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Call of Duty: Vanguard

CoD Vanguard December 15 update patch notes: weapon updates, Seasonal Challenges, bug fixes

Here’s everything you need to know about Vanguard’s Festive Fervor patch update, including weapon balancing, Panzerfaust updates, bug fixes, and more.

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Call of Duty Vanguard festive fervor event

Sledgehammer Games is releasing the Season 1 Festive Fervor Update, version 1.09, for Call of Duty: Vanguard on December 15, which kicks off the Festive Fervor holiday event, with new bundles, bug fixes, and more.

The Festive Fervor event for Call of Duty: Vanguard includes the all new re-mastered Shipment converted to Shipmas, new Store Bundles, the return of MW3’s Drop Zone mode, and more holiday themed festivities.

Sledgehammer Games has posted the patch notes for the new update. The new update goes live live on December 15 at 9PM PT on all platforms with the Festive Fervor content becoming available on December 16 at 9PM PT.

Warzone Pacific Festive Fervor update will go live December 16 at 9PM PT.

The patch notes and information below are only applicable to Call of Duty: Vanguard.

CoD Vanguard December 15 Patch Notes

Elf in Vanguard Festive Fervor

MULTIPLAYER

Stability

  • Using Daniel’s alternative skin will no longer crash the game

Seasonal Challenges

  • Progression for Seasonal Challenges is now visible, active, and tracking 

Weapons

  • Bug Fixes
    • Riot Shield now blocks front-facing damage and bullets will not penetrate
    • The Firefight Blueprint has been fixed to remove light coming from the front end of the barrel and parts of the optic
    • Kar98K Hunter incentive skin no longer causes the gun to aim down the iron sights instead of the attached scope
    • Top Break muzzles no longer jump on reload
    • Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7
    • Addressed multiple issues with charms in a QOL pass
    • Weapon animations have been polished and some glitches have been resolved
  • Balancing
    • Challenges
      • Panzerfaust Challenge has been changed from destroying ariel streaks to longshot kills
    • Weapons 
      • Kar98k & Type 99 
        • When using a lower caliber magazine, these weapons will now retain the ability for One-Shot-Kills when landing chest shots 
      • Top Break 
        • No longer reduces damage, but range reduction increased
      • Gorenko Anti-Tank Rifle
        • The default scope will no longer heavily obscure player vision when meleeing with the bayonet
    • Attachments
      • Melee range has been reduced for Bayonet when Reach Kit Perk is applied
  • Camos
    • Double Barrel
      • Corrected wording in the Death Artist Challenge to say “16 Gauge Mag” instead of “12 Gauge Mag” 
    • Assault Rifle Alpha
      • Camos now show proper progression
    • M1 Garand
      • Camos now show proper progression
  • Cross-progression
    • Master Ribbons data from Cold War will now be imported and reflected in Vanguard
    • Getting kills in Warzone now counts toward challenges in Vanguard

Killstreaks

  • Mortar Barrage
    • Increased damage dealt by the Mortar Barrage Flare 
    • Mortar Barrage has been tweaked to make deployment less difficult

Maps

  • Paradise
    • Fixed several out-of-map exploits 
    • Fixed instances of unnatural hitching when jumping against ramped walls
  • Radar
    • Fixed issue which made some doors indestructible
    • Fixed out-of-map spawns and exploits 
  • Desert Siege
    • Spawn tuning to reduce instances of spawning close to enemies 
    • Fixed a rendering issue that resulted in intense fog for some players
    • Blinking texture issues have been fixed in several locations
  • Bocage
    • Bullet penetration issues for certain walls have been fixed
    • MK2 Frag Grenade blast radius no longer affects players who should be protected by walls
  • Red Star
    • Fixed a bug that resulted in lighting effects following the player like a spotlight around the map
  • Berlin
    • Distracting and graphically incorrect shadows no longer appear under light fixtures
  • Numa Numa
    • Removed invisible geo in Numa Numa that blocked bullets midair
  • Gavutu
    • Fixed an issue in which an invisible wall remained after it was destroyed
  • Demanysk
    • Demolition and Tactician Perks now operate as intended
  • Sub Pens, Castle, Oasis, Das Haus
    • Fixed out-of-map exploits

Modes

  • Control 
    • Control is now live! 
  • Champion Hill
    • Players will no longer crash out of Champion Hill Duos, resulting in the closure of the entire game
    • Players can now access Scoreboard and Spectate Mode

UI/UX

  • Users will no longer get errors saying they don’t have Crossplay permission when attempting to add other consoles to a party
  • Flairs now appear with every Prestige level-up, and XP bars should reflect Prestige progression
  • Duplicate Prestige icons have been fixed 

CAMPAIGN

  • Fixed a progression blocker in the Lady Nightingale level caused by an unresponsive character 
vanguard zombies

ZOMBIES

Objectives

  • Purge 
    • Visibility improved in low light areas, making it more visually clear when capturing Control Runes.
    • The progress bar no longer overlaps various notifications such as Challenge Completions, Rank Ups, Weapon Level Ups, and more.
    • Professor Krafft will now acknowledge Purge objective completions.

Covenants

  • Brimstone
    • Brimstone no longer damages zombies when the player is downed.
    • Brimstone has been adjusted to now only deal damage to zombies that are in the player’s line-of-sight.
  • Dead Accurate
    • Launchers now work as intended with the Dead Accurate Covenant.
  • Swift Vengeance
    • Updated the description of Swift Vengeance to reflect that only weapon damage is increased with the use of this Covenant.
    • Knives now work as intended with the Swift Vengeance Covenant.

Weapons

  • Addressed an issue where weapons obtained from crates briefly displayed the wrong model when dropping.
  • Addressed an issue where some Mystery Box weapons would appear with their magazine detached from the weapon.
  • Addressed an issue that prevented players from loading into a match with their preferred custom reticle.
  • Addressed an issue that incorrectly identified some Launcher damages as critical hits.

Gameplay

  • Portals will now provide players with an opportunity to visit each destination before giving an option to return to the same location.
  • Closed various exploits that prevented players from taking damage from zombies.

Challenges

  • Melee Camo Challenges have been adjusted to count kills, not eliminations with the exception of Sturmkrieger Challenges.

UI

  • Zone names have been added in places where they were absent from the map.
  • The in-game scoreboard now shows the player in the correct ranking.
  • Addressed an issue with overlapping scoreboard UI.

Audio

  • Addressed an issue in which Operator and Announcer voice communications could compete with each other.

Subtitles / Text

  • Multiple fixes for subtitles when players select the English language setting.
  • Multiple fixes for voice lines and subtitles when players select the German language setting.
  • Multiple fixes for text descriptions when players select the Brazilian Portuguese language setting.
  • Multiple fixes for subtitles when players select the Polish language setting.

Stability

  • Addressed an issue that would sometimes kick a player to the main Zombies menu when Copying and Replacing loadouts.
  • Various stability fixes.

SOURCE: Sledgehammer Games

Call of Duty: Vanguard

Vanguard’s Double Barrel meta is over and players couldn’t be happier

Vanguard players are delighted following a recent nerf to the Double Barrel Shotgun that has limited “toxic players”.

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Vanguard Double Barrel nerf

After weeks of torment, the Akimbo Double Barrel meta is finally over in Vanguard following a recent nerf and players are overjoyed with the change.

After Vanguard players requested a change to the overpowered Akimbo Double Barrel Shotgun for almost a month, their prayers were finally answered on January 20 as the weapons received a significant nerf.

Due to absurd range and damage output, players gravitated to the Shotguns resulting in a vicious circle of frustrated players. It hasn’t taken long for the community to notice drastic differences with Vanguard’s Multiplayer.

Double barrel shotgun in cod vanguard

Depending on your stance in the debate, the Akimbo Double Barrel Shotgun either helped improve your K/D ratio or completely ruined it. Even players who didn’t necessarily want to use this broken weapon were forced to do so in order to keep up with enemy players.

However, now that the Double Barrel is no longer as dominant, it seems some players are having a hard time adjusting to the nerf.

After weeks of prospering and abusing the Double Barrel shotgun, Reddit user Kalashcocknov expresses the joy that comes from watching “toxic” players revert to their old selves.

The post expresses how the noob-friendly Akimbo Shotgun catered to less experienced players and that these players are struggling to adapt to traditional CoD weapons.

The nerf to the Akimbo Double Barrel Shotgun has made it so the weapon is bound to be a less frequent option.

However, players are worried that those who loved the overpowered weapon will move to the Combat Shotgun, which has reemerged as the most dominant close-range weapon in the game.

Only time will tell if Shotguns will once again infuriate Vanguard players but for now, you can rest easy knowing the most broken weapon in the game has been dealt with.


For more Vanguard news check out a ranked list of the best Assault Rifles and SMGs in Vanguard.

Image Credit: Activision / Sledgehammer Games

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Call of Duty: Vanguard

Vanguard players furious with “broken” Attack on Titan bundle

The highly-anticipated Attack on Titan bundle is leaving Vanguard players feeling frustrated with the unfinished product they purchased.

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Attack on Titan Vanguard bundle

Just one day after the release of the highly-anticipated crossover and Vanguard players are already frustrated with the “broken” Attack on Titan bundle.

There’s a ton of overlap between fans of both franchises therefore a crossover between brands checked a lot of conceptual boxes. However, early feedback from Vanguard players has been incredibly disappointing as they’ve highlighted major flaws with the cosmetics.

The Attack on Titan bundle already received its fair share of negative feedback prior to release due to the poor design of the Survey Corps Operator skin but some new flaws are leading players to claim the bundle as “broken”.

Attack on Titan bundle CoD

It didn’t take long for things to go sour with the Vanguard Attack on Titan bundle and given the fact that the bundle costs around $20 it’s easy to understand why players feel shortchanged. Paying customers expect a finished product and the bundle is clearly failing to deliver on this promise.

The bundle consists of one Operator skin, three weapon blueprints, three in-game animations, one emblem, one sticker, and one charm. Players have already called out the skin for its poor design and now it seems like two of the weapon blueprints and some animations are not working as advertised.

As you can see in the clip posted to the Vanguard subreddit, the weapon blueprints that advertise Orange Tracers actually boast lackluster “cartoonish muzzle flash.” Without the Tracers working as intended the weapon blueprints look and feel like half-finished products.

A separate post detailing issues with the bundle’s animations is additional proof that the bundle is broken “Dunno if it’s just me but the MVP highlight is broken, just shows every character beating someone with an invisible gun.”

Once again, the most significant selling point fails to work as intended. Without the iconic AoT blades, the MVP highlight animation is meaningless.

Ideally, the bundle would work as intended from the getgo instead of presenting an unfinished product to paying customers.

As this bundle isn’t cheap, costing players $20, hopefully Sledgehammer Games will look into these issues and ensure that they work as intended moving forward.


For more Vanguard news check out our guide to the best Assault Rifles in Vanguard as well as a ranked list of the best SMGs in Vanguard.

Image Credit: Raven Software / Sledgehammer Games / Activision / MAPPA / Wit Studio / Funimation

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Call of Duty: Vanguard

Vanguard graphics glitch makes CoD Zombies “unplayable”

A new Vanguard graphics glitch appeared after the January 20 update, and it’s making CoD: Zombies “unplayable.”

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Vanguard Zombies

CoD: Vanguard’s January 20 update brought a new graphics glitch to the game, and players are frustrated as it has made the game’s Zombies mode “unplayable.”

Sledgehammer Games released a major Vanguard update on January 20 to address the game’s problems. This patch finally nerfed the Double Barrel Shotgun and fixed some frustrating glitches.

However, this update also brought some frustrating new issues for players to deal with. A new visual glitch has been ruining the graphics in Vanguard’s Zombies mode and making the game unplayable.

Vanguard Operator holding flamethrower in Zombies mode

Reddit user ‘SecretlyHiddenSelf’ showcased this glitch in the CoD: Vanguard subreddit. The image they posted showed missing textures in the game’s Zombies mode, with large polygons taking up most of the screen.

This isn’t the first time that Vanguard players have had to deal with frustrating graphics issues. The Redditor called these new graphical glitches “insane,” claiming that they’re making Zombies “unplayable.”

The commenters were equally frustrated with these texture issues and some of them came to the conclusion that this glitch is a result of the NVIDIA Drivers update on PC. So, they began looking for ways to fix it.

How to fix Vanguard Zombies graphics glitch

A few of the commenters in this thread stated that reverting the NVIDIA Drivers update on your PC will fix this graphics glitch. “If you’re on PC roll your NVIDIA Driver back to 497.29,” suggested one user.

You can get this done by going on NVIDIA’s website and manually choosing a specific driver version to download and install. If you already have the latest driver installed then you can simply uninstall it.

Ultimately, this is a game-breaking glitch that the developers will need to address soon. At the time of writing, it’s unclear whether or not they’re aware of the issue, but we’ll be sure to update you if they announce a fix.


For more Vanguard content, check out this Ranked mode that’s been confirmed for Vanguard Season 2 as well as the best SMGs to use in Vanguard’s multiplayer.

Image Credits: Activision / Sledgehammer Games

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