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CoD Vanguard Season 1 update patch notes: New maps, perks, & Zombies content

CoD Vanguard Season 1 patch notes have officially dropped, and players can finally get an idea of the content to expect.

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Sledgehammer Games is releasing the Season 1 Update, version 1.08, for Call of Duty: Vanguard on December 6, which will bring a variety of new content across MP and Zombies modes, including the new Season 1 Battle Pass and integration with Warzone.

Season 1 of Call of Duty: Vanguard includes the all new Season 1 Battle Pass, with 100 fresh tiers including Task Force Trident Operator, two new MP maps, three new weapons, and new Zombies content.

Sledgehammer Games has now posted the patch notes for the new update. The new update goes live live on December 6 at 9PM PT on all platforms with the Season 6 content becoming available on December 8 at 9AM PT.

Vanguard owners will have 24-hour exclusive first play access to the Warzone Pacific Caldera map starting December 8 at 9 AM PT / 12 PM ET / 6 PM BST. Open access begins on Dec. 9.

Warzone Pacific update will go live December 7 at 9PM PT.

The patch notes and information below are only applicable to Call of Duty: Vanguard.

CoD Vanguard Season 1 Content

Season One is coming in hot and today we have some intel to break down regarding new content, and all the changes we’ve made heading into the official launch of Vanguard Season One on December 8th. 

But first, we’d like to thank our players for all the support our team has received since Vanguard launched. Your feedback has played a critical part in helping our developers improve features, squash bugs, and prepare Vanguard for Season One. This week players can expect a few long-awaited fixes and features such as the ability to save custom mods in Gunsmith and changes to the Bloodthirsty Challenge with the 3-Line Rifle.  We’re excited to join you all on two new Pacific maps, Radar and Paradise, as well as the return of a fan-favorite mode, Control.

For more detailed information about Vanguard’s Season One content offerings, check out the Call of Duty big blog that breaks down Vanguard Season One content including Battle Pass details, new weapons, new Operators, new maps, and more.

This blog is just a taste of what’s to come in Season One.

New Maps

  • Paradise: Medium-sized three-lane-style map featuring an underground tunnel and a hazardous weapons testing site.
  • Radar: A reimagined version of Modern Warfare 3’s Dome.

New Perks

  • Serpentine: Slightly reduce incoming ballistic and explosive damage while Sprinting.
  • Intuition: Players are alerted of the presence of nearby enemies, even through walls. 

New Lethal Equipment

  • Incendiary Grenades: Large radius grenade that deals damage to any within its range.

WEEK 1

New Mode: Control

  • Take turns defending and attacking two Control points with limited respawns. Defenders must prevent attackers from capturing their zones. If a team runs out of respawns or fails to complete their objective in the allotted time, they lose the round.

NEW ZOMBIES CONTENT

Season One delivers new content, features, weapons, challenges, and unlockable rewards to Vanguard Zombies, with more on the way mid-season. At launch, you’ll take on the all-new Purge Objective, wield 14 powerful upgrades across five new Covenants, bring in new Season One weapons and Launchers via your Loadouts, and find an expanded arsenal in the Mystery Box.

New Zombies Career Challenges with unique rewards are also being added to the Barracks on December 8th, along with 20 new Season One Challenges offering their own exclusive Calling Cards and XP bonuses. Complete the full set and earn the Season One Master Calling Card and a mountain of XP.

Later in the season, more Zombies content and new features are coming to Vanguard. Players will explore Von List’s Office to continue the Dark Aether story, upgrade their Artifacts with the new Tome of Rituals, build devastating Support Killstreaks at the Crafting Table, take on weapon unlock challenges to expand their Loadouts, and more. Stay tuned throughout the season for more info on what’s coming! 

New Objective

  • Purge: Capture the Control Runes to eradicate the Augmentors from existence.

New Covenants

  • Equip five new abilities with 14 total upgrades across all rarity tiers at the Altar of Covenants.

New Weapons

  • Wield new Season One weapons and bring Launchers into the fight via your Loadouts and the Mystery Box.

New Career Challenges

  • Take on a new set of Zombies Career Challenges to unlock exclusive Calling Card rewards and bonus XP.

Season One Challenges & Rewards

  • Complete the full set of Season Challenges to earn a unique Calling Card and XP rewards, including the Season One Master Calling Card.

CoD Vanguard Season One Patch Notes

MULTIPLAYER UPDATES

All changes outlined in the blog will release between December 6 and December 9. For more details on when each change is integrated, please see our Patch Notes page

Gameplay

  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.

Weapons

  • Balancing (Dec 9th)
    • General 
      • Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7.
    • M1 Garand
      • Reduced Recoil.
    • Type 99
      • Reduced Aim Flinch.
      • Reduced ADS Time.
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used. 
    • 3-Line Rifle 
      • Reduced ADS Time.
    • Kar98
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
    • Sniper Attachments 
      • Hollow Points now reduce range. 
    • Top Break
      • Using lower caliber ammo now reduces range instead of damage
    • Shotguns 
      • Buck and Slugs
        • Reduced ADS speed penalty.
        • Reduced headshot multiplier.
      • Birdshot
        • Reduced headshot multiplier. 
  • Gunsmith
    • Custom Mods: players can save custom builds.
    • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments. 
  • In-Game
    • Bug where players would load into game with an invisible weapon has been fixed.
    • Combat Shields now correctly display skins while stowed.
  • Progression and Camos
    • XP 
      • XP rates have been increased for Snipers.
    • 3-Line Rifle
      • Bloodthirsty Challenges have been changed to Prone Challenges.

Killstreaks

  • Mortar Barrage – (Dec 9) 
    • Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
  • Flamenaut 
    • Added damage direction indicators for players using Flamenaut.
  • Fire Bombing Run
    • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames. 
  • Attack Dogs
    • Fixed a missing VFX path when the whistling animation plays.
  • UI 
    • Performance pass on Killstreak decals to reduce flickering.

Field Upgrades

  • Dead Drop
    • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
    • Charge time has been doubled.
  • Goliath
    • Made it easier to determine if a deployed Goliath is friendly

Challenges

  • Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly. 

Progression

  • Fixed bug preventing some players from unlocking reticles.

Maps

  • Demyansk
    • Fixed an exploit where players could exit the map.
  • Oasis: 
    • Fixed exploits where players could exit the map.
  • Tuscan
    • Fixed a rare issue where players spawn outside of the map.
  • Numa Numa
    • Fixed a rare issue where players spawn outside of the map.
  • Shipment (Dec 9)
    • Adjusted spawn logic to prevent spawn traps

Clan

  • UI/UX
    • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.

Menus

  • Players will see a warning when equipping 2XP tokens while a global 2XP event is running.

Performance & Connectivity

  • Improved stability when connecting to lobbies.
  • Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Dec 9)

CAMPAIGN UPDATES

  • Stalingrad
    • Fixed bug where the game would crash when Polina picked up an NPC.
  • Battle of Berlin
    • Fixed a bug that would cause the game to crash after a cutscene.

ZOMBIES UPDATES

New Objective

  • Purge
    • Purge the Augmentors from existence by capturing powerful Control Runes throughout the area. 
    • Augmentors will spawn waves of enemies as a defense mechanism as players attempt to capture the Control Runes.
    • Survive the enemy waves and successfully capture all Control Runes within the time limit for a perfect Objective completion and bonus rewards (Max Ammo, Max Armor, and Bonus Points power-ups).
    • Fail to capture all Control Runes before the time limit expires, and a huge horde of zombies will spawn that must be taken down to complete the Objective with standard rewards.

New Covenants

Wield five new Covenants with 14 total rarity tiers at the Altar of Covenants.

  • Brimstone
    • Deal damage to nearby enemies (Rare/Epic/Legendary).
  • Deadshot
    • Aiming down sights snaps the crosshairs to headshot location on enemies. Bonus damage on the first critical attack for each enemy. Removes weapon sway (Rare/Epic).
  • Dead Wire
    • Stuns an enemy (Rare/Epic). Stuns an enemy and nearby enemies (Legendary).
  • Scrapper
    • Gain more Salvage from pickups (Rare/Epic). Gain more Salvage from pickups and Objective rewards (Legendary).
  • Swift Vengeance
    • Deal more damage the faster you move. Activates shortly after you start moving. Fire while sprinting (Rare/Epic). Activates immediately upon moving (Legendary).

New Weapons

  • Season One Weapons
    • Once unlocked, players can bring in the all-new Cooper Carbine, Gorenko Anti-Tank Rifle, and Sawtooth Melee weapon in their Zombies loadouts at the start of Season One.
  • Launchers
    • All Launchers will now be available in loadouts and in the Mystery Box in Zombies at the start of Season One.

Career Challenges

  • Added new Zombies Career Challenges to the Barracks with unique Calling Card and XP bonus rewards.

Season Challenges

  • Added 20 Zombies Season Challenges to the Barracks with unique Calling Card and XP bonus rewards to earn, including a Season One Master Calling Card for completing all 20 challenges.

Progression

  • Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.

Pack-a-Punch

  • Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
  • Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level 1.

Gameplay

  • Closed various exploits including out-of-map exploits.

Stability

  • Fixed a stability issue related to the Frost Blast Artifact.
  • Fixed a stability issue related to multi-kills obtained via Equipment.

SOURCE: Sledgehammer Games

Call of Duty: Vanguard

When is Vanguard Season 3 Reloaded? New SMG & Sphere map

The next major update for Vanguard is Season 3 Reloaded, so here’s everything we know including the new SMG, map, and expected release date.

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Call of Duty: Vanguard’s next major update will be Season 3 Reloaded, bringing a brand-new SMG to both multiplayer and Warzone, as well as the new Sphere map. Here’s everything we know about Vanguard’s mid-season update, including its expected release date.

Vanguard Season 3 is approaching its halfway point, with the majority of players having had time to unlock the new Nikita AVT Assault Rifle and M1916 Marksman Rifle, and earn a few of the new Ranked Play rewards.

Season 4 is next-up, but before that update, Season 3 Reloaded arrives. This update is set to bring a new SMG and a new multiplayer map, so here’s everything we know including its expected release date.

When is Vanguard Season 3 Reloaded?

Vanguard’s Season 3 Reloaded update is its mid-season update, so we expect it to release around Wednesday, May 25, which is exactly halfway between the Battle Pass‘ start and end dates.

There’s no guarantee that the Season 3 Reloaded update will drop on the 25, so stay tuned for any updates from Sledgehammer Games.

H4 Blixen SMG arrives in Vanguard Season 3 Reloaded

Three of the four Warzone and Vanguard Season 3 weapons are here, which leaves only the H4 Blixen SMG for the Season 3 Reloaded update.

Not much is known about this brand-new SMG yet, except that it “seems to use a 9 x 19 mm cartridge and shares some design techniques with the Sten and PPSh-41.” Sledgehammer Games haven’t even revealed what it looks like yet, but we can expect to hear more about it ahead of the Reloaded update.

Vanguard Season 3 Reloaded brings Sphere map

Vanguard’s Season 3 update brought the chaotic Mayhem map, styled after a Godzilla-themed movie set, and the Season 3 Reloaded update is set to bring the Sphere map.

The devs are also keeping this map classified for the most part, but teased that “Beneath the façade of a coal mine is a hidden weapons lab brimming with secrets.”

“This small-sized map features dual layers that use plenty of interior space to facilitate fast-paced close-quarter-combat opportunities,” they revealed. Again, we’ll know more about Sphere later in Season 3.


And that’s everything we know about Vanguard Season 3 Reloaded so far! More information will be released next week but in the meantime, you can check out everything we know about Warzone’s Season 3 Reloaded update.

Image Credit: Activision

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Call of Duty: Vanguard

How to get Warzone & Vanguard Prime Gaming rewards

There are new Warzone and Vanguard Prime Gaming rewards available for players to claim. Here’s how you can get your hands on them.

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Prime Gaming is an exciting way for developers to reward players with various in-game items. Here’s how you can claim your Prime Gaming rewards in Warzone and Vanguard.

Both Warzone Pacific and Vanguard feature fun cosmetic items that players can equip to customize their playing experience, and these can be acquired through several different means.

One easy way to get them is through the popular Prime Gaming service, which allows Amazon Prime subscribers to get free in-game rewards for their favorite games.

With this in mind, here is how you can get the Warzone and Vanguard Prime Gaming rewards.

How to get Warzone and Vanguard Prime Gaming rewards

If you’re interested in claiming Warzone and Vanguard Prime Gaming rewards, you’ll need an Amazon Prime subscription. If you don’t already have one, you can sign up for a free 30-day trial to redeem the rewards.

Then you must link your Warzone and Vanguard account to your Amazon Prime account with the membership active.

Here’s how you can link your accounts for free Prime Gaming rewards:

  1. Navigate to the Call of Duty Offer Detail Page
  2. Click “Claim Now” on the active content drop
  3. Log in with your Prime-enabled account or sign up for Prime
  4. Click “Continue” to begin the account-linking process
  5. Click “Go to Activision” to be redirected to Activision’s account-linking page
  6. Log in with your Activision account and authorize Prime Gaming to fulfill content
  7. Click “Complete Claim”

Warzone and Vanguard Prime Gaming Rewards (May 2022)

Safari Shock Bundle

The May 2022 content drop through Prime Gaming brings a total of seven exclusive items for Warzone and Vanguard players to claim, including weapon blueprints and Calling Cards.

Below is a full list of everything available throughout the month of May:

  • Legendary ‘Elysium’ Blueprint
  • Legendary ‘Serenity’ Blueprint
  • Rare ‘Lawful’ Reticle
  • Legendary ‘Call of Doggie’ Sticker
  • Common ‘V For Vanguard’ Charm
  • Epic ‘Buddy System’ Calling Card
  • Rare ‘Braids and Bullets’ Emblem

That covers everything you need to know about this month’s Prime Gaming rewards for Warzone Pacific and Vanguard.

There are new rewards available each month, so be sure to check back with this guide!


For more on weapon blueprints, check out how to get the Apex Phase Rifle Owen Gun Blueprint in Warzone & Vanguard.

Image Credits: Raven Software / Sledgehammer Games / Amazon

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Call of Duty: Vanguard

Best CoD: Vanguard secondary weapons: Ranked list

Here are the best secondary weapons you can equip in Call of Duty: Vanguard Season 3, as well as a ranked list from worst to best.

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Call of Duty: Vanguard Season 3 allows players to choose from fifteen specialized secondary weapons. We’ve sorted every secondary weapon into a ranked list, and revealed the best loadout for each one.

Call of Duty: Vanguard offers over 50 weapons to test and unlock. Players will have their hands full trying to figure out which weapons work best for them. If you’re hunting for the valuable Atomic mastery camo, chances are you’ll be testing each one of these weapons shortly. 

Vanguard Secondary weapons are split up into three categories: Handguns, Launchers, and Melee weapons. Depending on your playstyle, these categories will add distinct value to your game. Despite their unique uses, some of these weapons are better than others. We’ve ranked all fifteen of Vanguard’s secondary weapons from worst to best and included the best loadouts for each.  

Best Vanguard secondary weapon ranked list

Thanks to Sledgehammer, almost all of the secondary weapons can be utilized successfully, but some are proving to be more useful than others. 

The following is a list of the best Call of Duty: Vanguard secondary weapons from worst to best.

  1. M1 Bazooka
  2. Klauser
  3. Panzerschreck
  4. Sawtooth
  5. MK11 Launcher
  6. Sledgehammer
  7. Top Break
  8. Panzerfaust
  9. FS Fighting Knife
  10. Ice Axe
  11. Skal Crusher
  12. Machine Pistol
  13. Katana
  14. 1911
  15. Ratt

Best Vanguard Launchers & Melee weapons 

10. M1 Bazooka

Each Launcher available in Vanguard can cause mass destruction, but subtle differences set them apart. The M1 Bazooka is the least forgiving and one of the heaviest of the bunch making it a subpar option.

9. Panzerschrek

The Panzerschreck and M1 Bazooka are nearly identical. They both arm players with two rockets and force players to move slowly.

The Panzerschreck does slightly more damage thus making it more useful. 

8. Sawtooth

The Sawtooth arrived via Tier 37 of the Season 1 Battle Pass but it failed to make its mark on Vanguard’s multiplayer.

Although the Melee weapon’s speed is fantastic, its accuracy is abysmal. If you miss your first swing you’ll certainly pay the price seeing as your next swing will not arrive in time to kill your enemy.

7. MK11 Launcher

The MK11 is without a doubt the most unique of the bunch thanks to its smaller size. Players can move around nicely with it and the trajectory of the rocket can be controlled at greater distances.

6. Sledgehammer

The Sledgehammer was introduced in Season 3 as an unlockable melee weapon. The weapon is an ode to Vanguard developer Sledgehammer, and it definitely packs a punch in Vanguard.

It can truly erase players, but low mobility and range hold it back from being the best.

5. Panzerfaust

Although the Panzerfaust isn’t as efficient at taking down enemy Spy Planes as other weapons in its class, it certainly packs a punch against enemy players.

The Panzerfaust is more mobile than the M1 Bazooka, making it a great choice to clear out objectives such as Hardpoints or Domination flags. 

4. FS Fighting Knife

The trusted FS Fighting Knife is a useful tool if used properly. Obviously, the major downside is the lack of range. However, if your playstyle encourages close engagements you’ll love this knife.

Not only does it dominate at close range but it gives a wonderful boost to movement speed when equipped. In game modes like Search & Destroy timing is everything, reaching a power position first by running with a knife in hand is a valuable trick.

3. Ice Axe

The Ice Axe melee weapon arrived later than anticipated after the weapon only appeared during the final week of Vanguard Season 2. You may have missed it due to the confusion, but it’s well worth your time to complete the Ice Axe unlock challenges.

What makes this weapon unique is the fact that it can chop down enemies up close and also be thrown to kill enemies at a distance as a throwing knife would.

2. Skal Crusher

The Skal Crusher and Ice Axe are essentially the same weapons in Vanguard’s multiplayer. It also arrived at the very end of Season 2, and it can be used both as a traditional melee and a throwable object.

Having that versatility makes it one of the best melee weapons in the game as you can hit players from a distance given you’re accurate with the weapon. We’ve ranked it ahead of the Ice Axe for aesthetic purposes as the Norse look is rather unique.

1. Katana

The Katana has wreaked havoc since joining the fold in Season 1. This beautiful yet deadly sword offers the best range of any Melee weapon in Vanguard. In close quarters the Japanese longsword is one of the deadliest Secondary weapons available.

Vanguard players must get five kills with a Melee weapon in a single match 15 times to unlock the Katana.

Best Vanguard Handgun Loadouts

5. Klauser

Due to underwhelming movement speed, the Klauser is the worst Vanguard Handgun. The Klauser’s best feature is that it operates well at range. Although, players usually don’t use Handguns for long-range engagements. 

  • Muzzle: Mercury Silencer
  • Barrel: Fitzherbert 200MM BL
  • Optic: Slate Reflector
  • Trigger Action: Rapid Action
  • Magazine: .45 ACP 12 Round Mags
  • Ammo Type: Hollow Point
  • Rear Grip: Stippled Grip
  • Proficiency: Brace
  • Kit: Quick

4. Top Break

With the right loadout, the Top Break can be devastating, but it boasts the same frustrating rate of fire as the iconic Magnum it is modeled after.

You’ll have to be smart in judging when to use your shots as one miss can cost your life. 

  • Muzzle: F8 Stabilizer 
  • Barrel: Wilkie W-4 Stub
  • Optic: Slate Reflector or None
  • Trigger Action: Rapid Action
  • Magazine: .30 Russian Short
  • Ammo Type: Hollow Point
  • Rear Grip: Polymer Grip
  • Proficiency: Quickscopre
  • Kit: Quick

3. Machine Pistol

The Machine Pistol is a great choice for extremely close-range encounters. It isn’t powerful but its rate of fire means it can eviscerate enemies up close. Distant targets should be avoided at all costs due to the high recoil and limited range of the Machine Pistol. 

  • Muzzle: F8 Stabilizer
  • Barrel: VDD 140MM HE
  • Trigger Action: Steady Trigger
  • Magazine: 9mm 20 Round Mags
  • Ammo Type: Lengthened
  • Rear Grip: Pine Tar Grip
  • Proficiency: Tight Grip
  • Kit: Fully Loaded

2. 1911

The 1911 is a very well-rounded Handgun. The weapon is accurate and it can kill at most distances.

It doesn’t have any outstanding features but with no weaknesses to bring it down, it rises above the competition. If you’re looking for a steady Handgun, the 1911 will not let you down. 

  • Muzzle: F8 Stabilizer
  • Barrel: Cooper 6.5
  • Trigger Action: Rapid Action
  • Magazine: .45 ACP 18 Round Mags
  • Ammo Type: Lengthened
  • Rear Grip: Taped Grip
  • Proficiency: Sleight of Hand
  • Kit: Quick

1. Ratt

The Ratt is the top choice of secondary weapon in Vanguard. It checks all of the boxes by delivering hefty damage, being great at long-range and close-range, as well as offering little to no recoil when firing.

This weapon is devastating in the hands of an expert but it also lends itself well to new players. 

  • Muzzle: No. 3 Rifle Brake
  • Barrel: Empress 129MM B03TT
  • Trigger Action: Rapid Action
  • Magazine: .45 ACP 9 Round Mags
  • Ammo Type: Lengthened
  • Rear Grip: Fabric Grip
  • Proficiency: Fleet
  • Kit: Quick

And those are the best secondary weapons and their loadouts for Call of Duty: Vanguard Season 3. Preferred weapons are always changing, so we’ll keep this list updated when new patches hit.

You can also check out our ranked list of the best SMG loadouts in Vanguard.

Image Credit: Sledgehammer Games / Activision

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