// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has shared a new post on Reddit providing a preview of the multiplayer balance tuning updates coming to Call of Duty: Black Ops 4 on February 19 with the next update.

Here’s what’s changing in MP in Call of Duty: Black Ops 4 with the next update, as mentioned in a new post from Treyarch:

Weapons

  • Assault Rifles
    • ICR-7
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
    • Rampart 17
      • Improved max damage range from 37.6 yards to 41.6 yards.
      • [PC only] Improved ADS sway
      • [PC only] Improved hip-fire accuracy.
    • KN-57
      • Improved max damage range from 15.2 yards to 17.3.
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
    • VAPR-XKG
      • Improved 5-hit kill range from 34.7 yards to 50 yards.
      • Improved ADS idle to sway less.
    • Maddox RFB
      • Reduced recoil stability in first 5 shots in bullet pattern.
      • Echo Fire Operator Mod: Improved recoil stability.
      • Quickdraw: Reduced ADS-in speed.
      • Quickdraw II: Reduced ADS-in speed.
      • Stock: Reduced ADS move speed.
      • ELO: Reduced recoil stability.
      • [Console only] Reduced max damage range from 23.6 yards to 20.8 yards.
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
  • Submachine Guns
    • MX9
      • Improved 5 hit kill range from 5.5 yards to 7.6 yards.
      • Improved ADS-in speed.
      • [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.
    • GKS
      • Improved 5-hit kill range from 2.7 yards to 5.5 yards.
      • [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.
    • Spitfire
      • Reduced max damage Range from 9.7 yards to 7.6 yards.
      • Stock: Reduced ADS move speed.
      • Extended Mags: Reduced magazine size.
      • Fast Mags: Reduced reload speed enhancement.
      • [PC only] Reduced hip-fire accuracy.
    • Cordite
      • Belt-Fed Operator Mod: Reduced overheat cooldown speed.
      • Grip: Reduced recoil stability.
      • [PC only] Reduced hip-fire accuracy.
    • Saug 9mm
      • Reduced sprint-out speed (now the same as most other SMGs).
      • Reduced base move speed (now the same as other SMGs).
      • Stock: Reduced ADS move speed.
      • Stock II: Reduced ADS move speed.
      • Grip: Reduced recoil stability.
      • [PC only] Reduced hip-fire accuracy.
      • [Console only] Dual Wield Operator Mod: Reduced hip-fire accuracy.
      • [Console only] Dual Wield Operator Mod: Reduced max damage range from 11.1 yards to 8.3 yards.
    • Daemon 3XB
      • Improved max damage range from 6.9 yards to 9 yards.
      • [PC only] Improved hip-fire accuracy.
  • Tactical Rifles
    • Auger DMR
      • Improved ADS move speed.
      • Improved firing speed.
      • Double Tap Operator Mod: Improved firing time between shots.
    • ABR 223
      • Improved ADS move speed.
      • Improved sprint-out speed.
    • Swordfish
      • Improved ADS move speed.
      • Quickdraw II: Improved ADS-in speed.
      • [PC only] Improved burst delay, allowing for faster sustained fire rate.
  • Light Machine Guns
    • Titan
      • Reduced flinch resistance when being hit.
      • Reduced max damage from 46 to 38.
      • Stock: Reduced ADS move speed.
    • Hades
      • [PC only] Cross Bar Operator Mod: Reduced spread accuracy.
  • Sniper Rifles
    • Paladin HB50
      • [PC only] Improved rechamber speed (same as console).
    • Outlaw
      • [Console only] Improved firing speed.
      • [PC only] Quickdraw: Improved ADS-in speed.
      • [PC only] Bolt Cylinder Operator Mod: Reduced fire rate.
      • [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.
    • Koshka
      • Improved ADS sway.
      • [Console only] Quickdraw II: Improved ADS-in speed.
      • [PC only] Improved rechamber speed (same as console).
  • Pistols
    • RK 7 Garrison
      • Improved all damage ranges.
  • Shotguns
    • MOG 12
      • Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases it’s one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
      • Improved max damage Range from 3.75 yards to 4.1 yards.
      • Quickdraw: Improved ADS-in speed.
      • [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.
    • SG12
      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

  • Prophet
    • Seeker
      • Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.
      • Reduced detection range against enemies with Cold Blooded.
  • Ajax
    • 9-Bang
      • Reduced visual opacity of screen flash when hit by 9-Bang.
      • Players will no longer raise their hand when flashed if they have Tactical Mask.
      • Players can now change stances while flashed.
  • General
    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

  • Frag Grenade
    • Increased damage.
  • Concussion Grenade
    • Players can now stun themselves with their own Concussion Grenade.
    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

  • Acoustic Sensor
    • Reduced the ranges at which Acoustic Sensor can detect enemies.
    • Reduced the ranges at which enemies with Dead Silence are detected.

Perks

  • Tactical Mask
    • Player now recovers faster after being hit by Tempest.
    • Players will no longer raise their hand when flashed by the 9-Bang.
    • No longer provides fire or radiation resistance.
  • Flak Jacket
    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
    • Improved Flak Jacket resistance to radiation and burn.
  • Cold Blooded
    • Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

  • Lightning Strike
    • Reduced the delay between targeting locations and the jets arriving.
  • Sentry
    • Improved damage.
    • Improved the time that the Sentry will remember a target after losing line of sight.
    • Improved the range at which the Sentry will detect an enemy within a 360-degree radius.
  • Drone Squad
    • Improved damage.
  • Sniper’s Nest
    • Increased number of rockets required to destroy the Sniper’s Nest by 1.
  • Mantis
    • Improved explosive damage radius.
  • Thresher
    • Improved chain gun explosive radius and damage.
    • Improved health of vehicle to balance damage dealt from an enemy with FMJ II.
  • Strike Team
    • Improved awareness radius.
    • Improved health regeneration rate of Strike Team members.
  • General
    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.

Alongside this new balancing pass for Call of Duty: Black Ops 4, the game’s next Operation goes live on February 19 on PlayStation 4.

Treyarch also announced that the first League Play event in Call of Duty: Black Ops 4 will begin on February 21 on PS4.

Stay tuned for the latest news as February 19 approaches.

SOURCE: Treyarch

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