On Tuesday, February 19th, Treyarch released patch 1.13 and Operation Grand Heist for Black Ops 4. The new Operation brought with it a slew of new content for all three gamemodes with League Play arriving on Thursday after several months of delays.
Top influencers of the Call of Duty community weighed in with their opinions on the quality of the new patch. The reactions were a mixed bag of excitement and criticism, but the general vibe remained positive as the game has been lacking in content drops.
Kicking things off with eColiEspresso, he pointed out a potential shortcoming of the new Prestige system in Blackout. The new system re-locks the Echelon skins earned as you make your way to Echelon 80. While the system is similar to normal Prestige in Multiplayer (losing items earned for “prestige”), but the act of locking out customization content seems to be unpopular (check replies for more fan reactions).
PrestigeIsKey, along with other players, pointed out the immense time it takes to earn Reserve Cases in Black Ops 4’s new revamped Black Market. The progression seems to be similarly setup at Contraband Tiers ie. only time-played is taken into account. This means players will have to grind 2.5 hours per Case. Playing well or earning more experience than other player does not speed up the process.
In contrast, Black Ops 3’s Cryptokeys took into account experience earned as well as time played. This meant that performance mattered and better players were rewarded for their efforts. This is not the case in Black Ops 4.
Veering away from the negative feedback, Parasite gave some insight in the gun balance meta changes. The game revolved heavily around the Maddox pre-patch due to its power at nearly all ranges. The new meta, according to Parasite, will force teams (applies to public matches as well as competitive) to find better SMG players as the meta shifts towards more concentrated roles.
As a further explanation, the Maddox created a very dominate in-between weapon for all situations. The patch has settled the ARs and SMGs back into more traditional roles with less in-between. This gives players more options in both gun classes to choose from and differentiates the roles, more like traditional Call of Duty games.
Pro player Clayster made an interesting point on the rotation of Call of Duty’s meta and patch cycles. He criticized the changing of the meta every 90 days. The point makes sense in relation to regular sports, but when compared to other eSports, it falls short of the mark.
90 days is a long time for most games to patch major balance issues (Maddox) out of the game. League of Legends, Siege, and others provide patches every 10 to 30 days for major balancing updates to items, champs, and weapons.
However, Clayster makes an interesting case for a single, dedicated Call of Duty experience similar to CS:GO. Counter-Strike does not require many balance patches due to its long connected history over the years. Longer patch intervals could be acceptable in a Call of Duty that was maintained over a decade or more.
The patch got mixed reviews, but overall, it is a good step in continued development for Black Ops 4. Treyarch has promised to provide continuous content over the course of the season and League Play arrives on Thursday. We’ll see on the battlefield.
How many people play Black Ops 4? 2021 player count
Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.
If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.
Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.
The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.
Here’s how many people are still playing Black Ops 4 in 2021.
What is Black Ops 4’s player count in 2021?
Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.
According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.
Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.
From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.
Black Ops 4 player count comparison
Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.
According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.
Image Credit: Activision
Black Ops Zombies fans are begging Treyarch for a standalone game
Call of Duty fans are once again calling on Activision to create and develop a massive standalone Zombies game.
Zombies is one of the most popular facets of any Call of Duty game, and fans are once again calling for a standalone game to create the biggest Zombies experience ever.
When Zombies was first added to Call of Duty: World at War back in 2008, few could have predicted the juggernaut it would become among fans of the legendary FPS series. Since then, Zombies has been a staple in Treyarch CoD games, while Sledgehammer and Infinity Ward have dabbled in it too.
Black Ops Cold War‘s take on the game is certainly one of the most ambitious, with the open-world Outbreak mode a fan favorite. While Cold War has plenty of undead action, fans are still calling for even more: a standalone Zombies game developed by Treyarch.
There’s definitely interest from the community around this idea, with Reddit user ‘shweba16’ posting their idea about how it could work on the CODZombies subreddit, while asking others for their thoughts on whether it was a good idea.
“What would you guys think if Zombies became its own separate game like Warzone with Treyarch [as] developers?” they asked. “What if this game had all the maps, running on BO3 mechanics, while also having the upgradeable features from Cold War?”
“The game gets a constant stream of updates, season after season, with Wonder Weapons and maps being added. I’m only saying this since there’s a huge disparity between how much time I’ve put into Zombies compared to multiplayer this year.”
Zombies fans were definitely into the idea, with some saying they “only play CoD games for Zombies anyway,” while others discussed the possibility that they could turn it into a true campaign too, like other popular horror games such as Resident Evil or Days Gone.
Unfortunately for those who love this idea, it definitely won’t be happening any time soon. Sledgehammer Games have already confirmed that Treyarch have built and developed Vanguard’s Zombies mode, which will continue Cold War’s Dark Aether storyline.
Image Credits: Treyarch / Activision
Vanguard players want classic Call of Duty feature to make a return
Players are calling for the developers to bring back a fan-favorite feature from previous games for Call of Duty: Vanguard.
Call of Duty: Vanguard is almost upon us, and players are already requesting fan-favorite features from previous games to return.
More players will be getting their first experience with Vanguard through the Open Beta, which had dates confirmed very recently.
Although not everyone has played Vanguard just yet, players are already asking the developers for certain features like map voting. In the latest of these requests, players are calling for the developers to bring back another fan-favorite feature that has previously been available in other Call of Duty games.
Custom emblems were previously a staple of Treyarch’s Call of Duty games, but unfortunately, Black Ops Cold War didn’t bring the feature back, which caused players to ask the developers for its return. The feature was also available in WWII, developed by Sledgehammer Games, the studio behind Vanguard.
Although the feature can be quite controversial, it was a very creative way for players to express themselves, and it looks like players are missing it.
Reddit user BigBearSD posted their opinion on why custom emblems should return in Call of Duty: Vanguard, stating: “Something I would like to see in this game. Bring back the ability to create your own emblems!”
The player states that the custom emblem feature provided a creative outlet for when players were done with online matches: “Whenever I maxed out my prestige in WWII and just was bored but feeling creative I would spend hours at a stretch sitting their making historically accurate WWII unit insignia/patches for all factions.”
Through spending hours in the custom emblem creator, the player even had requests from others on how to create the emblems they had made: “I had people asking me how to make a certain patch and I would give them screenshot walkthroughs.”
This must be a great feeling for those who had spent so long trying to perfect emblems and make them look good, hence why players would like the feature back. As the post says, the custom emblems were “a way to de-stress, unwind, (and) kill time.”
Although these custom emblems probably won’t make a return due to their inability to prevent players from creating explicit and insensitive content, the creativity that was allowed was truly a great way to engage players even out of a match.
Image Credits: Activision / Sledgehammer Games /
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