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Call of Duty: Vanguard

Vanguard data shows Combat Pacing options still “broken”

A CoD: Vanguard player has recorded their matches to prove that the Combat Pacing options still don’t work as intended.

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CoD Vanguard Operators fighting on Shipment

Frustrated with Call of Duty: Vanguard’s Combat Pacing options appearing not to work, a player has recorded their matches with the Assault filter and discovered it “does not work at all.”

While Call of Duty has traditionally been played 6v6, Vanguard introduced Combat Pacing options so players could choose how they want maps to be played. By picking from Tactical, Assault, or Blitz, players have the option to up the player count, making for much more chaotic lobbies.

This filter acts as more of a preference, and you’re not hard-locked to the chosen pacing. However, one player has recorded their data to prove that the Assault filter “does not work at all,” giving an equal mix of all Combat Pacings.

The Tactical filter had issues in Vanguard’s first couple of weeks, where players who just wanted the classic 6v6 experience would be thrown into 8v8 and 10v10 matches. Sledgehammer Games have fixed the Tactical issue, but the Assault filter appears to still be broken.

Tired of playing the wrong Combat Pacing, aptly-named Reddit user ArduousAttempt has recorded 100 matches queued through the Assault filter.

While it is a preference and other pacings may pop up, it should give Assault matches more often than not. Instead, there appears to be an even split between the three match types.

After queuing for Assault, they claim to have got Blitz 32 times, Tactical 33 times, and Assault 35 times. The OP explained that this distribution is “what you would expect from selecting All.”

Users in the comments also shared their experiences, saying that the Tactical filter is the only one that appears to work. A few reiterated that it’s a preference and won’t work all the time, but ArduosAttempt argued that “If one option gives you the same result as selected All then it is broken.”

Vanguard is set to get a major update for the launch of Season 1 on December 8, so it’s possible that the Combat Pacing filters will be tightened up here.

Image Credit: Sledgehammer Games

Call of Duty: Vanguard

Warzone leak reveals another Attack on Titan Operator skin coming soon

A new Warzone and Vanguard leak claims the Armored Titan from Attack on Titan could be added to the games soon.

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Attack on Titan fans could soon get their hands on another Operator skin from the anime, with leaks claiming the giant human-eating creatures could join Vanguard and Warzone soon.

Crossovers have become a huge part of gaming, with games like Fortnite linking up with blockbuster movies and sports leagues to give fans amazing in-game looks.

Call of Duty is the latest title to try their hand at collaborations, teaming up with popular anime Attack on Titan to drop the Tracer Pack bundle for the game.

The first AoT skin in Vanguard and Warzone wasn’t well-received, with players claiming it looked “embarrassing,” before reporting that the bundle itself was giving players the wrong Tracer rounds. Now, it looks like they’re going to try again with a new skin, according to leaked images on Twitter.

According to leaker Hydra9114, a second Attack on Titan skin is on the way, but we won’t be getting another member of the Survey Corps.

Instead, players will be able to look like the Armored Titan, a 15 meter tall Titan with hardened skin to protect himself, capable of tearing through buildings and Survey Corps members with ease. Luckily, we expect that the Armored Titan’s in-game skin won’t be 15 meters tall.

The tweet shows a four-second video of the Titan in a pre-game lobby, holding a weapon while looking extremely menacing.

As things stand, we don’t have an official release date for this skin, but considering how detailed the Armored Titan looks, we expect it isn’t far away.

It’s very possible that it appears in Vanguard and Warzone Season 2, which has been delayed to February 14, 2022.

Image Credits: Activision Blizzard / MAPPA

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Call of Duty: Vanguard

Vanguard’s Double Barrel meta is over and players couldn’t be happier

Vanguard players are delighted following a recent nerf to the Double Barrel Shotgun that has limited “toxic players”.

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After weeks of torment, the Akimbo Double Barrel meta is finally over in Vanguard following a recent nerf and players are overjoyed with the change.

After Vanguard players requested a change to the overpowered Akimbo Double Barrel Shotgun for almost a month, their prayers were finally answered on January 20 as the weapons received a significant nerf.

Due to absurd range and damage output, players gravitated to the Shotguns resulting in a vicious circle of frustrated players. It hasn’t taken long for the community to notice drastic differences with Vanguard’s Multiplayer.

Depending on your stance in the debate, the Akimbo Double Barrel Shotgun either helped improve your K/D ratio or completely ruined it. Even players who didn’t necessarily want to use this broken weapon were forced to do so in order to keep up with enemy players.

However, now that the Double Barrel is no longer as dominant, it seems some players are having a hard time adjusting to the nerf.

After weeks of prospering and abusing the Double Barrel shotgun, Reddit user Kalashcocknov expresses the joy that comes from watching “toxic” players revert to their old selves.

The post expresses how the noob-friendly Akimbo Shotgun catered to less experienced players and that these players are struggling to adapt to traditional CoD weapons.

The nerf to the Akimbo Double Barrel Shotgun has made it so the weapon is bound to be a less frequent option.

However, players are worried that those who loved the overpowered weapon will move to the Combat Shotgun, which has reemerged as the most dominant close-range weapon in the game.

Only time will tell if Shotguns will once again infuriate Vanguard players but for now, you can rest easy knowing the most broken weapon in the game has been dealt with.


For more Vanguard news check out a ranked list of the best Assault Rifles and SMGs in Vanguard.

Image Credit: Activision / Sledgehammer Games

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Call of Duty: Vanguard

Vanguard players furious with “broken” Attack on Titan bundle

The highly-anticipated Attack on Titan bundle is leaving Vanguard players feeling frustrated with the unfinished product they purchased.

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Just one day after the release of the highly-anticipated crossover and Vanguard players are already frustrated with the “broken” Attack on Titan bundle.

There’s a ton of overlap between fans of both franchises therefore a crossover between brands checked a lot of conceptual boxes. However, early feedback from Vanguard players has been incredibly disappointing as they’ve highlighted major flaws with the cosmetics.

The Attack on Titan bundle already received its fair share of negative feedback prior to release due to the poor design of the Survey Corps Operator skin but some new flaws are leading players to claim the bundle as “broken”.

It didn’t take long for things to go sour with the Vanguard Attack on Titan bundle and given the fact that the bundle costs around $20 it’s easy to understand why players feel shortchanged. Paying customers expect a finished product and the bundle is clearly failing to deliver on this promise.

The bundle consists of one Operator skin, three weapon blueprints, three in-game animations, one emblem, one sticker, and one charm. Players have already called out the skin for its poor design and now it seems like two of the weapon blueprints and some animations are not working as advertised.

As you can see in the clip posted to the Vanguard subreddit, the weapon blueprints that advertise Orange Tracers actually boast lackluster “cartoonish muzzle flash.” Without the Tracers working as intended the weapon blueprints look and feel like half-finished products.

A separate post detailing issues with the bundle’s animations is additional proof that the bundle is broken “Dunno if it’s just me but the MVP highlight is broken, just shows every character beating someone with an invisible gun.”

Once again, the most significant selling point fails to work as intended. Without the iconic AoT blades, the MVP highlight animation is meaningless.

Ideally, the bundle would work as intended from the getgo instead of presenting an unfinished product to paying customers.

As this bundle isn’t cheap, costing players $20, hopefully Sledgehammer Games will look into these issues and ensure that they work as intended moving forward.


For more Vanguard news check out our guide to the best Assault Rifles in Vanguard as well as a ranked list of the best SMGs in Vanguard.

Image Credit: Raven Software / Sledgehammer Games / Activision / MAPPA / Wit Studio / Funimation

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