// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Treyarch has plans to fix grappling hook exploit on Nuketown.

Reddit user ‘BeefJyrkii‘ has reported a new glitch that allows players to grapple out of Nuketown without dying.

As seen in the video clip below, a player using Ruin’s Grapple Gun grapples above where the B capture point would be in Domination, is told to Return to Combat Zone, keeps running, and is in the clear.

From this vantage point, the player is not penalized for being outside of map boundaries and can freely attack unsuspecting victims.

Out of map glitch on nuketown. Can this please be patched? from r/Blackops4

While this exploit can easily ruin (pun not intended) an otherwise fair game on Nuketown, Treyarch has already stated that they are working on a fix.

A Treyarch developer, by the name of ‘MaTtKs‘, commented on BeefJrkii’s Reddit post stating “Already on it” when asked to bring this to the appropriate team.

While there is not exact time table as to when this will get fixed, Nuketown will remain in map rotation and players should keep an eye out for any pesky Ruin users out there.

Nuketown has recently been added to Black Ops 4 as part of a free update for PlayStation 4 users on November 13 and on November 20 for Xbox One and PC players. This is the fourth time the map has been available in a Call of Duty title, with each Black Ops entry having their own unique take on the tried and true layout.

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