// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

In a new interview with DailyStar, Treyarch’s Senior Producer, Yale Miller, stated that Black Ops 4 not having a campaign is just ‘at this moment’ in the franchise.

“[The single player mode] is only missing at this moment in time. I really think with every game we make, we finish that title and then we ask ‘what is it fans are gonna love the most?’ If that’s another traditional campaign, then we’ll make another traditional campaign. But right now, for what our goals were for Black Ops 4, it was just [multiplayer, Zombies and Blackout] that we were focused on.”

Call of Duty: Black Ops 4 lacking a campaign does not mean the entire Call of Duty franchise itself will no longer have campaigns.

“In terms of the future of the franchise, Infinity Ward and Sledgehammer are their own awesome teams, they’re doing their own thing. And I have no idea what they’re doing!”

Miller also suggested that the Blackout mode is something that could not continue into future Call of Duty games because of its uniqueness to Treyarch and their titles, meaning if Battle Royale comes to other Call of Duty titles, it would be a different mode.

“They couldn’t, for example, make Blackout… because that’s just quintessentially Black Ops, you know?” continued Miller.

“I love narrative games, there’s a place for narrative games, but for us and what we wanted to do, it was the right decision [to not have a single-player campaign]”.

SOURCE: Daily Star

comments below