agree with this list? What are your personal top five maps from any Call of Duty Zombies game? Let us know in the comments down below!
3 quality-of-life changes to make Apex Legends better on console
Apex Legends developers can make the game even better with these three quality of life changes for console players.
Apex Legends is a great game on console that has a lot more settings and options available for players unlike other FPS’s of its kind. However, there is still a few things that can make it even better.
Apex Legends developers do such a great job at communicating with the player community, responding to questions, and even implementing requested changes.
The game feels great on console, with a next-gen upgrade sure to be coming in the future. The devs have implemented many settings on the console that we usually only see on PC, such as a FOV slider and Advanced Look Controls.
Although the devs seem to stay on top of community requested changes and bugs, there is three quality of life changes we’d like to see enter the game in the future.
Voice chat volume adjuster
Currently, in Apex Legends on console, there is no option to increase or decrease the volume of in-game voice chat. This can be very off-putting and even ruin games due to bad communication between teammates.
It seems cross-play may also be a reason for this, as Xbox players are significantly quieter for PlayStation players, which is something many in the community have noticed. If this is fixed, it would be a great quality of life change for those who life to solo and duo que.
Covert teammate text to chat
Although there is an option to convert this already, it also converts your own voice to text chat and anyone else using a mic, which can be extremely off-putting for the teammates who are already communicating through voice chat.
It would be nice to see an option to convert text to chat without affecting those who are using microphones; a quality-of-life change not many are talking about.
The current option console players have is to convert text chat to an automated voice, like iPhone’s Siri. However, this can be extremely annoying and even hard to make out what people are trying to communicate.
Make no fill stick
No fill was added into the game during the Chaos Theory event update, but there is one issue with it that would be a great quality of life change. Before you enter a game, players now have the option to no fill, which means they will enter without teammates, whether in Trios or Duos.
The one issue is that after you select this option, once you return to the lobby the option gets reset. It would be a small, but meaningful change improving the game’s quality of life.
For more on Apex Legends, check out our article on the coming changes for season 9 and keep it locked on Charlie Intel.
Image Credits: Respawn Entertainment
8 things we want to see in Call of Duty 2021
Treyarch’s Black Ops Cold War has kept fans ticking over nicely in the 1980s, but here are 8 things we want to see in Call of Duty 2021.
Black Ops Cold War has offered CoD fans plenty of amazing memories thanks to its intriguing campaign, feisty online multiplayer, and intense Zombies. But now we start to delve into our future wants and wishes with 8 things we want in Call of Duty 2021.
It’s all well and good living in the moment as we are doing with Black Ops Cold War, and Warzone to an extent, but sometimes you have to start looking forward. Before long, Activision’s latest round of frenetic first-person shooter action will be here, and everyone will have their own wishlist of ideas for it.
Cold War has delivered countless hours of fun for players to dive into, but there’s always room for improvement.
So without any further ado, here are 8 things we would desperately love to see in Call of Duty 2021.
1. A campaign
We’re certain the mistakes of Black Ops 4 won’t be repeated, but we need Call of Duty to remain faithful to its roots and deliver a compelling campaign.
Whether you’re someone who dispenses with the storytelling theatrics and dives into the online, or someone who loves a good campaign, CoD should always have to remain true to its identity. The exploits of Bell, Adler, and the gang in Black Ops Cold was a fun foray and we need more of it.
2. The return of sniping
Black Ops Cold War has some beastly snipers, we’re looking at you LW3 Tundra, but there are so few of them and so few maps that accommodate them that it’s hard to become invested.
It’s extremely rare that you’ll be killed by a Sniper Rifle, whether by hardscoping or quickscoping, and it feels like that element of CoD has fallen by the wayside. Call of Duty 2021 needs maps with longer channels and more viable Sniper Rifles to help bring back the glory days.
3. More content on launch
2019’s Modern Warfare pretty much bucked the trend when it came to delivering content for its reboot. Instead of launching with a large amount of content, it focused more on drip-feeding new maps and game modes throughout its lifespan.
This philosophy was adopted by Black Ops Cold War and meant that Treyarch’s Cold War-era shooter only launched with eight original 6v6 maps. It’s true that the new Fireteam mode also contained fresh maps, but they weren’t available for 6v6.
We’ve had the likes of The Pines, Apocalypse, and Nuketown added to the original line-up. Whilst it must understandably be hard to keep on top of new 6v6 Gunfight, Fireteam, Zombies, and Outbreak content, lots of players are only interested in 6v6 and need more of these maps to retain their interest.
4. More fan feedback to bugs and glitches
Sometimes being left out in the lurch can alienate fans and make them feel like they’re not being listened to, when in fact they are. Between the weekly updates and constant patch notes, the devs are always hard at work trying to maintain multiple areas of CoD games.
The devs for Black Ops Cold War and Warzone do listen, and this is reflected in replies to Tweets, Reddit posts, and acknowledgment of issues that are visible on the game’s respective Trello pages. It just might be an idea to update players a bit more regularly with updates and confirm that certain problems are being addressed to reassure the fanbase.
5. More Zombies & Outbreak
We wouldn’t be opposed to seeing a proper Spec Ops mode like Modern Warfare 2 in CoD 2021, if not, then another tussle with the undead will more than suffice.
One of the breakout successes to come from Black Ops Cold War was the Season 2 addition of Outbreak mode. A brand new open-world Zombies game mode that shared more in common with Warzone than it did regular Zombies. If we can expand upon this even further, introduce more quests, more abilities, then Outbreak could break out into one of CoD’s best aspects, if not the best.
6. World Warzone 2?
Warzone has categorically changed Call of Duty forever as its endlessly replayable adaptation of battle royale has been an indescribable success. But if the rumor of a new World War 2 game is accurate, is it time to outlast 100+ players in a war-torn muddy battlefield soaked in blood, rain, and trenches?
The change of setting and scenery could be absolutely fascinating with destroyed buildings allowing for tense and chaotic fights. Tanks and planes strewn about the place, and monuments stricken by total war. Warzone could easily crossover into World War and seamlessly create a whole new, fresh experience for players to engage in.
7. More Hardcore modes
We feel that not enough love is shown to the Hardcore variants of some of Call of Duty’s best modes. Lots of players enjoy living life on the edge in Hardcore knowing that one small mistake will see their reduced health crumble in one shot.
Yet, the likes of Hardpoint, Gunfight, Fireteam, and many more are all absent from the Hardcore playlist options in Black Ops Cold War. There’s no reason why Hardcore gamers should be missing out on all the fun.
8. Ranked Play from the beginning
This revisits the argument about having extra content from the get-go, but for a large part of the community, Ranked Play is the be-all and end-all.
Rule restrictions and equipment barriers provide a pure test of skill. Many advanced CoD players perhaps don’t feel challenged by the perceived weakness of traditional lobbies, and Ranked Play gives them that challenge. Cold War took nearly five months to add Ranked Play when it really should be available from the start.
Those are all the things we absolutely want to see in Call of Duty: 2021.
Image credits: Activision
Ranking the 9 most horrible Resident Evil enemies from worst to best
Here are 9 of the most disgusting and horrible enemies that Capcom’s Resident Evil franchise has ever created.
Capcom’s Resident Evil franchise has produced some of the vilest creatures ever seen in a video game. From gigantic bugs dripping liquid to unyielding psychos brandishing chainsaws, here are nine of the most horrible enemies the series has ever produced.
When people think of Resident Evil, they think of the heroic warriors like Chris Redfield, Leon Kennedy, Jill Valentine… the ones who get business taken care of. They also think of the heinous villains such as Albert Wesker, Nemesis, Mr.X… the ones who are out to unleash evil.
Today, we want to hover the magnifying glass over the enemies that reoccur throughout Resident Evil games – sometimes across multiple titles. We’re not looking at the one-off bosses or sub-bosses that give you a temporary headache.
This is our official ranking of the nine most horrible enemies seen during Resident Evil games ranked from worst to best.
9. Crimson Head – Resident Evil 1
A tame but terrifying entry to kick off this list. The Crimson Heads aren’t as imposing and brutish as other enemies here, but they tick many boxes for being horrible.
Unlike the regular zombies you’ve encountered to this point, the Crimson Head is faster, stronger, and is certain to cause you bother. Worse still, if you don’t have explosive or flammable items, then you won’t be able to put them down for good – allowing them to bite back once more.
8. Hunter – Resident Evil 1
One of the first real, regular tests in Capcom’s Resident Evil games has to be the fearsome Hunter. A big, tanky-like lizard-human that can pounce to close the gap very quickly.
Their unbelievable strength combines nicely with their claws to deliver devastating blows to your characters. If that wasn’t bad enough, it’s green, scaly body is an unsettling sight to endure as well.
7. Garrador – Resident Evil 4
This dude is horrible. The worst part is that unlike the dogs in the original Resident Evil game, you can already see the Garrador before he triggers and tries to turn you into a beef patty.
Their painfully slow, methodical movement is as jarring as it gets as they play off of sound. So as long as you’re quiet, you could easily walk around this murderous maniac with ease. But upset him, and you’re prone to his lightning-quick charge and follow-up Wolverine claw barrage.
6. Drain Deimos – Resident Evil 3 Remake
It makes us nauseous just thinking about these revulsive creatures, but if that’s what Capcom was going for then it worked to perfection.
When Jill first encounters one in the Resident Evil 3 Remake, she is violated by its powerful arms as it force-feeds a parasite down her throat. The idea of this is repugnant, but it adds so much more tension and anxiety as you fear one of them getting a hold of you to do it again.
5. Executioner Manjini – Resident Evil 5
Resident Evil 5 certainly gives you the most hostile welcome imaginable by starting off the game with Chris and Sheva holed up in a contained area, being hounded by Manjini. Then out of nowhere, the big fence separating you from freedom is torn down by this large presence.
His body being showered with blood and sharp things sticking into him his bad enough, but slowly being chased by a menacing giant wielding the world’s biggest weapon is something else. His mobility hinders his scariness, but if he gets to close, then you might want to scarper pronto.
4. Chainsaw Guy – Resident Evil 4
A fan-favorite enemy for many reasons: the shirt and braces, the straw mask, and of course, that death animation. It’s not often a character is lauded for its brutal execution of the player’s character, but Chainsaw Guy comfortably merits these plaudits.
The sound of that chainsaw whirring for the first time is something that you don’t ever forget. His appearance isn’t outwardly grotesque like other enemies, but there’s an unmistakable sense of fear whenever one gets too closer for comfort.
An honorable mention does go to Resident Evil 5’s Manjini version, but there’s nothing quite like the original in this case.
3. Reaper – Resident Evil 5
The fact that Reapers are only normal enemies is insane. These deadly bugs absolutely dwarf Chris and Sheva and they come prepared with two sets of razor-sharp pincers that can puncture any number of holes in you.
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What’s worse is that when it moves towards you it can mask its presence using a weird mist. This causes some annoying depth perception issues and it can actually be a lot closer than it appears. If a Reaper manages to grab you, then enjoy your instant death.
2. Regenerator/Iron Maiden – Resident Evil 4
The Regenerators and Iron Maidens could easily have been number one on our list because we can’t think of one thing we don’t dislike about them.
Is it the chilling piece of music that echoes and sounds like someone struggling to breathe when they appear? Is it the sinister grinning face of the Regenerator that makes you want to cower, or the mangled wreckage that is the Iron Maiden’s face? The fact they can keep coming back if not dealt with properly? Or their ability to take damage, and still pounce at you to inflict damage?
We’ve copped out slightly by including both, but they are both very similar enemy-types with the Iron Maiden differing thanks to its spikey body attack. We hate them…equally.
1. Licker – Resident Evil 2 Remake
The most horrible enemy award in Resident Evil has to go to the Lickers because quite frankly, they’re hideous, unpleasant, and legitimately terrifying. Like the Garrador, Lickers are completely blind as an exposed brain occupies the entire top half of their head.
Their Resident Evil 2 Remake appearance helps to scoop the award as the technology has allowed them to achieve their maximum potential. Oodles of goo dripping from their enormous tongue is one thing, but their ability to go from silent predator to deadly hunter in seconds is stressful.
Their look is grotesque, they can cause big damage, they can hide away in the open, and there’s a reason they’ve appeared in multiple Resident Evil games.
We hope you enjoyed our list, don’t forget to check out every Resident Evil game ranked from worst to best and the top Resident Evil Villains ranked from worst to best.
Image credits: Capcom
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