In a interview with OXM, Treyarch’s game design director defended their aged and improved “Call of Duty Engine”. He also goes in depth over the progression and changes over the past years.
Here are some quotes from David Vonderhaar:
“Anybody who comes at the engine needs to remember it’s the 60 frames they love in the first place,” Vondehaar said.
“It runs at 60 and it’s gorgeous. What exactly is there to be upset about with the engine?”
“And we can make it beautiful – that’s through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.”
“People like to talk about the engine, but the truth of the matter is that this isn’t like something that was invented six years ago…At this point that engine doesn’t resemble anything like any engine – we’ve ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.”
“To me, it’s like I never really understood. It runs at 60 and it’s gorgeous. What exactly is there to be upset about with the engine?”
Our thoughts? The screenshot above (taken from our recent gameplay) should be proof enough on how beautiful and far the graphics have come. Console games are being pushed to their limits now and we can’t wait to see what next-gen tech brings..
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