Treyarch is unhappy with the current Blackout user interface and has plans to revamp it.
On December 4, Treyarch Studio Design Director, David Vonderhaar, expressed his frustration with the Blackout user experience, also known as UX, over on Reddit. Replying to a video posted by user ‘SGT-ISA’, Vonderhaar writes “Quite honestly, the STASH UX aggravates me as well.”
SGT-ISA’s video showed him having trouble looting a death stash. Whenever he would pick up an item, the user interface, also known as UI, would show either a blank spot in the pop-up menu or disappear completely as if he walked away from it.
While a quick patch went out a little after this video was posted that fixed the blank spaces from appearing in death stashes, the issuing causing the pop-up menu to disappear even while the player is stationary is still present in the game.
After sharing similar aggravation, Vonderhaar goes on to talk about a replacement user experience that is currently being tested and worked on at Treyarch.
This new system they are testing, which is not final, would be a column layout, with each item type segmented to its own “container”.
Vonderhaar writes that this layout would also be “anchored to the bottom of the screen.” And that players will have “No more of the menu bouncing around on the screen on you in an unpredictable way.”
He goes on to explain that performing any combat actions like shooting or aiming down the sights would make the looting UI go away, but changing your stance and strafing around the loot will not.
Vonderhaar then ends off his post condensing it all and writing “In summary, it’s super aggravating. We know it. We are doing something about it.”
His whole post detailing the experimental system can be read here:
I hear and feel your aggravation. Quite honestly, the STASH UX aggravates me as well.
I’ve seen the replacement version. It’s a grid with tabs (when it needs them) but is no bigger than it needs to be while also staying the same size for everyone. It doesn’t “auto re-size” or you’d have the same problem as the current Stash.
It’s anchored to the bottom of the screen. No more of the menu bouncing around on the screen on you in an unpredictable way.
No more having a new item sliding into the place when a teammate is also using the menu. For example, picking up a gun on accident. That’s the worse. Every item has its own container. If the Item disappears when you have it selected, it’s very clear what happened. Someone took it. The grid block will be blank.
*knock on wood* Items of the same named type will stack up even if they don’t stack in the Inventory. Eg., if you down a guy with 2 weapons, each with a Suppressor, that will use 1 grid block and not 2. This reduces the overall size requirement, while still allowing you to see “a lot” of the contents of a Stash at once without using a ton of screen real-estate.
This one I have not seen working yet -but it’s on the plans. That’s why I am knocking on wood. It may not work out for reasons I can not currently predict. Nothing is ever really done until it is, no matter how good the plan is. It still needs user testing and extensive playtesting.
If you do any combat action (ADS and shoot) or back away from it, you will close the menu -but you can still change stance and straff around (as long as you don’t move too far away). You can not Heal or use Equipment when it is open because R1/RB and L1/LB are used to tab to other pages.
I wish I could just show you it, instead of trying to explain it. I can not. However, several of us are working on getting the necessary folks comfortable with the idea of showing you things that are in development. At least for the “top 5” level stuff like this one.
In summary, it’s super aggravating. We know it. We are doing something about it.
How’s the looting user interface working for you? Love it, hate it? Let us know in the comments down below!
Black Ops 4 assets appear in Black Ops Cold War
Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.
Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.
Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.
While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.
Some of these placeholder images have been appearing in Black Ops Cold War.
The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.
While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.
Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.
Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.
We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.
How Nuketown has changed over the years
We take a look at Nuketown throughout the years.
Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.
Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.
Call of Duty: Black Ops (2010)
Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.
Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.
Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.
Call of Duty: Black Ops 2 (2012)
Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.
Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.
This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.
Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.
This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.
In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.
Call of Duty: Black Ops Declassified (2012)
This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.
A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.
Call of Duty: Black Ops 3 (2015)
Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.
This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.
Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.
There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.
Call of Duty: Black Ops 4 (2018)
Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.
The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.
An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.
Nuketown Island (Blackout)
Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.
Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.
Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.
Call of Duty Mobile (2019)
Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.
This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.
With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.
COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile
As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.
The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:
There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:
These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.
In addition, Treyarch has updated their cover photo on social channels.
It’s getting cold out there…
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