Connect with us

Call of Duty: Vanguard

CoD Vanguard Season 1 update patch notes: New maps, perks, & Zombies content

CoD Vanguard Season 1 patch notes have officially dropped, and players can finally get an idea of the content to expect.

Published

on

Sledgehammer Games is releasing the Season 1 Update, version 1.08, for Call of Duty: Vanguard on December 6, which will bring a variety of new content across MP and Zombies modes, including the new Season 1 Battle Pass and integration with Warzone.

Season 1 of Call of Duty: Vanguard includes the all new Season 1 Battle Pass, with 100 fresh tiers including Task Force Trident Operator, two new MP maps, three new weapons, and new Zombies content.

Sledgehammer Games has now posted the patch notes for the new update. The new update goes live live on December 6 at 9PM PT on all platforms with the Season 6 content becoming available on December 8 at 9AM PT.

Vanguard owners will have 24-hour exclusive first play access to the Warzone Pacific Caldera map starting December 8 at 9 AM PT / 12 PM ET / 6 PM BST. Open access begins on Dec. 9.

Warzone Pacific update will go live December 7 at 9PM PT.

The patch notes and information below are only applicable to Call of Duty: Vanguard.

CoD Vanguard Season 1 Content

Season One is coming in hot and today we have some intel to break down regarding new content, and all the changes we’ve made heading into the official launch of Vanguard Season One on December 8th. 

But first, we’d like to thank our players for all the support our team has received since Vanguard launched. Your feedback has played a critical part in helping our developers improve features, squash bugs, and prepare Vanguard for Season One. This week players can expect a few long-awaited fixes and features such as the ability to save custom mods in Gunsmith and changes to the Bloodthirsty Challenge with the 3-Line Rifle.  We’re excited to join you all on two new Pacific maps, Radar and Paradise, as well as the return of a fan-favorite mode, Control.

For more detailed information about Vanguard’s Season One content offerings, check out the Call of Duty big blog that breaks down Vanguard Season One content including Battle Pass details, new weapons, new Operators, new maps, and more.

This blog is just a taste of what’s to come in Season One.

New Maps

  • Paradise: Medium-sized three-lane-style map featuring an underground tunnel and a hazardous weapons testing site.
  • Radar: A reimagined version of Modern Warfare 3’s Dome.

New Perks

  • Serpentine: Slightly reduce incoming ballistic and explosive damage while Sprinting.
  • Intuition: Players are alerted of the presence of nearby enemies, even through walls. 

New Lethal Equipment

  • Incendiary Grenades: Large radius grenade that deals damage to any within its range.

WEEK 1

New Mode: Control

  • Take turns defending and attacking two Control points with limited respawns. Defenders must prevent attackers from capturing their zones. If a team runs out of respawns or fails to complete their objective in the allotted time, they lose the round.

NEW ZOMBIES CONTENT

Season One delivers new content, features, weapons, challenges, and unlockable rewards to Vanguard Zombies, with more on the way mid-season. At launch, you’ll take on the all-new Purge Objective, wield 14 powerful upgrades across five new Covenants, bring in new Season One weapons and Launchers via your Loadouts, and find an expanded arsenal in the Mystery Box.

New Zombies Career Challenges with unique rewards are also being added to the Barracks on December 8th, along with 20 new Season One Challenges offering their own exclusive Calling Cards and XP bonuses. Complete the full set and earn the Season One Master Calling Card and a mountain of XP.

Later in the season, more Zombies content and new features are coming to Vanguard. Players will explore Von List’s Office to continue the Dark Aether story, upgrade their Artifacts with the new Tome of Rituals, build devastating Support Killstreaks at the Crafting Table, take on weapon unlock challenges to expand their Loadouts, and more. Stay tuned throughout the season for more info on what’s coming! 

New Objective

  • Purge: Capture the Control Runes to eradicate the Augmentors from existence.

New Covenants

  • Equip five new abilities with 14 total upgrades across all rarity tiers at the Altar of Covenants.

New Weapons

  • Wield new Season One weapons and bring Launchers into the fight via your Loadouts and the Mystery Box.

New Career Challenges

  • Take on a new set of Zombies Career Challenges to unlock exclusive Calling Card rewards and bonus XP.

Season One Challenges & Rewards

  • Complete the full set of Season Challenges to earn a unique Calling Card and XP rewards, including the Season One Master Calling Card.

CoD Vanguard Season One Patch Notes

vanguard combat pack

MULTIPLAYER UPDATES

All changes outlined in the blog will release between December 6 and December 9. For more details on when each change is integrated, please see our Patch Notes page

Gameplay

  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.

Weapons

  • Balancing (Dec 9th)
    • General 
      • Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7.
    • M1 Garand
      • Reduced Recoil.
    • Type 99
      • Reduced Aim Flinch.
      • Reduced ADS Time.
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used. 
    • 3-Line Rifle 
      • Reduced ADS Time.
    • Kar98
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
    • Sniper Attachments 
      • Hollow Points now reduce range. 
    • Top Break
      • Using lower caliber ammo now reduces range instead of damage
    • Shotguns 
      • Buck and Slugs
        • Reduced ADS speed penalty.
        • Reduced headshot multiplier.
      • Birdshot
        • Reduced headshot multiplier. 
  • Gunsmith
    • Custom Mods: players can save custom builds.
    • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments. 
  • In-Game
    • Bug where players would load into game with an invisible weapon has been fixed.
    • Combat Shields now correctly display skins while stowed.
  • Progression and Camos
    • XP 
      • XP rates have been increased for Snipers.
    • 3-Line Rifle
      • Bloodthirsty Challenges have been changed to Prone Challenges.

Killstreaks

  • Mortar Barrage – (Dec 9) 
    • Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
  • Flamenaut 
    • Added damage direction indicators for players using Flamenaut.
  • Fire Bombing Run
    • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames. 
  • Attack Dogs
    • Fixed a missing VFX path when the whistling animation plays.
  • UI 
    • Performance pass on Killstreak decals to reduce flickering.

Field Upgrades

  • Dead Drop
    • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
    • Charge time has been doubled.
  • Goliath
    • Made it easier to determine if a deployed Goliath is friendly

Challenges

  • Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly. 

Progression

  • Fixed bug preventing some players from unlocking reticles.

Maps

  • Demyansk
    • Fixed an exploit where players could exit the map.
  • Oasis: 
    • Fixed exploits where players could exit the map.
  • Tuscan
    • Fixed a rare issue where players spawn outside of the map.
  • Numa Numa
    • Fixed a rare issue where players spawn outside of the map.
  • Shipment (Dec 9)
    • Adjusted spawn logic to prevent spawn traps

Clan

  • UI/UX
    • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.

Menus

  • Players will see a warning when equipping 2XP tokens while a global 2XP event is running.

Performance & Connectivity

  • Improved stability when connecting to lobbies.
  • Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Dec 9)

CAMPAIGN UPDATES

  • Stalingrad
    • Fixed bug where the game would crash when Polina picked up an NPC.
  • Battle of Berlin
    • Fixed a bug that would cause the game to crash after a cutscene.

ZOMBIES UPDATES

New Objective

  • Purge
    • Purge the Augmentors from existence by capturing powerful Control Runes throughout the area. 
    • Augmentors will spawn waves of enemies as a defense mechanism as players attempt to capture the Control Runes.
    • Survive the enemy waves and successfully capture all Control Runes within the time limit for a perfect Objective completion and bonus rewards (Max Ammo, Max Armor, and Bonus Points power-ups).
    • Fail to capture all Control Runes before the time limit expires, and a huge horde of zombies will spawn that must be taken down to complete the Objective with standard rewards.

New Covenants

Wield five new Covenants with 14 total rarity tiers at the Altar of Covenants.

  • Brimstone
    • Deal damage to nearby enemies (Rare/Epic/Legendary).
  • Deadshot
    • Aiming down sights snaps the crosshairs to headshot location on enemies. Bonus damage on the first critical attack for each enemy. Removes weapon sway (Rare/Epic).
  • Dead Wire
    • Stuns an enemy (Rare/Epic). Stuns an enemy and nearby enemies (Legendary).
  • Scrapper
    • Gain more Salvage from pickups (Rare/Epic). Gain more Salvage from pickups and Objective rewards (Legendary).
  • Swift Vengeance
    • Deal more damage the faster you move. Activates shortly after you start moving. Fire while sprinting (Rare/Epic). Activates immediately upon moving (Legendary).

New Weapons

  • Season One Weapons
    • Once unlocked, players can bring in the all-new Cooper Carbine, Gorenko Anti-Tank Rifle, and Sawtooth Melee weapon in their Zombies loadouts at the start of Season One.
  • Launchers
    • All Launchers will now be available in loadouts and in the Mystery Box in Zombies at the start of Season One.

Career Challenges

  • Added new Zombies Career Challenges to the Barracks with unique Calling Card and XP bonus rewards.

Season Challenges

  • Added 20 Zombies Season Challenges to the Barracks with unique Calling Card and XP bonus rewards to earn, including a Season One Master Calling Card for completing all 20 challenges.

Progression

  • Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.

Pack-a-Punch

  • Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
  • Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level 1.

Gameplay

  • Closed various exploits including out-of-map exploits.

Stability

  • Fixed a stability issue related to the Frost Blast Artifact.
  • Fixed a stability issue related to multi-kills obtained via Equipment.

SOURCE: Sledgehammer Games

Call of Duty: Vanguard

Best Cooper Carbine loadout for Vanguard Season 1

Vanguard’s Cooper Carbine is the ultimate Assault Rifle for aggressive players, and we have the best loadout, class, attachments, and perks.

Published

on

Vanguard player firing the Cooper Carbine

The Cooper Carbine Assault Rifle was added to Vanguard with the Season 1 patch, and we’ve got the best attachments and Perks to create the best Cooper Carbine loadout.

Vanguard Season 1 brings a host of fresh content to the game, with new operators, multiplayer maps, and Warzone’s Pacific Caldera map.

As always, a new season also means new weapons, and players will receive five new ways to kill enemies over the course of the first season. One of the most interesting of these is the Cooper Carbine, an Assault Rifle with the characteristics of an SMG.

Whether this gun will completely change the meta remains to be seen, but we’ve got the best attachments and perks to create the ultimate Cooper Carbine loadout.



Best Vanguard Cooper Carbine class

Vanguard Cooper Carbine loadout
  • Muzzle: Recoil Booster
  • Barrel: 22″ Cooper Custom
  • Stock: Cooper 54RS
  • Underbarrel: Carver Foregrip
  • Magazine: .30 Carbine 45 Round Mags
  • Ammo Type: Hollow Point
  • Rear Grip: Pine Tar Grip
  • Proficiency: Vital
  • Kit: Fully Loaded

This loadout is perfect for aggressive players. The Recoil Booster will give your gun an improved fire rate, while the 22″ Cooper Custom barrel and Cooper 45RS stock improves accuracy and controllability. The Carver Foregrip is great for recoil control, while we picked the .30 Carbine 45 Round Mags but feel you can choose whichever you prefer.

The Hollow Point ammo type increases damage to limbs, which is lethal when combine with the Vital proficiency for increased critical hits. Pine Tar Grip helps with recoil control and hip-fire accuracy, while we always prefer the Fully Loaded kit to start with max ammo.


Best Perks to use with Vanguard Cooper Carbine

Lightweight perk in Vanguard
  • Perk 1: Ghost
  • Perk 2: Forward Intel
  • Perk 3: Lightweight

For Perks, Ghost is always a great option, keeping you hidden from enemy Spy Planes. Forward Intel is also useful, as it lets you know where the enemy is spawning and can help you create traps for enemies.

Finally, the Cooper Carbine is great for aggressive players, so teaming it with Lightweight will help you get around the map quickly.


How to unlock Cooper Carbine in Vanguard

Unlocking the Cooper Carbine is pretty straightforward. Players just need to reach Tier 15 of the Warzone & Vanguard Season 1 Battle Pass.

This can be accomplished by playing matches, or by purchasing the Premium Battle Pass, which unlocks the first 20 Tiers immediately.

Player running with Cooper Carbine in Vanguard

Best Vanguard Cooper Carbine alternatives

While the Cooper Carbine does feel like an SMG, some players will prefer the MP-40 or Type 100, which are the best guns in the class.

If you feel like you are not able to kill enemies at range, the Automaton or STG-44 are the best Assault Rifles in Vanguard.


The Cooper Carbine is new to the game, so we’re not sure how it stacks up against other weapons. If you want to see how your favorites perform, check out our full Vanguard best weapons ranked list.

Image Credits: Sledgehammer Games

Continue Reading

Call of Duty: Vanguard

How to unlock Sawtooth Melee Weapon in Warzone & Vanguard Season 1

Vanguard and Warzone Season 1 features the Sawtooth Melee Weapon and here’s how you can get your hands on it.

Published

on

Vanguard Sawtooth Melee Weapon

Warzone & Vanguard Season 1 will bring a new Melee Weapon known as the Sawtooth, and here’s everything you need to know about unlocking it in both games.

Vanguard Season 1 is almost here, and it features a plethora of new content, like a new Warzone map, the Season 1 Battle Pass, and some cool new weapons for players to try out.

One of these new additions is the Sawtooth Melee Weapon which you will be able to get your hands on in the Vanguard and Warzone integration. In case you’re wondering how to unlock it, this guide has you covered.

Here’s how to get the Sawtooth in Vanguard and Warzone Season 1.

How to unlock the Sawtooth Melee Weapon in Warzone & Vanguard

Sawtooth Melee Weapon in Warzone & Vanguard

You can unlock the Sawtooth Melee Weapon in Vanguard and Warzone by reaching Tier 37 in the Season 1 Battle Pass. This is fairly simple and there are two ways for you to get this done.

The first method is the most straightforward and it involves you playing through multiple matches as you gradually progress through the Battle Pass. You can check out our guide on how to level up fast in Vanguard.

Alternatively, you can pay for a Tier-Skip bundle on day one to immediately progress through the first 20 Tiers of the Battle Pass. This will speed up the process and you’ll be able to get the Sawtooth much quicker.

Vanguard Warzone Season 1 Battle Pass

The Sawtooth is the first Melee Weapon in the Vanguard Season 1 Battle Pass. Sewn with shark’s teeth along the club’s perimeter, the Sawtooth is capable of slicing up foes with great efficiency.

Season 1 will also bring other fun additions like new maps, perks, and Zombies content. You can check out all of these changes in the full Call of Duty: Vanguard Season 1 patch notes.


For more Vanguard, check out our guide on how to unlock the Warzone & Vanguard Season 1 Gorenko Anti-Tank Sniper Rifle.

Image credits: Sledgehammer Games

Continue Reading

Call of Duty: Vanguard

How to unlock Cooper Carbine in Warzone & Vanguard Season 1

Vanguard & Warzone Season 1’s Cooper Carbine AR excels in close-quarters combat. Here’s how you can unlock it.

Published

on

Player running with Cooper Carbine in Vanguard

Warzone & Vanguard Season 1 has introduced the new Cooper Carbine, an Assault Rifle that excels in close-range combat. Here’s how you can unlock this weapon.

Vanguard & Warzone Season 1 brings a ton of new content for both games, with new weapons, multiplayer maps, operators, and the highly-anticipated Pacific Caldera battle royale map.

Season 1 will introduce five new weapons in total, with two guns and two melee weapons dropping straight away. Alongside the Gorenko Anti-Tank Sniper Rifle, players will also get their hands on the Cooper Carbine Assault Rifle.

While ARs usually work best at long range, the Cooper Carbine excels in close-quarters combat. Here’s how you can unlock the gun in Vanguard & Warzone Season 1.

Player using the Cooper Carbine in Vanguard

How to unlock Cooper Carbine Assault Rifle

Getting your hands on this assault rifle is extremely easy, as all you need to do is reach Tier 15 of the Vanguard & Warzone Season 1 Battle Pass to unlock the Cooper Carbine.

That means you don’t need to complete any specific challenges, and can just play matches in either game to earn XP and level up your Battle Pass.

If you don’t want to wait, you can purchase the Premium Battle Pass and receive 20 Tiers immediately, but you can still choose not to and grab the Cooper Carbine for free.

Vanguard player aiming down sights of Cooper Carbine

As soon as you hit Tier 15 of the Battle Pass, the Cooper Carbine will immediately be added to your inventory. You’ll then be able to create loadouts with it in both Vanguard and Warzone.

The Cooper Carbine is a very interesting weapon. Despite being classed as an Assault Rifle, it functions best at short range, meaning it feels more like an SMG than anything else.


For more Call of Duty, check out everything coming in the game’s major patch with the Vanguard Season 1 patch notes.

Image Credits: Sledgehammer Games / Activision

Continue Reading