// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Back in March of this year, Activision revealed to Polygon that alongside Mark Rubin’s departure, Todd Alderman joined Infinity Ward as Multiplayer Project Director. Alderman was part of the original Infinity Ward Zampella-era team that departed during the law suit back in 2010. Alderman departed along with Zampella and worked for Respawn. He then left Respawn as well and joined Riot Games.

However in February of this year, Alderman came back to Infinity Ward as Multiplayer Project Director, even stating that he never expected to be able to come back. But, according to his Linkedln page, he only worked at Infinity Ward for 4 months. He left in May 2015, and as of June 2015, he’s back at Respawn as the Lead Multiplayer Designer. It’s unclear as to why he decided to depart Infinity Ward so quickly.

Infinity Ward’s next title is expected to launch in Fall 2016, as Activision transitioned Call of Duty studio development into a three year cycle. Sledgehammer Games and Treyarch’s first title on the three year cycle have been released, but we have yet to see what Infinity Ward can do.

As of now, it’s not clear what they’re working on. Recently, Infinity Ward hired a new Director of Communcations, a former Naughty Dog employee, Eric Monacelli. In August of last year, Infinity Ward hired two other Naughty Dog developers as well.

 

UPDATE: Respawn and Infinity Ward have sent over a statement in regards to Todd Aldermans departure:

“I appreciated the opportunity & it was great working there but the
chance to work with my friends again was just too good.” –Todd Alderman

“Todd is a very talented guy and we wish him all the best in his new venture. ¬† The team at Infinity Ward remains as excited as ever about what lies next.” –Infinity Ward

 

SOURCE: Linkedln 

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