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Treyarch says Call of Duty Zombies shouldn’t exist, says some people were ‘totally opposed to zombies’

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Treyarch’s Studio Head Mark Lamia spoke today at the D.I.C.E keynote in Las Vegas about the development process behind Call of Duty’s now-famous zombies mode. Lamia says that zombies mode shouldn’t exist because of development timing/planning.

“Call Of Duty Zombies shouldn’t exist,” he said, describing that the team had come up with the project, secretly, right when Treyarch needed to be focused on Call Of Duty: World At War.

“It was a really turbulent time in the studio’s history, as we were evolving and changing our identity and our cultures were clashing and blending on an incredibly short and demanding Call Of Duty development cycle. World At War would be our first shot at a two year development cycle in the franchise and up until this point I think it’s safe to to say we were still struggling to find our voice and establish our identity inside the franchise, despite the experience on the team it’s fair to say we still lacked a bit of confidence.”

Lamia talked about how the team was behind schedule on World at War, that he had the responsibility, as Studio Head, of making sure he had to deliver to Activision and business partners. He also states that the zombies project was not green lit by higher ups, and that some people thought it wasn’t a good idea.

“We’ve got a tough development, the team is working with new technology, we’re behind schedule, the team is crunched, late stage innovation, unapproved, unplanned, unscheduled, definitely un-greenlit work,” he summarized.

“Some people in the franchise leadership were totally opposed to zombies and a zombies mode, and they thought it would be a disgrace to the franchise.”

He, however, concludes that he did make the call to let it happen, and see where it would go – and now it’s staple to Call of Duty.

“As a studio head I was ultimately responsible for delivering to our publishing and our business partners. The classic management, the right thing, the reasonable thing to do would have to just insist that the team stop getting distracted, focus of delivering what we were already signed up for and what we were already behind on delivering.”

“And there were some inside the leadership of the studio felt that I needed to make that decision right then or totally jeopardize the development. I almost did, in what would have certainly been one of the biggest mistakes of my career.”

“We made the right choice to follow the fun, follow the passion and bet on a dedicated team.”

SOURCE: D.I.C.E Presentation via GiBiz

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Call of Duty: Black Ops Cold War

Treyarch celebrates 10 years of Call of Duty: Black Ops with new feature video

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Today, May 18, 2020, marks 10 years since the very first Call of Duty: Black Ops game was announced by Activision and Treyarch.

On May 18, 2010, Call of Duty: Black Ops was revealed with its debut reveal trailer and released later that year on Xbox 360, PS3, and PC.

Today, to celebrate it, Treyarch has shared a new video and a blog post looking back at the 10 years of the Black Ops franchise.

Following the release of Call of Duty: World at War in 2008, we had the opportunity to turn our full creative focus solely on making Call of Duty games, a move that gave rise to the Black Ops series of games starting in 2010. While World at War gave us characters like Reznov and Easter Eggs like a little-known bonus mode called Zombies, it was just a glimpse into just how much story there was to tell.

From there, we went deep into the shadows: Call of Duty: Black Ops was the history you thought you knew. It was Woods, Hudson, and Mason… it was plausible deniability, and mindf*ckery… it was THE NUMBERS!… and best of all, it was just scratching the surface.

Watch the full video below:

Read the studio’s full new blog on their website here.

And, if you are looking for some more nostalgia, watch the original Call of Duty: Black Ops reveal trailer here:

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All Call of Duty titles on sale for Steam Winter and Xbox Countdown sales

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The holidays are here! Steam and Xbox have launched their Winter and Countdown sales respectively. From the original Call of Duty up to Black Ops 4, plenty of Call of Duty titles are on sale on both platforms.

Steam (PC)

Steam’s Winter Sale began December 20th, 2018 and ends January 3rd, 2019 at 10AM PT. All prices are in US Dollar.

It’s important to note that Call of Duty: Black Ops 4, is available exclusively on Battle.net for PC and thus is not included.

Xbox One / Xbox 360

Xbox’s Countdown Sale began December 20th, 2018 and ends January 3rd, 2019. All prices are in US Dollar. Xbox Live Gold members also receive up to an additional 10% off.

All of the following Xbox 360 titles are Backwards Compatible on Xbox One.

Do you plan to pick up any of the titles while they’re on-sale?

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New ‘DECLASSIFIED’ video series explores Treyarch’s development process

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On the December 12 livestream, Treyarch gave fans a sneak peak at a new video intel series titled “DECLASSIFIED”. Today they have released the first full episode focusing on the history of Nuketown.

Unredacted intel, direct from the devs. This is DECLASSIFIED, where we uncover the secrets behind the development of the Black Ops series.

The video begins with Senior Level Designer Adam Hoggatt explaining how Call of Duty maps go from an idea to a reality.

He says “So I had just finished working on the map Radiation on Black Ops 1 and an email came out from Vahn saying ‘hey what if we make a small map based on the nuclear testing towns, these fake towns, that they used to set up to test nukes.'”

A scrapped idea for a flank path on Nuketown (via Treyarch)

Adam also explains an idea they had where there would be a path behind the B capture point where players could flank the enemy team. He goes on to say that when implemented, it was just terrible so they removed it.

Producer Miles Leslie goes on to mention how their idea for Black Ops 4’s Nuketown originally was supposed to be much more real and depressing, but toned that down because Nuketown is traditionally a more colorful and fun map.

This is just episode one of the Declassified series, so expect some more deep dives into the Call of Duty development process.

For the full episode of Declassified, watch here:

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