Hiding from Vanguard’s Attack Dogs is futile thanks to their ability to teleport.
If you think high ground will keep you safe from Vanguard’s Attack Dogs killstreak you might want to consider the fact that they can fly. Multiple players have had their false sense of security tested.
Not only are Vanguard’s Attack Dogs difficult to kill, but their ability to seek out enemies in places no dogs have ever stepped foot is quite remarkable.
Players can earn the Attacks Dogs killstreak by killing 10 enemies without dying. From the moment Attack Dogs debuted in Call of Duty: World at War, they’ve remained a fan favorite killstreak.
Vanguard’s iteration of Attack Dogs boast some incredible abilities. As seen in Scump’s clip on Demyansk, hiding in areas where you’d think dogs can’t reach is futile. To clarify, it seems the pack of Attack Dogs has the ability to climb ladders, teleport and even fly.
As a result of Attack Dogs requiring 10 consecutive kills, they should be a powerful killstreak. However, allowing Attack Dogs to distort the boundaries of Vanguard’s physical mechanics is probably not an intentional decision from the developers.
This isn’t the first case of Vanguard killstreaks malfunctioning. Another killstreak with a similarly wonky mechanic is the Care Package. For instance, if you call in a Care Package, there is a strong chance its tendency to roll over after landing will result in your death.
In addition to weird killstreak animations, players have discovered that some of Vanguard’s killstreaks are extremely poorly designed. The Mortar Barrage will annoyingly cause excessive shaking to your camera. Likewise, the Bombing Run is designed to target friendly users.
Image Credit: Sledgehammer Games / Activision
5 things Vanguard’s Ranked Play should steal from Halo Infinite
Here are five things Call of Duty: Vanguard’s upcoming Ranked Play should steal from Halo Infinite’s Ranked Arena.
Vanguard’s highly-anticipated Ranked Play arrives in February, allowing players to climb the competitive ranks. Halo Infinite launched with a fantastic Ranked mode, so we’re counting down five things Vanguard’s Ranked Play should steal from Halo Infinite.
The Call of Duty League 2022 season has officially kicked off, and Vanguard players are desperate for a place to test their skill in a competitive environment and earn cosmetic bragging rights while doing so.
Ranked Play is confirmed to finally arrive alongside Season 2 in February, with Treyarch and Sledgehammer Games working together on the system. We were impressed by Halo Infinite’s Ranked Arena and its simple ELO system, so we’re counting down five lessons that Vanguard should learn from Halo.
Visible ELO system
Almost every game’s Ranked mode comes with a visible ELO system where players can see exactly how many points they have accrued, and where that puts them in the ranked ladder – but not Black Ops Cold War.
League Play in Black Ops 4 and Cold War included a confusing ‘Skill Divisions’ system where you’d be placed in Competitor, Advanced, Expert, Elite, and Master. But, it was almost impossible to tell where you were in that ranking or how close you were to moving up. Instead, Cold War’s League Play rewarded the time you put in, rather than performance.
Halo Infinite opted for the classic ELO system, where you’d earn points for wins and lose them for losses. It’s easy to see how close you are to the next rank, so there’s clear and rewarding progression there, and it would be a tragic mistake if Vanguard doesn’t include it.
Treyarch confirmed that Ranked Play would include “visible Skill Ratings,” and there would be no better way to please fans than to copy Halo Infinite’s.
Option to Solo/Duo queue
Ranked Play is tough, especially when you’re going against a sweaty four-stack who are strategizing and giving callouts.
Halo Infinite gives the option to queue in a Solos/Duos playlist, where you’re only playing against solos and duos such as yourself. This is something Vanguard should steal from Halo, allowing Ranked play to be as fair and equal as possible.
And of course, the teams of four would get their Open playlist too, where they could come across teams of any size.
Crossplay has become the norm for multiplayer games, where PC and console can battle against each other on the input of their choice. However, many controller players don’t want to play against mouse and keyboard players, and vice versa.
Halo Infinite solved this matter once and for all by allowing for input-based matchmaking. Here, players can decide whether they want to play against only controller players, only mouse and keyboard, or a mix of both in the Open Queue.
A controller’s thumbstick simply can’t replicate the accuracy of a mouse, but MKB players often claim aim assist is like an aimbot. Vanguard stealing this feature would appease both sides of the argument and give players the choice of who they match against.
Stick to the basics
There’s a lot going on in Vanguard’s multiplayer. Each weapon has around 70 attachments to choose from, as well as there being a ton of Scorestreaks, Perks, and Field Upgrades.
Halo Infinite’s Ranked Play is a streamlined version of the multiplayer, stripping the game to its basics where skill and teamwork become the most important aspects.
Vanguard’s Ranked Play should do something similar, only offering a handful of the weapons, attachments, and Equipment. Not only should Vanguard’s Ranked Play follow the CDL’s restrictions, but Treyarch and Sledgehammer should also take into account some of the CDL’s GAs (Gentleman’s Agreements) to make the mode as simple and skill-based as possible.
Worthwhile cosmetic rewards
Rather than being something Vanguard should steal from Halo Infinite, this is something that Treyarch and Sledgehammer Games could best them at.
A major part of a Ranked mode’s appeal is the unique cosmetics you can earn to show off your gaming prowess. Cold War’s League Play got there eventually, but Vanguard should come right out the gate with unique Operator skins, flashy weapon Blueprints, and Calling Cards that prove you’re one of the best there is.
Halo Infinite is sorely lacking in this department, and Treyarch and Sledgehammer could show 343 Industries how it’s done with some great cosmetic rewards.
And those are the five things we believe Vanguard’s Ranked Play should steal from Halo Infinite’s Ranked Arena.
You can also check out the recent news that Activision executives are reportedly discussing ending annual CoD releases.
Image Credit: Activision / 343 Industries
When is Ranked Play coming to Vanguard? Release date, Skill Divisions & Ratings, rewards, more
Vanguard’s Ranked Play mode is just weeks from launch, and we’ve got all news, including possible release date, ranks, and rewards.
Ranked Play is officially back in Vanguard, with Sledgehammer Games confirming that the competitive playlist is on its way. Here’s everything we know about the mode, including the likely release date, Skill Divisions, and more.
Call of Duty has always had a large competitive community, with fans jumping into League Play to test their skills, and compete in matches just like those seen in the Call of Duty League.
While frustration has been rampant surrounding the esports side of the game, including the decision not to include a ranked playlist in Vanguard at launch, excitement for League Play is at an all-time high following January’s CDL Kickoff Classic tournament.
Thankfully, we already know for sure that League Play is on the way, and we’ve got all the details.
- Vanguard Ranked Play release date
- Vanguard Ranked Play Skill Divisions and Ratings
- Vanguard Ranked Play Rewards
CoD: Vanguard Ranked Play release date
While we don’t have a definite release date for Vanguard’s ranked playlist, we do know League Play is definitely releasing in February 2022.
In a post on the official Call of Duty League website, General Manager Daniel Tsay confirmed that it would “roll out alongside new Call of Duty: Vanguard,” and said the team were “excited about the future of Ranked Play.”
In terms of exact dates, there’s a good chance that February 14th is a date to look out for, as that’s when Vanguard Season 2 begins.
CoD: Vanguard Ranked Play Skill Divisions and Ratings
In a tweet in October 2021, Treyarch confirmed that they had been working in partnership with the Call of Duty League to bring a “new level of Ranked Play” to the franchise, starting in 2022 with Vanguard.
- Read More: Best controller settings for CoD: Vanguard
Vanguard’s Ranked Play will include “competitive modes, Ranked Skill Divisions, and visible Skill Ratings,” which will allow players to see how they stack up against their friends and other players.
How this mode will be implemented is still yet to be confirmed, but we’ll be sure to update this post with any new information.
Vanguard Ranked Play Rewards
Players will also be able to earn various kinds of rewards for their efforts in Vanguard’s Ranked game mode. In Black Ops Cold War, players were able to earn special weapon charms based on their ladder placements and Skill Divisions.
How these will look in Vanguard remains unclear, but it’s likely that we will see a similar system implemented in the Sledgehammer title.
Image Credits: Activision
Vanguard’s fastest killing guns: Lowest TTK weapons in Season 1
Here are the fastest killing weapons you can use in Call of Duty: Vanguard which boast the lowest time-to-kill.
You’ll need to kill your enemies as fast as possible to win gunfights in Call of Duty: Vanguard, so we’re taking a look at the fastest killing weapons in Season 1.
Time-to-kill, or TTK, is king in Call of Duty. Killing your enemies as fast as possible is key to winning gunfights, so you’ll need the weapons with the lowest TTK possible.
Thanks to data compiled by YouTuber TheXclusiveAce and TrueGameData, we can see which Vanguard weapons have the fastest theoretical TTK in the game – helping you decide which weapons you need to kill your enemies as fast as possible.
AS44 – Lowest TTK Assault Rifle in Vanguard
|Rate of Fire: 923 RPM||Bullet velocity: 885 m/s||Base TTK: 195 – 260 ms|
|Chest Damage (0-34.3m): 27||Chest Damage (34.3m+): 20||ADS Time: 263 ms|
Vanguard’s AS44 has proved itself to be the fastest-killing Assault Rifle. Boasting an impressively fast fire rate, with its base version being capable of killing players in only 195 ms, which puts it 15 ms faster than a one-burst from the ITRA Burst Assault Rifle.
The only downside to the AS44 is its recoil, but there are very few weapons that are capable of outgunning it – especially when using the best AS44 loadout.
Welgun – Lowest TTK SMG in Vanguard
|Rate of Fire: 659.3 RPM||Bullet velocity: 353 m/s||Base TTK: 182 – 273 ms|
|Chest Damage (0-15m): 36||Chest Damage (15-20m): 31||ADS Time: 245 ms|
Season 1’s Welgun is the fastest killing SMG in Vanguard, being able to take down players in only 182 ms. This makes it the fastest killing automatic weapon in Vanguard, only being beaten out by Shotguns.
Using the best Welgun loadout will net you this rapid TTK, allowing you to outgun any weapon in the 0-15m range, where most close-range SMG fights will take place. But of course, it will still lose to a one-shot Shotgun at point-blank range.
Those are the two weapons we recommend picking up if you’re looking to take down your enemies as fast as possible. But, you can check out our ranking of every weapon in Vanguard, which takes into account every aspect of the gun.
Also, be sure to check out the fastest killing weapons in Warzone too.
Image Credit: Activision
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