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Call of Duty: Black Ops 4

Vahn provides additional context on Black Ops 4 League Play’s delay, says ‘no excuses here’



Treyarch’s Studio Design Director took to Reddit overnight to answer a few questions from community members in different threads throughout the site.

In one of those threads, a user asked about League Play’s delay and asked why Treyarch just cannot bring Black Ops 2’s system back into Black Ops 4.

Vahn started by saying that Black Ops 2’s system not being considered broken in some ways is “inaccurate.”

I like that you liked League Play [in Black Ops 2] but to say it wasn’t broken is inaccurate. I chose to accept the word broken in this context as having things in it that didn’t work so well. It had plenty of design defects and it was this community that gave us feedback on those design decisions that we banked both THEN and then again more recently.

Vahn continued that Treyarch wants to address the topic of League Play and what they’ve done with the mode in an upcoming developer video.

We hope to address this topic head-on in more detail in a video developer update soon.

He then continued by talking about why League Play was delayed and what changed during the development process that caused them to make the decisions to move League Play’s release around. The main reason behind it was changing League Play based on the community feedback to the announcement of the mode and ensure that it has the features the community wants when it launches.

From Vahn:

League Play is taking/took longer than we expected, because we are addressing the community feedback on it in advance of launching it. …thus when it does come out it will more closely match your expectations of what it is and how you think it should work.

We are doing the very things you gave us feedback on that we agreed made sense for the game we now have versus the game we had when I stood on stage and told you League Play was coming back at the MP reveal event.

It’s simply a software development reality that can be hard to understand if you aren’t a software developer. The development of major game systems like this one takes a lot more time than most other features. The people who can develop this type of system are not the same that develop other features. The argument “don’t do <this thing> and do League Play” is rarely a solution to getting something faster. The people who do “this” are doing it. The people who do “that” are doing other things that they are experienced and qualified to do.

Vahn made an edit to his comment to add additional context of his own opinion more so into the situation and said he’s not making excuses, but providing more transparency as to what happened.

No excuses here. We designed our competitive features with a goal of expanding the competitive audience and players. We got feedback from that community on our approach. We are adjusting accordingly.

…we’ve invested a great deal of time, effort, and resources in our competitive features and systems over the years and with this game … we keep pushing and trying to find new ways to make it bigger still while not overly alienating the current competitive community. This is very hard to get right. The very nature of competition can also make it inaccessible to the mainstream.

In another Reddit comment, Vahn followed up by saying he takes accountability for being the one to reveal League Play at the Black Ops 4’s reveal event without stating a date for its launch. He believed, at the time, that the mode would be available and on track, but the development and internal process for the mode changed as time went on.

Here’s the full response after a fan asked about excuses:

We teased League Play at the reveal. That happened. I take accountability for it. I was the one who said it. I did it because I believed in our plan and our ability to execute our plan. I’ve stood on stage before and said “we are doing this” and we did it. I’ve stood on stage before and said “we are doing this” and then something happened where we couldn’t.

I truly and completely understand the frustrations around it. All of us do. I’m so sorry that you feel let down here. Things happen. Tough decisions on priorities have to made. Things change that are not always totally within our control.

We also can’t have it both ways. We can either never talk about anything until it’s done. More than a few people in the organization think this is the best approach right now.

Or…We can talk about what we’d like to do, what we want to do, what we are doing, what you want us to do, whether we will or will not and why. However, transparency is not a promise. It requires an understanding that all things are subject to change, that what you want, what others want, what the studio or business wants or demands are not always the same. You will not like everything you hear. You have to be ok with that and you have to be ok with expressing that in a constructive and helpful way.

I’m so sorry that you feel let down. Whether you choose to believe me or not, you didn’t get sold vaporware. The studio is working its ass off to make good on it’s commitments to our fans. Things are going to happen that get in the way of that. All any of us can do is just keep driving forward.

The latest news from Treyarch on League Play is that the mode is expected to go live in mid-February on PS4. More details are expected soon.

SOURCE: Reddit (1) (2)

Call of Duty: Black Ops Cold War

Black Ops 4 assets appear in Black Ops Cold War

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.



Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.

While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.

Some of these placeholder images have been appearing in Black Ops Cold War.

Reused assets

The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.

While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.

Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.

Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.

We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.

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Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.



Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)


Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)


This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)


Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

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Call of Duty: Black Ops Cold War

COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile



As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.

The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:

There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:

These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.

In addition, Treyarch has updated their cover photo on social channels.

It’s getting cold out there…

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