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Vahn provides additional context on Black Ops 4 League Play’s delay, says ‘no excuses here’



Treyarch’s Studio Design Director took to Reddit overnight to answer a few questions from community members in different threads throughout the site.

In one of those threads, a user asked about League Play’s delay and asked why Treyarch just cannot bring Black Ops 2’s system back into Black Ops 4.

Vahn started by saying that Black Ops 2’s system not being considered broken in some ways is “inaccurate.”

I like that you liked League Play [in Black Ops 2] but to say it wasn’t broken is inaccurate. I chose to accept the word broken in this context as having things in it that didn’t work so well. It had plenty of design defects and it was this community that gave us feedback on those design decisions that we banked both THEN and then again more recently.

Vahn continued that Treyarch wants to address the topic of League Play and what they’ve done with the mode in an upcoming developer video.

We hope to address this topic head-on in more detail in a video developer update soon.

He then continued by talking about why League Play was delayed and what changed during the development process that caused them to make the decisions to move League Play’s release around. The main reason behind it was changing League Play based on the community feedback to the announcement of the mode and ensure that it has the features the community wants when it launches.

From Vahn:

League Play is taking/took longer than we expected, because we are addressing the community feedback on it in advance of launching it. …thus when it does come out it will more closely match your expectations of what it is and how you think it should work.

We are doing the very things you gave us feedback on that we agreed made sense for the game we now have versus the game we had when I stood on stage and told you League Play was coming back at the MP reveal event.

It’s simply a software development reality that can be hard to understand if you aren’t a software developer. The development of major game systems like this one takes a lot more time than most other features. The people who can develop this type of system are not the same that develop other features. The argument “don’t do <this thing> and do League Play” is rarely a solution to getting something faster. The people who do “this” are doing it. The people who do “that” are doing other things that they are experienced and qualified to do.

Vahn made an edit to his comment to add additional context of his own opinion more so into the situation and said he’s not making excuses, but providing more transparency as to what happened.

No excuses here. We designed our competitive features with a goal of expanding the competitive audience and players. We got feedback from that community on our approach. We are adjusting accordingly.

…we’ve invested a great deal of time, effort, and resources in our competitive features and systems over the years and with this game … we keep pushing and trying to find new ways to make it bigger still while not overly alienating the current competitive community. This is very hard to get right. The very nature of competition can also make it inaccessible to the mainstream.

In another Reddit comment, Vahn followed up by saying he takes accountability for being the one to reveal League Play at the Black Ops 4’s reveal event without stating a date for its launch. He believed, at the time, that the mode would be available and on track, but the development and internal process for the mode changed as time went on.

Here’s the full response after a fan asked about excuses:

We teased League Play at the reveal. That happened. I take accountability for it. I was the one who said it. I did it because I believed in our plan and our ability to execute our plan. I’ve stood on stage before and said “we are doing this” and we did it. I’ve stood on stage before and said “we are doing this” and then something happened where we couldn’t.

I truly and completely understand the frustrations around it. All of us do. I’m so sorry that you feel let down here. Things happen. Tough decisions on priorities have to made. Things change that are not always totally within our control.

We also can’t have it both ways. We can either never talk about anything until it’s done. More than a few people in the organization think this is the best approach right now.

Or…We can talk about what we’d like to do, what we want to do, what we are doing, what you want us to do, whether we will or will not and why. However, transparency is not a promise. It requires an understanding that all things are subject to change, that what you want, what others want, what the studio or business wants or demands are not always the same. You will not like everything you hear. You have to be ok with that and you have to be ok with expressing that in a constructive and helpful way.

I’m so sorry that you feel let down. Whether you choose to believe me or not, you didn’t get sold vaporware. The studio is working its ass off to make good on it’s commitments to our fans. Things are going to happen that get in the way of that. All any of us can do is just keep driving forward.

The latest news from Treyarch on League Play is that the mode is expected to go live in mid-February on PS4. More details are expected soon.

SOURCE: Reddit (1) (2)

Call of Duty

Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War

This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.



Call of duty zombies evolution

For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.

Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.

Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.

Call of Duty Zombies Evoltuion List

The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.

In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.

Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.

Evolution of Zombies video

Call of Duty Zombies

Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.

Some of the classic maps showcased include:

  • World at War’s Nacht der Untoten
  • Black Ops’ Five
  • Black Ops 3’s Shadows of Evil
  • Black Ops 4’s IX

Of course, there are many other maps shown in the video, but we don’t want to spoil it all!

If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.

For more on Zombies, especially the latest Black Ops Cold War map, Mauer der Toten, be sure to stay tuned on Charlie INTEL.

Image Credits: Treyarch / Activision / Evolution List

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Call of Duty players want a Battlefield Portal inspired mode in the future

After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.



Battlefield Portal and Modern Warfare 2

Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.

Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.

This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.

Battlefield Portal vehicles

Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.

Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.

“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”

His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.

Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”

“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”

With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.

If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.

Image Credit: Activision / EA

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Call of Duty

Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3

It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.



black ops 3 nacht der untoten

One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.

Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.

Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.

However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.

The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.

Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.

Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.

The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.

This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.

Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.

He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”

Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.

Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.

Image Credit: Activision / TomPhantasy

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