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Black Ops 4: Updated CWL Rule Set + New Info on League Play Release announced

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Treyarch has announced new details on the World League Hub, CWL Rule Set, and League Play for Call of Duty: Black Ops 4.

League Play is the MP ranked mode allowing players that want more competitive play style to compete in ranked matches with matchmaking based on skill. League Play for Call of Duty: Black Ops 4 was originally announced during the game’s reveal event in May 2018, where Treyarch stated that League Play would bring back fan favorite features from Black Ops 2. 

Treyarch shared a new blog post detailing what they’re changing with League Play based on feedback to some of the announcements so far, alongside how the World League Hub will become a fourth pillar for Call of Duty: Black Ops 4.

Read on below for the full details, directly from Treyarch!

From Treyarch:

After wrapping up the recent CWL Pro League Qualifiers in Columbus and taking in additional Call of Duty World League feedback regarding the upcoming launch of League Play, we’re updating our game plan to make the Black Ops 4 competitive experience even better. Our goal has always been to help make the CWL as exciting as possible, and we’re adapting some core gameplay mechanics to set the stage for an incredible 2019 season for players and fans alike.

Updating the CWL Ruleset

First, we’ve huddled with the Call of Duty World League team as well as pro players and some members of team management to evolve the CWL ruleset. Our goal is to more closely match how the pros play, while embracing the diverse toolset of Black Ops 4 that allows for those big, exciting plays that make the game so damn fun to watch. We believe these carefully-considered updates will improve the future of competitive play for the pros on stage, and more widely, for our ranked players at home.

This updated CWL ruleset will go live in Black Ops 4 later this week, and includes the following new restrictions (with all previous restrictions listed here still in place, including the full restriction of Nomad):

  • Ajax
    • Fully restricted
  • Torque
    • Fully restricted
  • Prophet
    • Seeker
  • Firebreak
    • Reactor Core
  • Seraph
    • Tac-Deploy
  • Scorestreaks
    • Dart
    • RC-XD

Additionally, Zero’s Ice Pick and EMP Disruptor, and any new Specialist content that we release in the future, will remain out of competitive play by default until or unless deemed viable through the CWL organization.

With these new restrictions in place, players who choose Prophet, Firebreak, or Seraph will still be able to equip the Trophy System, Combat Axe, Frag, Molotov, or Concussion in their Equipment slot. These changes are a direct result of feedback and coordination with the competitive community, and we can’t wait to see how it all plays out in ranked play and at future CWL 2019 events.

The Evolution of League Play

Aside from the new CWL ruleset, we’re also making fundamental changes to how we’re approaching League Play and the World League Hub based on feedback from the competitive community – particularly the ranked fans at home who gave us detailed responses on what they enjoyed about previous iterations of League Play, and how Black Ops 4’s competitive offering could change for the better.

We know many of our competitive players loved League Play in Black Ops 2, and some still consider it to be the gold standard. We’re big fans, too. However, we’re also aware of the problems that were inherent in the design of our very first in-game competitive feature set that launched back in 2012:

  • At roughly one-month intervals, League Play seasons were too long, resulting in a high volume of inactive players and “dead ladders”, watering down the feeling of competition.
  • Players who missed out on significant portions of seasons felt like there was no way for them to catch up to other players in their ladders, leading many to stop playing and thus exacerbating the “dead ladder” problem.
  • League Play is a lower-population playlist relative to the rest of Multiplayer, and it’s the only portion of Multiplayer that relies on skill-based matchmaking. As such, time to find matches can be lengthy with the League Play population subdivided by skill ranges.
  • Ladder groupings were too large, leaving many participants feeling disconnected from most of the players they were competing with for position.
  • League Play Division ranks were directly tied to each player’s skill rating under the hood, which meant that most players “settled” into a rank early on, and it was frustrating not being able to change that skill rating over time.

With every new design of a system, we start by identifying the problems to solve from previous iterations, and the League Play system in Black Ops 4 has been designed to avoid these shortcomings and accomplish some new key goals:

  • Running League Play events more frequently and in shorter duration makes ladders feel like meaningful competitions with constant movement against a smaller pool of competitors.
  • Events are condensed and timed to drive the highest player counts and achieve healthy matchmaking with faster time to find matches.
  • Shorter-duration events more closely match how pros compete in weekend tournaments, like 2Ks. Our intent is for events in the World League Hub to feel closer to how the pros compete.
  • Ladder competition will feel familiar – climb the ladder by winning ladder points, but lose ladder points and you may drop position. The goal with each League Play event is always to end as high on the ladder as possible.

We’re also introducing a new progressive rank system that persists across all individual League Play and other World League Hub events. Here’s how it will work:

  • Over the course of your competitive career, you’ll advance a permanent rank that reflects your performance across all events. Performing better in events and participating more often will result in faster rank progression.
  • Final placement in ladders determines how you advance your overall rank, giving ladder events a competitive tournament feel with the most credit given for reaching 1st Place and winning a League Play event.
  • Place 1st in a League Play event, and your rank will be upgraded to permanently reflect your victory. Further upgrades are possible for multiple 1st Place finishes over time, and a streak indicator that is displayed when you place 1st in back-to-back events. 
  • Matchmaking in the World League Hub will always be prioritized by skill, so competitors will always feel competitive at their skill level.

Against this backdrop, we want our fans to know that we’ve heard them loud and clear on the desire to have ranked play available all the time, as opposed to having 3-4 day events with downtime in between. This is a good time to mention that the intervals between League Play events were designed to be filled with a different type of ranked play called World League Gauntlets, a feature which will not be ready to launch alongside the World League Hub, hence the reason for the initial announcement of a “Scrims” period of downtime during these breaks to fill the gaps.

Due to popular demand, League Play at launch will now include events that span across the full weekremoving Scrims from the ranked schedule until we’re ready to go live with World League Gauntlets, which will also allow you to contribute to rank by completing a longer series of wins before striking out with three losses.

You’ll also earn Multiplayer XP and Black Market Tier progression as you play ranked matches, so there’s never a moment lost as you compete for rank. Support for Teams and Clans will also follow later in the 2019 season as feature additions to the World League Hub.

World League Hub: The Fourth Pillar

Because we’re investing the additional time and development into making Black Ops 4 competitive play as robust as possible, the World League Hub will serve as the fourth pillar of Black Ops 4’s core gameplay offerings going forward. This means you’ll see a new main menu when you boot up the game, with “World League” as its own showcased mode between Multiplayer and Blackout when it launches.

We’re also moving CWL Custom Games over from Multiplayer to the World League Hub, so that players won’t need to go into Multiplayer Custom Games and change settings to play with the new official ruleset. This means competitive games will be faster and easier to play, and it consolidates all Pro Series competitive gameplay into one location. This feature will go live alongside the launch of World League Hub.

Given these changes to the League Play structure, we’re taking a few extra weeks to implement and test the new changes, and the launch of the World League Hub and League Play is now slated for our next major game update planned for mid-February, first on PS4. Because this is a part of a larger game update with a lot of moving pieces between developer, publisher, and first-party platforms, the specific day of the release is still being finalized with all parties in the release process and will be announced as we get closer to it. League Play will be an even better experience for ranked play and pro players with the new competitive ruleset, the addition of CWL Custom Games, and ranked play progression for every day of the week.

To get everyone prepped for League Play until then, we’re planning to launch a limited-time Pro Series Moshpit public match playlist later this week, where all players use the updated competitive ruleset. Restrictions on Specialists, maps, modes, weapons, Equipment, Attachments, Perks, Scorestreaks, Wildcards, and Gear will reflect the rules governing League Play, so this is the perfect time to set up your favorite new competitive classes before our first League Play event kicks off.

Because this is a playlist for public matches and not a part of the World League Hub, it will use public matchmaking rules: it will be unranked, will not support skill-based matchmaking, and will allow players to join matches in progress.

Stay tuned for the latest news on League Play and the CWL Hub as we get closer to the launch.

SOURCE: Treyarch  

Call of Duty

Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War

This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.

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For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.

Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.

Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.

Call of Duty Zombies Evoltuion List

The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.

In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.

Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.

Evolution of Zombies video

Call of Duty Zombies

Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.

Some of the classic maps showcased include:

  • World at War’s Nacht der Untoten
  • Black Ops’ Five
  • Black Ops 3’s Shadows of Evil
  • Black Ops 4’s IX

Of course, there are many other maps shown in the video, but we don’t want to spoil it all!

If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.

For more on Zombies, especially the latest Black Ops Cold War map, Mauer der Toten, be sure to stay tuned on Charlie INTEL.

Image Credits: Treyarch / Activision / Evolution List

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Battlefield

Call of Duty players want a Battlefield Portal inspired mode in the future

After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.

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Battlefield Portal and Modern Warfare 2

Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.

Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.

This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.

Battlefield Portal vehicles

Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.

Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.

“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”

His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.

Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”

“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”

With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.

If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.

Image Credit: Activision / EA

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Call of Duty

Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3

It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.

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black ops 3 nacht der untoten

One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.

Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.

Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.

However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.

The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.

Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.

Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.

The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.

This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.

Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.

He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”

Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.

Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.

Image Credit: Activision / TomPhantasy

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