// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

“Headshots for Camo doesn’t work” in Blackout says Treyarch Design Director.

With the 31 January Game Settings Update for Black Ops 4, players can finally unlock exclusive camos for Blackout as well as Mastery camos for their guns.

The new camo system is unlike any we have seen in other game modes, and revolves around collecting “Paint Cans” in-game. After you collect a certain amount of Paint Cans, you can redeem them for camos in the Armory.

Whereas Multiplayer and Zombies camos require kills or headshots with a a gun to unlock that guns camo, not a single bullet needs to be fired to unlock Blackout camos.

While some players believe that because of this change, skill is no longer a requirement to earn camos, David Vonderhaar, Studio Design Director as Treyarch, thinks differently.

” In my opinion, headshots for Camo doesn’t work when you don’t have CaC/loadouts and respawns. You would be so mad at me right now if you can’t find a gun whose Challenges you were trying to complete. Find gun. Dead. The. Grind. Torture.” He posts on Twitter.

“The idea that Challenges drive you to use other weapons you may not typically use is great feedback. However, we don’t need to use Camo to do that. “

He goes on to tweet that ” We don’t need to use Camo unlocks to do this. Ambush is an example. It turned us into Snipers, Knifers, and lovers of Brawler.”

This weekend, between 1 Feb and 4 Feb, all platforms will receive 2X Merits in Blackout.

comments below