Warzone 1.33 update fixes issues with Reactive Blueprints

Matt Porter
Player using a reactive blueprint

Call of Duty: Warzone devs Raven Software have released the new 1.33 patch to address a problem affecting Reactive Blueprints that caused them to not change color at the correct time.

Warzone Season 2 is now well underway, with players dropping into an updated version of Verdansk, battling zombies at the new Shipwreck POI or dropping into one of the three Missile Silos that have opened up across the map.

Of course, a massive update like the Season 2 patch can bring glitches and bugs to the game. Devs Raven Software are already hard at work to combat these issues and dropped the 1.33 update on Monday, March 1 to fix an annoying glitch with Reactive Blueprints.

A weapon with reactive camo in Warzone

Since the start of Season 2, players have been reporting an issue with some of the game’s Reactive Blueprints.

Purchased from the in-game store or earned through the Battle Pass, Reactive Blueprints change throughout the match, sometimes switching colors depending on how many kills you have or altering when you fire your weapon.

Unfortunately, some of these skins haven’t been working as expected, and while it’s not a game-breaking problem, players who own one of these Blueprints have been disappointed to see them not work as intended since the new season started.

It hasn’t taken long for Raven to fix it though, dropping a small patch on Monday, March 2 to ensure your Reactive Blueprints work properly for the foreseeable future.

The update shouldn’t take long to download, coming in at 280MB on PlayStation, 800MB on Xbox, and 2GB on PC.

Raven also confirmed that a fix for the bug affecting Agency, GRU, and Wrapped Suppressors would drop later this week, although the exact date for this patch has not been released just yet.

Image Credits: Raven Software / Activision

About The Author

Matt is CharlieINTEL's UK Editor, specializing in all things Call of Duty, including Warzone and Modern Warfare 2. Matt previously worked as a freelance esports writer for Gfinity, before joining Dexerto in 2018 as a Junior & Senior Writer. You can contact Matt via email at: [email protected]