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Call of Duty: Vanguard

CoD Vanguard Season 1 update patch notes: New maps, perks, & Zombies content

CoD Vanguard Season 1 patch notes have officially dropped, and players can finally get an idea of the content to expect.

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Sledgehammer Games is releasing the Season 1 Update, version 1.08, for Call of Duty: Vanguard on December 6, which will bring a variety of new content across MP and Zombies modes, including the new Season 1 Battle Pass and integration with Warzone.

Season 1 of Call of Duty: Vanguard includes the all new Season 1 Battle Pass, with 100 fresh tiers including Task Force Trident Operator, two new MP maps, three new weapons, and new Zombies content.

Sledgehammer Games has now posted the patch notes for the new update. The new update goes live live on December 6 at 9PM PT on all platforms with the Season 6 content becoming available on December 8 at 9AM PT.

Vanguard owners will have 24-hour exclusive first play access to the Warzone Pacific Caldera map starting December 8 at 9 AM PT / 12 PM ET / 6 PM BST. Open access begins on Dec. 9.

Warzone Pacific update will go live December 7 at 9PM PT.

The patch notes and information below are only applicable to Call of Duty: Vanguard.

CoD Vanguard Season 1 Content

Season One is coming in hot and today we have some intel to break down regarding new content, and all the changes we’ve made heading into the official launch of Vanguard Season One on December 8th. 

But first, we’d like to thank our players for all the support our team has received since Vanguard launched. Your feedback has played a critical part in helping our developers improve features, squash bugs, and prepare Vanguard for Season One. This week players can expect a few long-awaited fixes and features such as the ability to save custom mods in Gunsmith and changes to the Bloodthirsty Challenge with the 3-Line Rifle.  We’re excited to join you all on two new Pacific maps, Radar and Paradise, as well as the return of a fan-favorite mode, Control.

For more detailed information about Vanguard’s Season One content offerings, check out the Call of Duty big blog that breaks down Vanguard Season One content including Battle Pass details, new weapons, new Operators, new maps, and more.

This blog is just a taste of what’s to come in Season One.

New Maps

  • Paradise: Medium-sized three-lane-style map featuring an underground tunnel and a hazardous weapons testing site.
  • Radar: A reimagined version of Modern Warfare 3’s Dome.

New Perks

  • Serpentine: Slightly reduce incoming ballistic and explosive damage while Sprinting.
  • Intuition: Players are alerted of the presence of nearby enemies, even through walls. 

New Lethal Equipment

  • Incendiary Grenades: Large radius grenade that deals damage to any within its range.

WEEK 1

New Mode: Control

  • Take turns defending and attacking two Control points with limited respawns. Defenders must prevent attackers from capturing their zones. If a team runs out of respawns or fails to complete their objective in the allotted time, they lose the round.

NEW ZOMBIES CONTENT

Season One delivers new content, features, weapons, challenges, and unlockable rewards to Vanguard Zombies, with more on the way mid-season. At launch, you’ll take on the all-new Purge Objective, wield 14 powerful upgrades across five new Covenants, bring in new Season One weapons and Launchers via your Loadouts, and find an expanded arsenal in the Mystery Box.

New Zombies Career Challenges with unique rewards are also being added to the Barracks on December 8th, along with 20 new Season One Challenges offering their own exclusive Calling Cards and XP bonuses. Complete the full set and earn the Season One Master Calling Card and a mountain of XP.

Later in the season, more Zombies content and new features are coming to Vanguard. Players will explore Von List’s Office to continue the Dark Aether story, upgrade their Artifacts with the new Tome of Rituals, build devastating Support Killstreaks at the Crafting Table, take on weapon unlock challenges to expand their Loadouts, and more. Stay tuned throughout the season for more info on what’s coming! 

New Objective

  • Purge: Capture the Control Runes to eradicate the Augmentors from existence.

New Covenants

  • Equip five new abilities with 14 total upgrades across all rarity tiers at the Altar of Covenants.

New Weapons

  • Wield new Season One weapons and bring Launchers into the fight via your Loadouts and the Mystery Box.

New Career Challenges

  • Take on a new set of Zombies Career Challenges to unlock exclusive Calling Card rewards and bonus XP.

Season One Challenges & Rewards

  • Complete the full set of Season Challenges to earn a unique Calling Card and XP rewards, including the Season One Master Calling Card.

CoD Vanguard Season One Patch Notes

vanguard combat pack

MULTIPLAYER UPDATES

All changes outlined in the blog will release between December 6 and December 9. For more details on when each change is integrated, please see our Patch Notes page

Gameplay

  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.

Weapons

  • Balancing (Dec 9th)
    • General 
      • Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7.
    • M1 Garand
      • Reduced Recoil.
    • Type 99
      • Reduced Aim Flinch.
      • Reduced ADS Time.
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used. 
    • 3-Line Rifle 
      • Reduced ADS Time.
    • Kar98
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
    • Sniper Attachments 
      • Hollow Points now reduce range. 
    • Top Break
      • Using lower caliber ammo now reduces range instead of damage
    • Shotguns 
      • Buck and Slugs
        • Reduced ADS speed penalty.
        • Reduced headshot multiplier.
      • Birdshot
        • Reduced headshot multiplier. 
  • Gunsmith
    • Custom Mods: players can save custom builds.
    • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments. 
  • In-Game
    • Bug where players would load into game with an invisible weapon has been fixed.
    • Combat Shields now correctly display skins while stowed.
  • Progression and Camos
    • XP 
      • XP rates have been increased for Snipers.
    • 3-Line Rifle
      • Bloodthirsty Challenges have been changed to Prone Challenges.

Killstreaks

  • Mortar Barrage – (Dec 9) 
    • Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
  • Flamenaut 
    • Added damage direction indicators for players using Flamenaut.
  • Fire Bombing Run
    • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames. 
  • Attack Dogs
    • Fixed a missing VFX path when the whistling animation plays.
  • UI 
    • Performance pass on Killstreak decals to reduce flickering.

Field Upgrades

  • Dead Drop
    • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
    • Charge time has been doubled.
  • Goliath
    • Made it easier to determine if a deployed Goliath is friendly

Challenges

  • Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly. 

Progression

  • Fixed bug preventing some players from unlocking reticles.

Maps

  • Demyansk
    • Fixed an exploit where players could exit the map.
  • Oasis: 
    • Fixed exploits where players could exit the map.
  • Tuscan
    • Fixed a rare issue where players spawn outside of the map.
  • Numa Numa
    • Fixed a rare issue where players spawn outside of the map.
  • Shipment (Dec 9)
    • Adjusted spawn logic to prevent spawn traps

Clan

  • UI/UX
    • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.

Menus

  • Players will see a warning when equipping 2XP tokens while a global 2XP event is running.

Performance & Connectivity

  • Improved stability when connecting to lobbies.
  • Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Dec 9)

CAMPAIGN UPDATES

  • Stalingrad
    • Fixed bug where the game would crash when Polina picked up an NPC.
  • Battle of Berlin
    • Fixed a bug that would cause the game to crash after a cutscene.

ZOMBIES UPDATES

New Objective

  • Purge
    • Purge the Augmentors from existence by capturing powerful Control Runes throughout the area. 
    • Augmentors will spawn waves of enemies as a defense mechanism as players attempt to capture the Control Runes.
    • Survive the enemy waves and successfully capture all Control Runes within the time limit for a perfect Objective completion and bonus rewards (Max Ammo, Max Armor, and Bonus Points power-ups).
    • Fail to capture all Control Runes before the time limit expires, and a huge horde of zombies will spawn that must be taken down to complete the Objective with standard rewards.

New Covenants

Wield five new Covenants with 14 total rarity tiers at the Altar of Covenants.

  • Brimstone
    • Deal damage to nearby enemies (Rare/Epic/Legendary).
  • Deadshot
    • Aiming down sights snaps the crosshairs to headshot location on enemies. Bonus damage on the first critical attack for each enemy. Removes weapon sway (Rare/Epic).
  • Dead Wire
    • Stuns an enemy (Rare/Epic). Stuns an enemy and nearby enemies (Legendary).
  • Scrapper
    • Gain more Salvage from pickups (Rare/Epic). Gain more Salvage from pickups and Objective rewards (Legendary).
  • Swift Vengeance
    • Deal more damage the faster you move. Activates shortly after you start moving. Fire while sprinting (Rare/Epic). Activates immediately upon moving (Legendary).

New Weapons

  • Season One Weapons
    • Once unlocked, players can bring in the all-new Cooper Carbine, Gorenko Anti-Tank Rifle, and Sawtooth Melee weapon in their Zombies loadouts at the start of Season One.
  • Launchers
    • All Launchers will now be available in loadouts and in the Mystery Box in Zombies at the start of Season One.

Career Challenges

  • Added new Zombies Career Challenges to the Barracks with unique Calling Card and XP bonus rewards.

Season Challenges

  • Added 20 Zombies Season Challenges to the Barracks with unique Calling Card and XP bonus rewards to earn, including a Season One Master Calling Card for completing all 20 challenges.

Progression

  • Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.

Pack-a-Punch

  • Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
  • Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level 1.

Gameplay

  • Closed various exploits including out-of-map exploits.

Stability

  • Fixed a stability issue related to the Frost Blast Artifact.
  • Fixed a stability issue related to multi-kills obtained via Equipment.

SOURCE: Sledgehammer Games

Call of Duty: Vanguard

Vanguard players furious with “broken” Attack on Titan bundle

The highly-anticipated Attack on Titan bundle is leaving Vanguard players feeling frustrated with the unfinished product they purchased.

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Attack on Titan Vanguard bundle

Just one day after the release of the highly-anticipated crossover and Vanguard players are already frustrated with the “broken” Attack on Titan bundle.

There’s a ton of overlap between fans of both franchises therefore a crossover between brands checked a lot of conceptual boxes. However, early feedback from Vanguard players has been incredibly disappointing as they’ve highlighted major flaws with the cosmetics.

The Attack on Titan bundle already received its fair share of negative feedback prior to release due to the poor design of the Survey Corps Operator skin but some new flaws are leading players to claim the bundle as “broken”.

Attack on Titan bundle CoD

It didn’t take long for things to go sour with the Vanguard Attack on Titan bundle and given the fact that the bundle costs around $20 it’s easy to understand why players feel shortchanged. Paying customers expect a finished product and the bundle is clearly failing to deliver on this promise.

The bundle consists of one Operator skin, three weapon blueprints, three in-game animations, one emblem, one sticker, and one charm. Players have already called out the skin for its poor design and now it seems like two of the weapon blueprints and some animations are not working as advertised.

As you can see in the clip posted to the Vanguard subreddit, the weapon blueprints that advertise Orange Tracers actually boast lackluster “cartoonish muzzle flash.” Without the Tracers working as intended the weapon blueprints look and feel like half-finished products.

A separate post detailing issues with the bundle’s animations is additional proof that the bundle is broken “Dunno if it’s just me but the MVP highlight is broken, just shows every character beating someone with an invisible gun.”

Once again, the most significant selling point fails to work as intended. Without the iconic AoT blades, the MVP highlight animation is meaningless.

Ideally, the bundle would work as intended from the getgo instead of presenting an unfinished product to paying customers.

As this bundle isn’t cheap, costing players $20, hopefully Sledgehammer Games will look into these issues and ensure that they work as intended moving forward.


For more Vanguard news check out our guide to the best Assault Rifles in Vanguard as well as a ranked list of the best SMGs in Vanguard.

Image Credit: Raven Software / Sledgehammer Games / Activision / MAPPA / Wit Studio / Funimation

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Call of Duty: Vanguard

Vanguard graphics glitch makes CoD Zombies “unplayable”

A new Vanguard graphics glitch appeared after the January 20 update, and it’s making CoD: Zombies “unplayable.”

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Vanguard Zombies

CoD: Vanguard’s January 20 update brought a new graphics glitch to the game, and players are frustrated as it has made the game’s Zombies mode “unplayable.”

Sledgehammer Games released a major Vanguard update on January 20 to address the game’s problems. This patch finally nerfed the Double Barrel Shotgun and fixed some frustrating glitches.

However, this update also brought some frustrating new issues for players to deal with. A new visual glitch has been ruining the graphics in Vanguard’s Zombies mode and making the game unplayable.

Vanguard Operator holding flamethrower in Zombies mode

Reddit user ‘SecretlyHiddenSelf’ showcased this glitch in the CoD: Vanguard subreddit. The image they posted showed missing textures in the game’s Zombies mode, with large polygons taking up most of the screen.

This isn’t the first time that Vanguard players have had to deal with frustrating graphics issues. The Redditor called these new graphical glitches “insane,” claiming that they’re making Zombies “unplayable.”

The commenters were equally frustrated with these texture issues and some of them came to the conclusion that this glitch is a result of the NVIDIA Drivers update on PC. So, they began looking for ways to fix it.

How to fix Vanguard Zombies graphics glitch

A few of the commenters in this thread stated that reverting the NVIDIA Drivers update on your PC will fix this graphics glitch. “If you’re on PC roll your NVIDIA Driver back to 497.29,” suggested one user.

You can get this done by going on NVIDIA’s website and manually choosing a specific driver version to download and install. If you already have the latest driver installed then you can simply uninstall it.

Ultimately, this is a game-breaking glitch that the developers will need to address soon. At the time of writing, it’s unclear whether or not they’re aware of the issue, but we’ll be sure to update you if they announce a fix.


For more Vanguard content, check out this Ranked mode that’s been confirmed for Vanguard Season 2 as well as the best SMGs to use in Vanguard’s multiplayer.

Image Credits: Activision / Sledgehammer Games

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Call of Duty: Vanguard

Vanguard Ranked mode confirmed for February’s Season 2

The latest Vanguard patch notes have teased players about a highly anticipated Ranked Mode, suggesting it could be coming soon.

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Vanguard player on Radar map

Vanguard players have been calling for a Ranked mode for some time now, and those prayers have finally been answered with confirmation that it is on the way.

Vanguard’s January 20 update delivered bug fixes after the delay of Season 2, which is great for the community who have recently been highlighting the abundance of issues in both Vanguard and Warzone.

As well as this, players were also given an update regarding Ranked Play, with an update from the Call of Duty League confirming its arrival isn’t too far away.

Vanguard Operator aiming sniper rifle

In a blog post on the official CDL website, General Manager Daniel Tsay confirmed that the mode will release in the near future, marking down February as its likely date.

“Ranked Play is planned to roll out alongside new Call of Duty: Vanguard game content in February,” he wrote. “We’re all very excited about the future of Ranked Play here and can’t wait to share more details as we get closer to its release.”

While Tsay didn’t go as far as giving an exact date, it’s likely that it will drop with Vanguard Season 2, which has been delayed to February 14.

Screenshot confirming Ranked Play from CDL website

In the January 20 patch notes, fans were given a teaser about the mode, with one bullet point mentioning killstreaks in Ranked matches.

  • All Killstreaks, except Artillery Strike and Cruise Missile, are restricted and not able to be used while in Ranked matches

We know that players have been calling for a Ranked mode to be added for some time now. A new competitive mode would be great for the players wanting more from the game, as some may feel as if the casual playlist is not enough.


As more information is released regarding a Ranked mode, we’ll be sure to keep you updated. For now, check out the best SMG’s to use in Vanguard’s multiplayer.

Image Credits: Activision / Sledgehammer Games

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