Connect with us

Call of Duty: Vanguard

CoD Vanguard Season 1 update patch notes: New maps, perks, & Zombies content

CoD Vanguard Season 1 patch notes have officially dropped, and players can finally get an idea of the content to expect.

Published

on

Sledgehammer Games is releasing the Season 1 Update, version 1.08, for Call of Duty: Vanguard on December 6, which will bring a variety of new content across MP and Zombies modes, including the new Season 1 Battle Pass and integration with Warzone.

Season 1 of Call of Duty: Vanguard includes the all new Season 1 Battle Pass, with 100 fresh tiers including Task Force Trident Operator, two new MP maps, three new weapons, and new Zombies content.

Sledgehammer Games has now posted the patch notes for the new update. The new update goes live live on December 6 at 9PM PT on all platforms with the Season 6 content becoming available on December 8 at 9AM PT.

Vanguard owners will have 24-hour exclusive first play access to the Warzone Pacific Caldera map starting December 8 at 9 AM PT / 12 PM ET / 6 PM BST. Open access begins on Dec. 9.

Warzone Pacific update will go live December 7 at 9PM PT.

The patch notes and information below are only applicable to Call of Duty: Vanguard.

CoD Vanguard Season 1 Content

Season One is coming in hot and today we have some intel to break down regarding new content, and all the changes we’ve made heading into the official launch of Vanguard Season One on December 8th. 

But first, we’d like to thank our players for all the support our team has received since Vanguard launched. Your feedback has played a critical part in helping our developers improve features, squash bugs, and prepare Vanguard for Season One. This week players can expect a few long-awaited fixes and features such as the ability to save custom mods in Gunsmith and changes to the Bloodthirsty Challenge with the 3-Line Rifle.  We’re excited to join you all on two new Pacific maps, Radar and Paradise, as well as the return of a fan-favorite mode, Control.

For more detailed information about Vanguard’s Season One content offerings, check out the Call of Duty big blog that breaks down Vanguard Season One content including Battle Pass details, new weapons, new Operators, new maps, and more.

This blog is just a taste of what’s to come in Season One.

New Maps

  • Paradise: Medium-sized three-lane-style map featuring an underground tunnel and a hazardous weapons testing site.
  • Radar: A reimagined version of Modern Warfare 3’s Dome.

New Perks

  • Serpentine: Slightly reduce incoming ballistic and explosive damage while Sprinting.
  • Intuition: Players are alerted of the presence of nearby enemies, even through walls. 

New Lethal Equipment

  • Incendiary Grenades: Large radius grenade that deals damage to any within its range.

WEEK 1

New Mode: Control

  • Take turns defending and attacking two Control points with limited respawns. Defenders must prevent attackers from capturing their zones. If a team runs out of respawns or fails to complete their objective in the allotted time, they lose the round.

NEW ZOMBIES CONTENT

Season One delivers new content, features, weapons, challenges, and unlockable rewards to Vanguard Zombies, with more on the way mid-season. At launch, you’ll take on the all-new Purge Objective, wield 14 powerful upgrades across five new Covenants, bring in new Season One weapons and Launchers via your Loadouts, and find an expanded arsenal in the Mystery Box.

New Zombies Career Challenges with unique rewards are also being added to the Barracks on December 8th, along with 20 new Season One Challenges offering their own exclusive Calling Cards and XP bonuses. Complete the full set and earn the Season One Master Calling Card and a mountain of XP.

Later in the season, more Zombies content and new features are coming to Vanguard. Players will explore Von List’s Office to continue the Dark Aether story, upgrade their Artifacts with the new Tome of Rituals, build devastating Support Killstreaks at the Crafting Table, take on weapon unlock challenges to expand their Loadouts, and more. Stay tuned throughout the season for more info on what’s coming! 

New Objective

  • Purge: Capture the Control Runes to eradicate the Augmentors from existence.

New Covenants

  • Equip five new abilities with 14 total upgrades across all rarity tiers at the Altar of Covenants.

New Weapons

  • Wield new Season One weapons and bring Launchers into the fight via your Loadouts and the Mystery Box.

New Career Challenges

  • Take on a new set of Zombies Career Challenges to unlock exclusive Calling Card rewards and bonus XP.

Season One Challenges & Rewards

  • Complete the full set of Season Challenges to earn a unique Calling Card and XP rewards, including the Season One Master Calling Card.

CoD Vanguard Season One Patch Notes

vanguard combat pack

MULTIPLAYER UPDATES

All changes outlined in the blog will release between December 6 and December 9. For more details on when each change is integrated, please see our Patch Notes page

Gameplay

  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.

Weapons

  • Balancing (Dec 9th)
    • General 
      • Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7.
    • M1 Garand
      • Reduced Recoil.
    • Type 99
      • Reduced Aim Flinch.
      • Reduced ADS Time.
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used. 
    • 3-Line Rifle 
      • Reduced ADS Time.
    • Kar98
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
    • Sniper Attachments 
      • Hollow Points now reduce range. 
    • Top Break
      • Using lower caliber ammo now reduces range instead of damage
    • Shotguns 
      • Buck and Slugs
        • Reduced ADS speed penalty.
        • Reduced headshot multiplier.
      • Birdshot
        • Reduced headshot multiplier. 
  • Gunsmith
    • Custom Mods: players can save custom builds.
    • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments. 
  • In-Game
    • Bug where players would load into game with an invisible weapon has been fixed.
    • Combat Shields now correctly display skins while stowed.
  • Progression and Camos
    • XP 
      • XP rates have been increased for Snipers.
    • 3-Line Rifle
      • Bloodthirsty Challenges have been changed to Prone Challenges.

Killstreaks

  • Mortar Barrage – (Dec 9) 
    • Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
  • Flamenaut 
    • Added damage direction indicators for players using Flamenaut.
  • Fire Bombing Run
    • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames. 
  • Attack Dogs
    • Fixed a missing VFX path when the whistling animation plays.
  • UI 
    • Performance pass on Killstreak decals to reduce flickering.

Field Upgrades

  • Dead Drop
    • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
    • Charge time has been doubled.
  • Goliath
    • Made it easier to determine if a deployed Goliath is friendly

Challenges

  • Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly. 

Progression

  • Fixed bug preventing some players from unlocking reticles.

Maps

  • Demyansk
    • Fixed an exploit where players could exit the map.
  • Oasis: 
    • Fixed exploits where players could exit the map.
  • Tuscan
    • Fixed a rare issue where players spawn outside of the map.
  • Numa Numa
    • Fixed a rare issue where players spawn outside of the map.
  • Shipment (Dec 9)
    • Adjusted spawn logic to prevent spawn traps

Clan

  • UI/UX
    • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.

Menus

  • Players will see a warning when equipping 2XP tokens while a global 2XP event is running.

Performance & Connectivity

  • Improved stability when connecting to lobbies.
  • Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Dec 9)

CAMPAIGN UPDATES

  • Stalingrad
    • Fixed bug where the game would crash when Polina picked up an NPC.
  • Battle of Berlin
    • Fixed a bug that would cause the game to crash after a cutscene.

ZOMBIES UPDATES

New Objective

  • Purge
    • Purge the Augmentors from existence by capturing powerful Control Runes throughout the area. 
    • Augmentors will spawn waves of enemies as a defense mechanism as players attempt to capture the Control Runes.
    • Survive the enemy waves and successfully capture all Control Runes within the time limit for a perfect Objective completion and bonus rewards (Max Ammo, Max Armor, and Bonus Points power-ups).
    • Fail to capture all Control Runes before the time limit expires, and a huge horde of zombies will spawn that must be taken down to complete the Objective with standard rewards.

New Covenants

Wield five new Covenants with 14 total rarity tiers at the Altar of Covenants.

  • Brimstone
    • Deal damage to nearby enemies (Rare/Epic/Legendary).
  • Deadshot
    • Aiming down sights snaps the crosshairs to headshot location on enemies. Bonus damage on the first critical attack for each enemy. Removes weapon sway (Rare/Epic).
  • Dead Wire
    • Stuns an enemy (Rare/Epic). Stuns an enemy and nearby enemies (Legendary).
  • Scrapper
    • Gain more Salvage from pickups (Rare/Epic). Gain more Salvage from pickups and Objective rewards (Legendary).
  • Swift Vengeance
    • Deal more damage the faster you move. Activates shortly after you start moving. Fire while sprinting (Rare/Epic). Activates immediately upon moving (Legendary).

New Weapons

  • Season One Weapons
    • Once unlocked, players can bring in the all-new Cooper Carbine, Gorenko Anti-Tank Rifle, and Sawtooth Melee weapon in their Zombies loadouts at the start of Season One.
  • Launchers
    • All Launchers will now be available in loadouts and in the Mystery Box in Zombies at the start of Season One.

Career Challenges

  • Added new Zombies Career Challenges to the Barracks with unique Calling Card and XP bonus rewards.

Season Challenges

  • Added 20 Zombies Season Challenges to the Barracks with unique Calling Card and XP bonus rewards to earn, including a Season One Master Calling Card for completing all 20 challenges.

Progression

  • Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.

Pack-a-Punch

  • Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
  • Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level 1.

Gameplay

  • Closed various exploits including out-of-map exploits.

Stability

  • Fixed a stability issue related to the Frost Blast Artifact.
  • Fixed a stability issue related to multi-kills obtained via Equipment.

SOURCE: Sledgehammer Games

Call of Duty: Vanguard

How to unlock RA 225 SMG in Warzone & Vanguard Season 5

Warzone and Vanguard’s new Season 5 SMG is set to deliver incredible mobility and a fast fire rate, so here’s how to unlock the RA 225.

Published

on

RA 255 SMG Warzone Vanguard Season 5

The RA 225 SMG is making its way to Vanguard and Warzone during Season 5, and the weapon’s speed in tight spaces should be a valuable addition to both games.

With Season 5 set to act as the final chapter of Vanguard and Warzone before players move on to Modern Warfare 2 and Warzone 2, the RA 225 will be one of the last weapons to enter the fold.

We’ve seen a ton of post-launch Vanguard SMGs join the pool of weapons over the seasons, and it’s only right that players receive one final SMG before saying goodbye.

The new SMG will rely on a high fire rate and excellent mobility to dominate Season 5 of Warzone and Vanguard, so here’s how to unlock the RA 225.

How to unlock the RA 225 SMG in Warzone & Vanguard

Warzone and Vanguard’s RA 225 SMG will arrive at the start of Season 5 on August 24, and it will be available through the Battle Pass. At the moment, we don’t know the exact tier that the weapon will become available, but it should be either 15 or 31 according to previous seasons.

The RA 225 SMG will be one of two weapons arriving via the Season 5 Battle Pass, with the EX1 being the other. These two weapons should be free unlocks that occupy tiers 15 and 31 of the Battle Pass.

Menendez and Al-Asad in Warzone Season 5

The Call of Duty blog for the Season 5 roadmap explains that “this SMG has a high fire rate and a very mobile compact frame.” The RA 225 is a lightweight SMG, which means it should provide excellent mobility for those looking to finesse opponents in Warzone Season 5.

Although it does come with quick handling, its fast fire rate means that while it will be devastating in close-range gunfights, you will have to manage some upward recoil kick that the RA 225 displays.

Its base form doesn’t boast the highest firepower possible, but with the right attachments, you should be able to increase its damage and recoil control to your liking.


For more, check out our guide to all of the Vanguard & Warzone weapons arriving in Season 5, as well as how to unlock the Valois Revolver.

Image Credit: Activision

Continue Reading

Call of Duty: Vanguard

How to unlock Valois Revolver in Warzone and Vanguard Season 5

Here’s how to unlock the new Valois Revolver in Warzone and Vanguard Season 5, which acts as both a knife and pistol.

Published

on

Vanguard operator using Valois revolver in Season 5

Call of Duty: Vanguard and Warzone Pacific Season 5 brings a brand-new revolver that doubles up as a knife, so here’s how to unlock the Valois Revolver.

Season 5 arrives on August 24, wrapping up the Vanguard and Warzone storyline ahead of Modern Warfare 2’s launch. Classic villains have returned, setting off Caldera’s volcano which teases a fiery end for the Pacific Warzone map.

Alongside the classic weapons from both the original Modern Warfare 2 and Advanced Warfare, players can unlock the new Valois Revolver. This “combination knife and revolver that acts as both a lethal melee weapon and a pistol,” will be a powerful choice alongside Warzone’s new Rage Serum Field Upgrade, so here’s how to unlock it.

How to unlock the Valois Revolver in Warzone & Vanguard

Warzone and Vanguard’s Valois Revolver arrives shortly after Season 5’s launch and can be unlocked through either a challenge or by purchasing the Store Bundle.

Here’s how to unlock the Valois Revolver in both multiplayer and Zombies:

  • In Multiplayer, get 15 Melee Kills
  • In Zombies, get 1,000 Eliminations using Pistols that have been Pack-a-Punched

Sledgehammer recommends that players take a Melee weapon into Season 5’s new Beheaded map, as it’s “a great map for closing the gap to your opponent.”

warzone and vanguard season 5 roadmap

Similarly, they suggest jumping into the new The Archon Zombies map, as you can “hit that Pack-a-Punch early.”

The devs describe the Valois as “a villain’s dream,” as it’s capable of Meleeing opponents in only one hit “while also holding six rounds in the chamber for extra versatility.” They admit the “damage isn’t remarkable” though, “but it’ll do the job against a fleeing or damaged opponent.”


For more on Vanguard and Warzone Season 5, be sure to check out how to play Modern Warfare 2’s beta, which arrives during the season.

Image Credit: Activision

Continue Reading

Call of Duty: Vanguard

Vanguard Season 5 Zombies: The Archon map, Main Quest, gameplay improvements

Here’s everything coming to Vanguard Zombies in Season 5, including The Archon map, Main Quest, boss fight, and gameplay improvements.

Published

on

Vanguard Season 5 Zombies players fighting boss

Call of Duty: Vanguard Season 5, the last season before Modern Warfare 2, brings the final round-based Zombies map to the game. Here’s everything we know about The Archon map, as well as the new Main Quest and improvements coming to Vanguard Zombies in Season 5.

After the huge success of Black Ops Cold War Zombies, players were less-than-impressed with Vanguard’s Zombies offering due to its lack of classic features and divergence from the round-based format.

Season 5 arrives on August 24, and will be Vanguard’s final season ahead of Modern Warfare 2. This final update brings one more round-based Zombies map to the game with a new Main Quest and boss fight.

Here’s everything we know about the Vanguard Season 5 Zombies update, including the upcoming gameplay improvements.

The Archon map arrives in Vanguard Season 5 Zombies

menendez using EX1 in Vanguard Zombies

Vanguard Season 5 Zombies brings The Archon, a round-based reimagining of Season 2’s Terra Maledicta map.

Although the same play space we’ve seen before, Treyarch have upgraded the map with “the full suite of round-based Zombies mechanics, an updated visual style, new Dark Aether intel, and a slew of new secrets to uncover.”

It will have all of the gameplay mechanics you’d expect in a round-based Vanguard map such as “Perk Fountains, Altar of Covenants, Tome of Rituals, and the Pack-a-Punch machine.”

The Rampage Inducer, which appeared in Cold War Zombies and Vanguard’s Shi No Numa, will also return for players who want to crank up the pace.

Vanguard Zombies Main Quest easter egg & boss fight

Vanguard Zombies players fighting boss in The Archon

Treyarch have called The Archon’s boss fight at the end of the Main Quest the “crown jewel” of the Zombies map.

After completing a series of trials and objectives around The Archon, Zombies players will be tasked with fighting Kortifex, the Big Bad of Vanguard’s storyline. Treyarch said that “Rather than devoting valuable development time to additional features or more Covenants,” they prioritized the Kortifex boss fight which is “on a scale rarely seen in Zombies.”

The Main Quest will go live with The Archon’s launch on August 24th at 9 AM PT / 12 PM ET / 5 PM BST.

Is there a new Wonder Weapon in Vanguard Season 5?

No, there isn’t a new Zombies Wonder Weapon arriving with Vanguard Season 5’s The Archon.

Instead, Treyarch have added all three previous Wonder Weapons (Ray Gun, Wunderwaffe DG-2, and Decimator Shield) to the map. This is so they could devote more time to creating the “truly memorable boss fight.”

The Decimator Shield has seen some tweaks though, which are detailed in the gameplay improvements section below.

Vanguard Season 5 Zombies gameplay improvements

Vanguard Zombies player using EX1 in The Archon

Although the full Vanguard Season 5 patch notes aren’t out yet, Treyarch released a couple of the Zombies changes coming to the Decimator Shield and Covenants:

  • After reducing the Decimator Blast’s cooldown from 90 seconds to 60 seconds, we’re cutting the remaining timer in half, allowing players to deploy the Decimator Blast every 30 seconds.
  • Decimator Blast damage has been buffed against Sturmkriegers and Zaballa the Deceiver, making Egypt’s legendary Wonder Weapon even more formidable.
  • In response to player feedback, the full selection of all three Covenants will now refresh with each round at the Altar of Covenants, instead of every three rounds.

Stay tuned, as we’ll drop every Zombies gameplay change and bug fix here when the full patch notes drop ahead of the update.


Vanguard Season 5 also brings classic weapons from both MW2 and Advanced Warfare, as well as classic Call of Duty villains.

Image Credit: Activision

Continue Reading