Game Design Director, David Vonderhaar covers Season 3 League Play, COD Championship, eSports Events, Pending Game Update, as well as Community Game Nights.
Xbox 360/PS3 Patch Notes:
Game Update Notes: Mar. 12, 2013
-The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
-Added the ability to view past seasons for all the leagues a team has been a part of in League History.
-Background Downloading has been enabled on XBOX 360.
Multiplayer Issues Addressed
-Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
-Resolved Select Fire reverting back to default settings after a round transition.
-Fixed a potential exploit using the Trophy System.
-Addressed an issue with the Collector’s Edition camo un-equipping from weapons.
-Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
-Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
-Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
-Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
-Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
-Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
-The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
-Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
-Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
-Fixed an issue where the Combat Axe would sometime destroy the Guardian.
Addressed a missing image issue with the Medals section of the Combat Record for new players.
-Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
-Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
-Hosts can now kick players in Custom Game lobbies.
-Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.
-Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
-The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
-Addressed a button mapping issue in the Emblem Options menu.
-Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
-Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
-Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
-Resolved an issue where the turret in the northern building on Turbine would become unusable.
-Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
-Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
-Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.
Addressed an issue where the game would sometimes crash after repeated host migrations.
-Fixed knife lunge launching players on the Express map.
-Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
-Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
-Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
-Resolved an issue where planting a -Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
-Resolved a couple of overlapping UI issues when CODcasting.
-Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
Spawn System Improvements:
-Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
-Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
-Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
-MSMC: Recoil has been increased.
MSMC: Hip fire accuracy has been slightly reduced.
-PDW57: Recoil has been increased.
PDW57: Hip fire accuracy has been slightly reduced.
-KAP-40: Dual wield damage reduced.
-KAP-40: Dual wield hip fire accuracy has been reduced.
-MMS: Cold blooded now renders enemies almost completely invisible to MMS.
-QBB-LSW: Medium range damage increased.
-HAMR: Medium range damage increased.
-FAL OSW + Select Fire: Damage reduced when firing full auto.
-SMR + Select Fire: Damage reduced when firing full auto.
-Type 25: Move speed increased.
-Type 25: Medium range damage increased.
-SCAR: Long range damage increased.
-SWAT-556: Long range damage increased.
-M1216: Medium range damage increased.
-Ballista + Iron Sight: Idle sway reduced.
Zombies Issues Addressed
-Resolved several issues with exploitable areas in the Die Rise
-Resolved several exploits in Green Run
-Resolved network/connectivity issues that could occur in the frontend and lobbies.
SOURCE: @Treyarch and CallOfDuty.com
How Nuketown has changed over the years
We take a look at Nuketown throughout the years.
Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.
Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.
Call of Duty: Black Ops (2010)
Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.
Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.
Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.
Call of Duty: Black Ops 2 (2012)
Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.
Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.
This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.
Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.
This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.
In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.
Call of Duty: Black Ops Declassified (2012)
This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.
A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.
Call of Duty: Black Ops 3 (2015)
Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.
This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.
Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.
There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.
Call of Duty: Black Ops 4 (2018)
Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.
The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.
An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.
Nuketown Island (Blackout)
Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.
Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.
Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.
Call of Duty Mobile (2019)
Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.
This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.
With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.
All Call of Duty titles on sale for Steam Winter and Xbox Countdown sales
The holidays are here! Steam and Xbox have launched their Winter and Countdown sales respectively. From the original Call of Duty up to Black Ops 4, plenty of Call of Duty titles are on sale on both platforms.
Steam’s Winter Sale began December 20th, 2018 and ends January 3rd, 2019 at 10AM PT. All prices are in US Dollar.
It’s important to note that Call of Duty: Black Ops 4, is available exclusively on Battle.net for PC and thus is not included.
- Call of Duty – $9.99 (-50%)
- Call of Duty: United Offensive – $9.79 (-51%)
- Call of Duty 2 – $9.99 (-50%)
- Call of Duty 4: Modern Warfare – $9.99 (-50%)
- Call of Duty: World at War – $9.99 (-50%)
- Call of Duty: Modern Warfare 2 – $9.99 (-50%)
- Call of Duty: Black Ops – $19.59 (-51%)
- Call of Duty: Modern Warfare 3 – $19.59 (-51%)
- Call of Duty: Black Ops II – $29.39 (-51%)
- Call of Duty: Ghosts – $19.79 (-67%)
- Call of Duty: Ghosts Digital Hardened Edition – $33.99 (-66%)
- Call of Duty: Advanced Warfare Gold Edition – $19.79 (-67%)
- Call of Duty: Black Ops III – $44.99 (-25%)
- Call of Duty: Infinite Warfare – $19.79 (-67%)
- Call of Duty: Modern Warfare Remastered – $29.99 (-25%)
- Call of Duty: WWII – $35.99 (-40%)
Xbox One / Xbox 360
Xbox’s Countdown Sale began December 20th, 2018 and ends January 3rd, 2019. All prices are in US Dollar. Xbox Live Gold members also receive up to an additional 10% off.
- Call of Duty: Ghosts – $24.00 (-60%) / $19.79 (-67%)
- Call of Duty: Ghosts Digital Hardened Edition – $40.00 (-60%) / $32.99 (-67%)
- Call of Duty: Advanced Warfare Digital Pro Edition – $40.00 (-60%) / $32.99 (-67%)
- Call of Duty: Advanced Warfare Gold Edition – $24.00 (-60%) / $19.79 (-67%)
- Call of Duty: Black Ops III Zombies Chronicles Edition – $35.99 (-40%) / $29.99 (-50%)
- Call of Duty: Black Ops III Zombies Deluxe – $59.99 (-40%) / $49.99 (-50%)
- Call of Duty: Infinite Warfare Digital Deluxe Edition – $59.99 (-40%) / $49.99 (-50%)
- Call of Duty: Infinite Warfare Digital Legacy Edition – $47.99 (-40%) / $39.99 (-50%)
- Call of Duty: Infinite Warfare Launch Edition – $24.00 (-60%) / $19.79 (-67%)
- Call of Duty: Modern Warfare Remastered – $23.99 (-40%) / $19.99 (-50%)
- Call of Duty: WWII Digital Deluxe – $59.99 (-40%) / $49.99 (-50%)
- Call of Duty: WWII Gold Edition – $35.99 (-40%) / $29.99 (-50%)
- Call of Duty: Black Ops 4 Black Ops Pass – $47.49 (-5%) / $42.49 (-15%)
- Call of Duty: Black Ops 4 Digital Deluxe Enhanced – $123.49 (-5%) / $110.49 (-15%)
- Call of Duty: Black Ops 4 Digital Deluxe – $94.99 (-5%) / $84.99 (-15%)
- Call of Duty: Black Ops 4 – $44.99 (-25%) / $38.99 (-35%)
All of the following Xbox 360 titles are Backwards Compatible on Xbox One.
- Call of Duty 4: Modern Warfare – $16.99 (-15%) / $14.99 (-25%)
- Call of Duty: World at War – $11.99 (-40%) / $9.99 (-50%)
- Call of Duty: Modern Warfare 2 – $16.99 (-15%) / $14.99 (-25%)
- Call of Duty: Black Ops – $17.99 (-40%) / $14.99 (-50%)
- Call of Duty: Modern Warfare 3 – $14.99 (-15%) / $17.99 (-25%)
- Call of Duty: Black Ops II – $21.49 (-57%) / $16.49 (-67%)
- Call of Duty: Black Ops III Bundle (incl. Black Ops) – $21.49 (-57%) / $16.49 (-67%)
Do you plan to pick up any of the titles while they’re on-sale?
Top five weapons that should be brought back for Black Ops 4 multiplayer
These fan favorite guns from Treyarch’s past Call of Duty’s would feel right at home in Black Ops 4’s multiplayer.
With every iteration of Call of Duty, we have become accustomed to leaving old guns behind and learning how to use new ones. While that’s great for keeping the games feeling fresh, here are some guns that players would still love to use.
Black Ops 4 has its own set of unique Light Machine Guns, but nothing quite as bombastic as the Stoner63. Hailing from Black Op 1, this gun does what most LMG’s don’t.
Blends high rate of fire with tons of ammo, while still retaining low recoil. The Stoner63 is the missing LMG/AR hybrid gun that Black Ops 4 is sorely missing.
The HAMR is a standout LMG due to its unique characteristics. For the first seven rounds, this gun has the fastest firing rate of any LMG in Black Ops 2. Shooting the HAMR in short bursts make this gun ideal for mid-range encounters.
Historically, the LMG class has always had the fewest guns in Call of Duty multiplayer, so adding the Stoner63 and HAMR would greatly beef up this category.
While Black Ops 4 has chosen to relegate shotguns to secondaries, I’d love to see them bring back this weapon category to its former glory. Adding the R870 MCS, also known as the Remington, would be a great step in that direction.
Zipping around smaller maps with this gun in Black Ops 2 felt so good. One shot kills were possible even at mid-range, and the reload time wasn’t half bad for a pump-action gun.
Beef up the SG12, MOG 12, and add the R870 back would give Black Ops 4 shotguns some much-needed love.
MP40 & Galil
These guns are in a weird state. Both have been brought back several times, have had their names changed, then changed again, and are actually present in Blackout, yet are missing from Multiplayer. They most likely will be brought over sometime in the future, but having them currently in one portion of the game just makes me miss their omission in MP even more.
Whether they choose to call it the HG40, like in Black Ops 3, or the Grav, as seen in Blackout, any incarnation of these guns would be a treat.
Ever since making its debut in the first Black Ops multiplayer trailer way back in 2010, this weapon has caught the attention of every Call of Duty player. A knife that shoots knives. Pretty cool, eh?
When it comes to distinct secondary weapons, Black Ops 4 is lacking. No crossbow, no shield, no weird disc shooters, just shotguns, pistols, and launchers. Bringing back the Ballistic Knife would help keep Black Ops tied to its wacky roots. Playing Gun Game just doesn’t feel right without it.
These are just the guns I would like to see added to Black Ops 4 multiplayer. What other guns, whether from zombies, Modern Warfare, or even other franchises, would you like to see online? Let us know in the comments down below!
Best M60 class in Black Ops Cold War
You'll turn into a walking sentry gun.
Best Hauer 77 loadout in Black Ops Cold War
One shot, one kill.
Best DMR 14 loadout in Black Ops Cold War
Aim for the head.