UPDATE: Vahn has stated on Twitter that they are testing nerfs for Clusters, Concussion, and Armor. No info on what to expect yet.
Additional details were also shared on the Armor nerf:
Treyarch’s Studio Design Director has taken to Reddit to discuss with fans the studio’s approach on how they plan to adjust concussion grenades in Call of Duty: Black Ops 4’s Blackout mode.
Concussion grenades have been a hot topic for Blackout players as many players believe that they are over-powered thanks to the limited ability to counter those if the player is not using the Trophy system or Reinforced Perk in the mode.
A user on Reddit asked why the concussion grenades in Blackout are all or nothing, and why doesn’t the distance from which the grenade is from the player it impacts does not impact how much the grenade actually effects the player. Vahn stated that the “all or nothing” approach is because they want the player who threw the grenade to know that it hit a person:
They are “all or nothing” so that the attacker understands if he concussed someone or not. If it was a variable length based on a variable input of distance or attack angle or anything else, that could not be easily determined (tossed over a small hill or around a corner, etc., all) it would be unclear to the attacker if he concussed someone or not and for how long.
I’m not arguing for or against a variable input onto the duration. That might work. That might/will cause other problems. We are debating the best way forward with Concussions amongst many others.I’m simply answering the question in a literal sense.
The answer is readability of the gameplay impact of concussing someone for both “attacker” and “victim.” This may not be the right length of time (or any number of things) but you know exactly how long you concussed someone/how long you will be concussed.
Vahn followed up when a user asked if his tweet was suggesting that concussion grenades would be removed and stated that Treyarch has no plans to remove concussion grenades from Blackout, but are still evaluating feedback and discussing internally the best way to adjust them:
We have no plans to remove them from the game.
Tuning them (AOE, Duration, [what you can do and not do when stunned] is one option amongst many under evaluation. Let me be super honest with you. This is always a slippery slope … so you walk it carefully. You already have 2 counters with Trophy System and the Reinforced perk. You can also carry your own and concuss the attacker. This does not invalid anyone’s opinion or perspective. I have a saying. “You can not argue with how someone feels.” So, I don’t. You feel how you feel. I respect it. If I didn’t, I wouldn’t post about it.
We must reinforce any major tuning position with actual game data and our own perspective. If it turns out that a majority of victories were created because of a concussion grenade, the Reinforced perk is spawning less than it should, the average K:D of concussion grenade players is above the trendline, or any number of data-science backed evidence of the OP-level, they will get nerfed some more. It’s safe to say we are looking at it and talking it over.
Another user followed up by asking why the counters are not more effective in completely blocking off concussion grenades when it hits you, like the Reinforced perk taking away its full effect. Vahn stated that having an all or nothing counter would cause users to not use the grenade itself and make the counters useless as well — something Treyarch does not want to do.
Hard-counters invalid both pieces of gameplay content. If you can fully counter something, you stop taking the thing that can be fully countered and then you stop taking the counter. That gameplay type and style then ends up getting invalided entirely over time and removes depth from the game. I (personally) don’t like that because I (personally) believe the game is much richer with more than just straight gunplay.
Vahn added a remark in his reply stating that he understands that fans are asking for some adjustment and confirmed they are actively looking into how to balance it, but have not decided on the final version of adjustment yet.
…as to your note(s) above about “not being able to fight back” please understand that I totally get it. We just haven’t decided what we are going to do about that yet.
Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War
This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.
For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.
Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.
Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.
The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.
In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.
Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.
Evolution of Zombies video
Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.
Some of the classic maps showcased include:
- World at War’s Nacht der Untoten
- Black Ops’ Five
- Black Ops 3’s Shadows of Evil
- Black Ops 4’s IX
Of course, there are many other maps shown in the video, but we don’t want to spoil it all!
If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.
Image Credits: Treyarch / Activision / Evolution List
Call of Duty players want a Battlefield Portal inspired mode in the future
After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.
Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.
Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.
This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.
Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.
Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.
“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”
His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.
Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”
“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”
With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.
If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.
Image Credit: Activision / EA
Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3
It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.
One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.
Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.
Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.
However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.
The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.
Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.
Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.
The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.
This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.
Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.
He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”
Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.
Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.
Image Credit: Activision / TomPhantasy
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