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Call of Duty: Black Ops 4

Treyarch previews the big MP tuning updates coming to Black Ops 4 on February 19

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Treyarch has shared a new post on Reddit providing a preview of the multiplayer balance tuning updates coming to Call of Duty: Black Ops 4 on February 19 with the next update.

Here’s what’s changing in MP in Call of Duty: Black Ops 4 with the next update, as mentioned in a new post from Treyarch:

Weapons

  • Assault Rifles
    • ICR-7
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
    • Rampart 17
      • Improved max damage range from 37.6 yards to 41.6 yards.
      • [PC only] Improved ADS sway
      • [PC only] Improved hip-fire accuracy.
    • KN-57
      • Improved max damage range from 15.2 yards to 17.3.
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
    • VAPR-XKG
      • Improved 5-hit kill range from 34.7 yards to 50 yards.
      • Improved ADS idle to sway less.
    • Maddox RFB
      • Reduced recoil stability in first 5 shots in bullet pattern.
      • Echo Fire Operator Mod: Improved recoil stability.
      • Quickdraw: Reduced ADS-in speed.
      • Quickdraw II: Reduced ADS-in speed.
      • Stock: Reduced ADS move speed.
      • ELO: Reduced recoil stability.
      • [Console only] Reduced max damage range from 23.6 yards to 20.8 yards.
      • [PC only] Improved ADS sway.
      • [PC only] Improved hip-fire accuracy.
  • Submachine Guns
    • MX9
      • Improved 5 hit kill range from 5.5 yards to 7.6 yards.
      • Improved ADS-in speed.
      • [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.
    • GKS
      • Improved 5-hit kill range from 2.7 yards to 5.5 yards.
      • [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.
    • Spitfire
      • Reduced max damage Range from 9.7 yards to 7.6 yards.
      • Stock: Reduced ADS move speed.
      • Extended Mags: Reduced magazine size.
      • Fast Mags: Reduced reload speed enhancement.
      • [PC only] Reduced hip-fire accuracy.
    • Cordite
      • Belt-Fed Operator Mod: Reduced overheat cooldown speed.
      • Grip: Reduced recoil stability.
      • [PC only] Reduced hip-fire accuracy.
    • Saug 9mm
      • Reduced sprint-out speed (now the same as most other SMGs).
      • Reduced base move speed (now the same as other SMGs).
      • Stock: Reduced ADS move speed.
      • Stock II: Reduced ADS move speed.
      • Grip: Reduced recoil stability.
      • [PC only] Reduced hip-fire accuracy.
      • [Console only] Dual Wield Operator Mod: Reduced hip-fire accuracy.
      • [Console only] Dual Wield Operator Mod: Reduced max damage range from 11.1 yards to 8.3 yards.
    • Daemon 3XB
      • Improved max damage range from 6.9 yards to 9 yards.
      • [PC only] Improved hip-fire accuracy.
  • Tactical Rifles
    • Auger DMR
      • Improved ADS move speed.
      • Improved firing speed.
      • Double Tap Operator Mod: Improved firing time between shots.
    • ABR 223
      • Improved ADS move speed.
      • Improved sprint-out speed.
    • Swordfish
      • Improved ADS move speed.
      • Quickdraw II: Improved ADS-in speed.
      • [PC only] Improved burst delay, allowing for faster sustained fire rate.
  • Light Machine Guns
    • Titan
      • Reduced flinch resistance when being hit.
      • Reduced max damage from 46 to 38.
      • Stock: Reduced ADS move speed.
    • Hades
      • [PC only] Cross Bar Operator Mod: Reduced spread accuracy.
  • Sniper Rifles
    • Paladin HB50
      • [PC only] Improved rechamber speed (same as console).
    • Outlaw
      • [Console only] Improved firing speed.
      • [PC only] Quickdraw: Improved ADS-in speed.
      • [PC only] Bolt Cylinder Operator Mod: Reduced fire rate.
      • [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.
    • Koshka
      • Improved ADS sway.
      • [Console only] Quickdraw II: Improved ADS-in speed.
      • [PC only] Improved rechamber speed (same as console).
  • Pistols
    • RK 7 Garrison
      • Improved all damage ranges.
  • Shotguns
    • MOG 12
      • Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases it’s one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
      • Improved max damage Range from 3.75 yards to 4.1 yards.
      • Quickdraw: Improved ADS-in speed.
      • [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.
    • SG12
      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

  • Prophet
    • Seeker
      • Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.
      • Reduced detection range against enemies with Cold Blooded.
  • Ajax
    • 9-Bang
      • Reduced visual opacity of screen flash when hit by 9-Bang.
      • Players will no longer raise their hand when flashed if they have Tactical Mask.
      • Players can now change stances while flashed.
  • General
    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

  • Frag Grenade
    • Increased damage.
  • Concussion Grenade
    • Players can now stun themselves with their own Concussion Grenade.
    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

  • Acoustic Sensor
    • Reduced the ranges at which Acoustic Sensor can detect enemies.
    • Reduced the ranges at which enemies with Dead Silence are detected.

Perks

  • Tactical Mask
    • Player now recovers faster after being hit by Tempest.
    • Players will no longer raise their hand when flashed by the 9-Bang.
    • No longer provides fire or radiation resistance.
  • Flak Jacket
    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
    • Improved Flak Jacket resistance to radiation and burn.
  • Cold Blooded
    • Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

  • Lightning Strike
    • Reduced the delay between targeting locations and the jets arriving.
  • Sentry
    • Improved damage.
    • Improved the time that the Sentry will remember a target after losing line of sight.
    • Improved the range at which the Sentry will detect an enemy within a 360-degree radius.
  • Drone Squad
    • Improved damage.
  • Sniper’s Nest
    • Increased number of rockets required to destroy the Sniper’s Nest by 1.
  • Mantis
    • Improved explosive damage radius.
  • Thresher
    • Improved chain gun explosive radius and damage.
    • Improved health of vehicle to balance damage dealt from an enemy with FMJ II.
  • Strike Team
    • Improved awareness radius.
    • Improved health regeneration rate of Strike Team members.
  • General
    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.

Alongside this new balancing pass for Call of Duty: Black Ops 4, the game’s next Operation goes live on February 19 on PlayStation 4.

Treyarch also announced that the first League Play event in Call of Duty: Black Ops 4 will begin on February 21 on PS4.

Stay tuned for the latest news as February 19 approaches.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile

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As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.

The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:

There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:

These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.

In addition, Treyarch has updated their cover photo on social channels.

It’s getting cold out there…

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Call of Duty: Black Ops 4

Gameplay from Black Ops 4’s canceled campaign mode revealed

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A user on Reddit, r/BlackOps4, has shared what appears to be the very first footage of gameplay from the canceled campaign mode of Call of Duty: Black Ops 4.

Call of Duty: Black Ops 4, which released in October 2018, was the first Call of Duty game to not have a traditional campaign mode, instead opting to have three online-based modes.

Treyarch insisted throughout the year that they really didn’t have plans for a campaign and were focusing on an online connected experience for Black Ops 4, but many reports and sources described the campaign as being too ambitious and canceled because of issues with development.

On Reddit, a user has shared about two minutes of alpha footage of the gameplay of Black Ops 4’s campaign. The campaign, in alpha-state footage (meaning its not complete), had a very similar HUD to the MP experience of Black Ops 4. The user claims that the campaign and MP were supposed to be connected, and that’s why the HUD is so similar.

The gameplay starts by showing a message of “FIND THE AQUILUS CEO.”

Here’s the gameplay footage:

The user who posted this has not said where they got this gameplay footage as of now. He said he only has this footage, alongside an augmented footage of the engine of BO4, which he is not releasing at this time.

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Call of Duty: Black Ops 4

Double XP live in Call of Duty: Black Ops 4 through February 6

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To celebrate the big game this weekend, Treyarch is activating Double XP Quad Feed in Call of Duty: Black Ops 4 this weekend – starting now.

Live in game now is:

  • 2XP in MP
  • 2XP in Zombies
  • 2XP Party Game Moshpit

All of this is live in Call of Duty: Black Ops 4 on PS4, Xbox One, and PC. This is live through February 6 at 10AM PT.

For those still enjoying Black Ops 4, enjoy a new XP weekend!

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